Super Columbine Massacre creeps me out.Maybe that's what designer Danny Ledonne had in mind. If so, mission accomplished. Ledonne clearly wanted to use the game medium to explore the motivations of killers Eric Harris and Dylan Klebold. Whether you like his methodology or not, there's a famous piece of yellowed paper resting under glass in the National Archives that says he's free to express himself however he pleases. But whatever Ledonne's purpose in creating SCMRPG, the negative mainstream publicity surrounding the controversial game is not good for the video game industry. Game publishers ought to be proactively making it clear that Super Columbine Massacre isn't a product of their tribe.
Why?
Because the idea that a game company might be so craven as to profit from the Columbine massacre is hurting the industry. Because non-gaming types simply don't understand the difference between LeDonne's self-made art project and a multimillion dollar commercial game product like, say, Rockstar's Bully.
That was never more clear than during last week's hearing of the Public Utilities and Technology Committee of the Utah House of Representatives. There, confusion reigned as one legislator asked what Bully, "the Columbine game," was rated. A second legislator, the sponsor of a video game bill before the committee responded, "The Columbine game's rated Teen."
Scary, huh?
What's scarier is that every single elected official on that committee accepted that statement as fact until a sharp-witted ESA attorney named Steve Sabey jumped in and corrected the notion. Sabey explained that "the Columbine game" was Ledonne's home brew creation and not a commercial product. To be honest, despite Sabey's efforts, I'm still not sure the legislators got the message.
Now, as gamers, you and I both understand that Super Columbine Massacre is an indie game created by a one-man design team using readily available tools. It's a freebie download, not a commercial product of the game industry, not published by an ESA member company, not rated by the ESRB. But to the mainstream media and the general public, the distinction is frighteningly unclear, as witnessed by the clueless discussion in the Utah House. How many non-gamers understand the difference between industry and non-industry products? I mean, they're all just video games, right?
Utah's collective legislative confusion was due in large part to anti-game attorney Jack Thompson's oft-repeated mantra that Bully is a "Columbine simulator." Great sound bite, even if it is a load of nonsense. Thompson, of course, authored the Utah legislation, which has now been shelved over constitutional concerns. Good call by the Utah politicians, since the bill was based on Thompson's Louisiana bill which a federal judge hit with the unconstitutional stick last November.
The multiple waves of publicity surrounding Super Columbine Massacre RPG have been serendipitous for Thompson, however. Non-gamers read about Ledonne's Columbine game in the paper and then hear Thompson going on about Bully as a Columbine simulator. Is it any wonder things get mixed up?
For its part, the ESA needs to be far more proactive in, well, in just about everything, but especially in correcting the misinformation spread about commercial video games. It also needs to publicly distance itself from games with the potential to cast the entire sector in a bad light -- games like SCMRPG.
Dennis McCauley is the Political Editor for the Entertainment Consumers Association (www.theeca.com), tracks the political side of video games at GamePolitics.com and writes about games for the Philadelphia Inquirer. Opinions expressed in The Political Game are his own. Reach him at











(Page 1) Reader Comments
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BTW I don't think this is a freedom of speech issue. I think its plain and simple a liberty issue.
The difference?
When its a liberty issue, you won't have people laughing at you for calling games 'expression'. And do you really believe games are expression anyway?
Change the terms of debate.
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It really says something about lawmakers when they cannot get their facts even remotely straight on an issue like this. They're more interested in making a headline that actually accomplishing something.
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I do, and that you're willing to cower and dissemble out of fear of being laughed at is your problem. Just because most games are vapid, doesn't mean as a medium it doesn't contain great potential for artistic expression.
Its an issue of art and free speech. Whether you think itscrappy art is irrelevant.
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The problem hear is education ... not the need to distance yourself from all controversial media.
When you run from a controversy that you are on the right side of, it just weakens your position. The gaming industry has more to be ashamed of in it's crap rehashes than it does in an independent game project.
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I hate hypocrisy.
