Lost Planet multiplayer patch March 9
Having failed to satisfy players with its preliminary efforts, Capcom has announced an upcoming Lost Planet multiplayer patch that promises to improve community building efforts. Icons will now single out the match's weakest links, making it easier for hosts to identify which players to boot; a flashing indicator will now clearly mark the game's chatterboxes, illuminating Gamertags you'll be adding to your mute list; and country flags will alert you to opportunities to settle age-old scores -- just make sure team kills are enabled. The Lost Planet global update is scheduled for March 9.Complete patch details follow...
Updates:
- In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.
- In the pre-game lobby, an icon will be added next to each player's Gamertag, indicating connection strength, speed and rating.
- In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.
- At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.
- At the post-match Results screen, Gamertags of the players who have left the session will be darkened.
Bug Fixes:
- Sometimes in Fugitive mode there would be multiple Fugitives instead of just one - Fixed
- Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it - Fixed
- Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot - Fixed
- Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match - Fixed
- Sometimes post-match Results screens would show players who did not participate in the match - Fixed
- Starting a taunt animation during a reload shortened the reload time as an exploit - Fixed










Reader Comments (Page 1 of 1)
Brian @ Feb 1st 2007 1:15PM
Sweet, and maybe one day they'll fix the spawn points. Conned!
BIGGEN @ Feb 1st 2007 1:16PM
i'm glad they are addressing the issues because this game is great. this will make it MUCH better. what about the can't pick up weapons, get in VSs, and can't kill but can be killed issue? that's the biggest one IMO. unless i missed it in the list....
Ken @ Feb 1st 2007 1:32PM
Is this game even good multiplayer? I mean... I bought the game because it has an awesome single player mode. Should I even bother with the multiplayer aspect?
Jake @ Feb 1st 2007 1:34PM
BIGGEN,
Just practice and read the instruction manual more carefully. You will eventually figure it out.
I am playing through the single player and loving this game. I haven't tried multi yet. Is it any good?
robert @ Feb 1st 2007 1:36PM
what ever happened to those lost planet photoshop cover contest entries... did we ever get all of them together in one place to be viewed?
neale @ Feb 1st 2007 2:15PM
ive been playing lost planet on live for the first time today. not one game has worked properly. either people got lagged out or quit because it always ends up like just me and one other person
there was one game where everyone was there but like biggen said, i couldnt shoot or pick up anything. id press b and my character would try to pick up for like 10seconds
its a shame really cause its a good game
Zim @ Feb 1st 2007 2:40PM
Can't say I've really enocuntered any of the issues mentioned. Still its always nice to see a patch.
SoB @ Feb 1st 2007 2:56PM
How about a bloody vsync patch for those playing via d-sub? man I hate tearing.....