
1UP has an interesting article about a single Japan-based developer who has coded hundreds of games incognito for larger publishers aiming to cut costs. Yes, folks. Outsourcing exists even in game development. Their name? Tose. Their client list? It includes Nintendo, Capcom, Sega, Namco, Sony, Square Enix, Electronic Arts, THQ and a whole lot more. But before you get your panties in a bunch, remember it doesn't matter who's hammering the digital nails so long as the games are good and the paying clients' vision and expectations are realized. Do I care that I don't know which subcontractor built the very room I'm sitting in? No, so long as the walls don't fall in on me.
[Thanks, bobman2007]
