
DCEmu sends word that a patch for Lost Planet is scheduled to hit Xbox Live "on or about" March 9th. The patch includes several fixes for the lobbies and the multiplayer game itself. Some of these "fixes" are actually oversights that should have been in the game from the beginning -- a practice that is becoming more and more common these days. We find it somewhat shocking that the game shipped without an icon that lets players know who's talking in the post-game lobby. Still, while many of these fixes are basic things that should have been there in the first place, it's nice to see that Capcom is making an effort. See a list of updates and bug fixes after the break.
- In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.
- In the pre-game lobby, an icon will be added next to each player's Gamertag, indicating connection strength, speed and rating.
- In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.
- At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.
- At the post-match Results screen, Gamertags of the players who have left the session will be darkened.
- Sometimes in Fugitive mode there would be multiple Fugitives instead of just one - Fixed
- Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it - Fixed
- Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot - Fixed
- Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match - Fixed
- Sometimes post-match Results screens would show players who did not participate in the match - Fixed
- Starting a taunt animation during a reload shortened the reload time as an exploit - Fixed

