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Reader Comments (13)

Posted: Jan 27th 2007 9:13AM StatusUnknown said

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A very quick glance at the source would suggest it is a port of an already existing NES emulator written for SDL.net under Tao...

Large chunks of code are commented out, and there are dates going back as far as 2004.
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Posted: Jan 27th 2007 9:18AM StatusUnknown said

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-- Yes, it's a very quick and dirty port of SharpNES:

http://jturner.tapetrade.net/sharpnes/

And you don't need a creators club license to run it under windows, Just the XNA beta.

Ohh and two files are missing... Mario.nes and Zelda.nes.. I wonder what they are
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Posted: Jan 27th 2007 9:56AM (Unverified) said

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I have an XNA Creator's Club license. Microsoft has done a fantastic job making the power of the hardware accessible. As the community grows and Microsoft opens access to none-creator's club members, we're in for a new era of officially supported "garage" development.

Check out this XNA demo video...
http://www.youtube.com/watch?v=-OHJpeCwOmk

By contrast, the PS3 Linux support denies access to all of the GPU power making it impossible to develop games with serious graphics. LAME.
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Posted: Jan 27th 2007 12:55PM (Unverified) said

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why cant we just download XNA created games others have made direct to our 360s?
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Posted: Jan 27th 2007 1:12PM 007craft said

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we will be able to eventually. Hopefuly these indie developers will release games free and not charge us. Imagine a community arcade in the future where games are free, constantly updated, online enabled and new content is added to it all the time based on your inputs.

Thats what I see. And when that day comes, no1 will ever touch XBLA again.
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Posted: Jan 30th 2007 6:00AM (Unverified) said

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what a joke.......
this is the stuff that we are looking foreward too emulators on 360? lets go foreward and not back to 1984
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Posted: Jan 27th 2007 3:24PM (Unverified) said

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Is it worth paying for XNA if I'm not a developper? Pay to be able to play free arcade game while in development? Is there a lot of games available?

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Posted: Jan 28th 2007 2:22AM StatusUnknown said

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Creators club is only worthwhile if you want to debug and optimise your applications on the 360. For everone else, just download the XNA beta for windows, and get a wired 360 controller (which works with windows just fine - once the driver is installed)
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Posted: Jan 28th 2007 2:41AM (Unverified) said

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I would rather have an emulator for Commodore 64 games...Jumpan was the bomb.
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Posted: Jan 28th 2007 4:38AM (Unverified) said

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I would rather buy a modchip and be able to play homebrew and games from other regions , than to pay microsoft $100 to play homebrew when its free on PC!

Im very sure that if XNA Development gets offered for free it will sell a lot of consoles.
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Posted: Jan 28th 2007 5:41AM (Unverified) said

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It would be great to have the nes games on the 360, there are some real classics that I would love to replay.... memories.

http://www.360gaming.info
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Posted: Jan 29th 2007 4:38AM (Unverified) said

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I have seen MAME running too. Though the ROMs have to be compiled with the app itself, which sucks.
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Posted: Jan 29th 2007 5:47AM (Unverified) said

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This is another XNA emulation project, NES and SpaceInvaders arcade machine so far:

http://sourceforge.net/projects/dotretro

Video of DotRetro NES on 360:

http://video.google.co.uk/videoplay?docid=-5115846199494673639

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