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Nothing scary here at all...
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To simply denounce SCMRPG merely reinforces the idea that games are incapable of expressing any ideas except those that are palatable to the masses.
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Alternatively, a publisher can stand up and say that *regardless* of their personal view of the content, this game is as legitimate as any other form of discussion or analysis on the subject. Is the maker of Super Columbine exploiting the tragedy for profit? Not any more than CNN continually plastering headlines of TERROR! over a couple LED advertisements.
Come on - either the industry means something, or it doesn't. Walking away from a game like Super Columbine Massacre is like the comic book industry caving in to the Comics Code Authority. It's craven, it's cowardly, and looked upon in modern days as one of the worst things to ever happen to the comics industry.
Videogames deserve to learn from those mistakes, not repeat them.
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So I guess you think if I were to crumple a piece of paper and call it art, I have the right to do so because it's my opinion? As smart-ass as it sounds, it's just not that simple when it comes to games.
Back when movies used to be regulated by only good taste, Hollywood kept pushing the boundaries, only ever so slightly as time when on. Decades later, they get a ratings system that's still being tweaked every so often, with rules that try to ignore opinions of a few. It's not perfect, but movies appeal toward everybody. Games, eh, not so much yet.
Games are still in it's infancy when it comes to being seen as "art", or at least serious entertainment (geared towards adults) like movies and TV. Who's to blame? Legislators in liberal (Mass.) and conservative (Utah) states, poorly educated Gen-X parents, the list goes on. All I'm saying is the industry should stick to winning lawsuits with states (like they have been doing), and the rest will fall into place , like the motion picture.
Man, I'm glad Texas can't afford anything because they can't afford a losing fight with the ESA.
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Perhaps I haven't been paying enough attention, but I never got the impression that SCMRPG even got much attention in the mainstream press.
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ALSO on the front page of SCMRPG the publisher clearly states and I quote:
"NOTICE: Though this game is independently published, it is in the creator's estimation that it would be rated "M" (Mature) by the ESRB."
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Then they came for the Jews, and I didn’t speak up, because I wasn’t a Jew.
Then they came for the Catholics, and I didn’t speak up, because I was a Protestant.
Then they came for me, and by that time there was no one left to speak up for me.
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However, Ledonne is in the business of making art, or a statement. The game industry is in the business of making games, but they also exist in a market, and have to make money to survive.
That's why they need to differentiate themselves.
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Is making a game about Columbine callous? Rude? In poor taste? Yes... but it's protected free speech, and that is the important thing. If you let the government put restrictions on games like this, then sooner or later you'll see other, more high profile games receiving similar restrictions.
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Want to know what's scarier? That the same guys and gals who can't tell SCRPG from Bully are the same ones who have to make laws about nuclear power, war, pharmaceuticals, education, and food quality standards.
Be afraid. Be very afraid.
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Even if we somehow stop another columbine murder from ever happening, we will still only decrease the amount of people that are murdered in our country by a negligible amount. We should be focusing on "black on black" crimes and things that cause a significant amount of deaths.
These school shootings are because of detatched kids, crappy parenting, too many guns, bad sperm, and the fact that we have 300,000,000 damn people in this country. I would be shocked, actually, if this didn't happen again in the next year with so many people, guns, dumbasses, etc. end rant.
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If we allow ourselves (as a gaming community) to let the ignorance of others determine the direction of the community we will never be taken seriously. The problem of ignorance (or mis-education) is the real problem here. If we ever want games to be considered more than just vapid entertainment with no merits then we must welcome the most challenging and controvertial members into the fold. That way we can make leaps and bounds forward instead of crawling on our bellies and apologizing for ourselves the whole way to mass acceptance.
Let's get a backbone!
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If they go about it the wrong way, they risk denouncing SCMRPG by implying that they would never have something to do with such "garbage". Which in the end would only hurt the medium's chances at ever being taken seriously as more than just a kids' toy.
They need to firmly and clearly (but politely) remind people that SCMRPG is a non-commercial, independant work of ART, and was not produced by the video game industry. And that despite a certain lawyer's claims, no industry producer has a "Columbine" game. [Insert description of Bully here]
By doing so, they make it clear the two are not the same, while reinforcing the idea that LeDonne work has artisic merit. (to those who disagree that it's art, you failed english class, art isn't just what's pretty, it's the expression of an idea through a medium, and yes, offending you is a message too...)
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What does that have to do with anything?
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Aside from Slamdance and the occasional short article, I don't think there's been any really public controversy talking about SCMRPG. Most of those legislators have never heard of it, and I think I'd like to keep it that way.
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"I don't think there's been any really public controversy talking about SCMRPG. Most of those legislators have never heard of it"
The Washington Post (and the Toronto Star, the CBC, Rocky Mountain News, etc) had an article about it. So I imagine at least some of them saw the words "game based on Columbine" and connected it with Jack Thompson's assertion that Bully is "Columbine Simulator". Connect that with the description of SCMRPG from the WP, and they end up thinking that Bully features all the stuff from SCMRPG, and is sold in Walmart under a "T" rating... At that point you can understand their outrage, misdirected as it is.
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'Its an issue of art and free speech. Whether you think itscrappy art is irrelevant.'
The point I was trying to make is that to paint this as purely an issue of artistic expression is to misrepresent what is actually going on. Lets be clearer with 2 scenarios. The first conforms to your version, the battle between censorship and expression:
1) Game maker makes controversial game about politically explosive topic. Motives are unclear, s/he may be doing so to share an opinion etc, or may be be doing so just to provoke. Legislators attack, censorship and curtailment of freedom of speech follows.
I think we can all agree that this version would be a free speech issue, and that free speech should be upheld.
Now the reason I would like people to stop laughing at us is not because of 'fear'. It is because they are laughing at what they see as a misreading of the problem. This is the scenario that most people see:
2) Game makers produce blockbuster game tailored to the young audience's desire for violence, sex, empowerment etc. Parents fear some vague link with mental health and behavioural disorders. Legislators attack. If they win, then we are all denied the pleasures of such games, and games of better content.
Now I put it to you that both cases are gross violations of liberty, and video games can be defended on both counts. But why are you trying to conflate the two scenarios in order to make a better case? By doing so, I believe you actually weaken the case for preventing a ban, because scenario (1) looks implausible when the subject is scenario (2). Yes there is a spillover, a ban on less artistic games may affect artistic games too. But by retreating that far, you are passively admitting that certain games ARE worthy of a ban.
We need to admit that some games have crap all to do with artistic expression, and we need to defend them none the less.
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This seems like an extreme example but that's what it really is. If a video game is a columbine simulator, then all violent games must be columbine simulaters. Idiots.
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The media wouldn't go "cuckoo-bananas" over maybe a Columbine blog post or something, but when its in the form of a game... well we get what we had here. Of course the industry would stay away from a game made with probably an illegally downloaded copy of RPG Maker 2000 and no coding skill at all.
All you people, go download RPG Maker and make a game on a controversial subject. It'll get you on the news... and it'll only take maybe a month or two.
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No, of course you don't. That would be silly! It would be much easier to just find an easy target, stir up (or in some cases initiate) controversy, then turn around and demonize the target in an attempt to divide the industry and/or coerce them to capitulate and self-censor. I mean, if that's what you wanted to do. It's not? Is it? :x
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Short of taking the fight to those who seek to create this sea of misinformation, I don't see another way of changing non-gamers perceptions.
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I find it infinitely more scary that these legislators are contemplating passing bills based on information that's downright clueless, if not completely false, than that someone happened to make a game where you can shoot students at Columbine high school. Just imagine what other kind of laws are these people passing without knowing anything about the issues?
That truly is scary.
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That's why they need to differentiate themselves."
The idea that that profit and expression are mutually exclusive goals poses a much greater threat to the game industry's image. If this business is seen as a money-making enterprise only, few people will have qualms about regulating it. If the public can be made aware of those developers who have vision and also make money at what they do, I think they will take notice.
SCMRPG and games like it serve to bring the power of this medium to the fore. If the professionals disparage difficult(and unprofitable) games like SCMRPG, their claims of artistic expression will seem like the weak excuses of an irresponsible industry.
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"The idea that that profit and expression are mutually exclusive goals poses a much greater threat to the game industry's image. If this business is seen as a money-making enterprise only, few people will have qualms about regulating it. If the public can be made aware of those developers who have vision and also make money at what they do, I think they will take notice."
An excellent point.
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Think about the extreme end of the spectrum. Would the industry publish a rape game, for example? Or a KKK game? Obviously not. In addition to any other considerations, it would be commercial suicide.
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What i stated was that we the hardcore, who care about the health of the industry, are vastly outweighed by they the casuals, and they who don't play at all, don't care, and don't want to be educated
Their opinions will decide our fate, so long as democracy holds (hell, 9/10 dictatorships would probably rule against us as well)
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"Mobat555 What does that have to do with anything?"
Captain Obviously its a statement that if we do not stand up for everyone’s rights, the no one will stand up for our rights when they come into question. As stated by a 15th century priest. We should stand by SCMRPG as we would Bully and Super Mario brothers, if we do not stand by them then SCMRPG will be banned followed by Bully and eventually Mario.
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I agree.
Let's start with the one where SCMRPG is a good game.
Its graphics are unlicensed, copyrighted sprites made by Enterbrain. Its gameplay - in and out of combat - is overscripted, dull and pointless. The story is pandering, pedantic and built to offend - not to spark discussion about Columbine, but to make the player feel unconstructively disgusted.
This game is the videogame equivalent of the most MSM stories about videogames - inaccurate, sensationalist, poorly made, borderline plagiaristic and completely missing the point.
The only constructive discourse that's been had regarding this game has been about Slamdance pulling it - if it hadn't been pulled, it'd just be known as an exploitative, poorly made piece of shit made to generate publicity.
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February 2nd, 2007 at 7:27 pm
I think distancing ourselves is a not such a good idea, if we distance ourself it is like saying “we would NEVER make a game about columbine never not in a million years” and that is a form of self-censorship in a way. Exactly what is wrong with super columbine massacre anyway it wasn’t the first web game to deal with school shootings and i doubt it will be the last. the game is NOT a mindless shooot em up blow em to bits kind of game. However people lie about the game and say it is a shoot em up mindless violence game but hey they already say there’s rape in gta so why should we be surprised. He made columbine as a way to talk about the event using videogames.
I say we take it a step further and produce a real, console, esrb rated game with the follwoing basic premise. What if the columbine kids had been succsessful in a. blowing up the cafeteria b. killing more people c. what if there were more than just the two of em and d. what if it happened after a school shooting with as much of an impact as columbine itself.
It could have you play as the school shooter, it’ll start long before the school shooting (and before the preperation as well) when the main character is miserable bullied and clearly psychotic (if this was not the columbine boys maybe it could be a parody of columbine). where you play as thme avoiding bullies making preparations etc. Then after the gruesome shooting it goes into the real story as to what the world would be like today (or shortly after the shooting) is all that happened. Maybe any teenager who expressed even the casual interest in violent video games, guns, what happened etc. would be sent to a camp similar to the ministry of love and the parents are considered instantly suspicious. GTA is very violent and controversal but it ripe with satire and barely takes itself seriously for the most part. I am talking about a game that is grim dark and full of hidden meanings that relate to the current climate. If anyone would succsessfully produce such a game (look at rockstar) then i think that would take games up to new heights, unfortunately no such game exists and the closest thing is super columbine massacre and I see no reason why we shouldn’t embrace it. (people will confuse the two and continue to demonize the industry whatever we do).
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Jonathan Tran, if a child could understand the significance of what you said, it would be 10 times more mentally damaging than playing SCMRPG.
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