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Reader Comments (67)

Posted: Feb 2nd 2007 6:40PM (Unverified) said

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This whole thing is very scary. Just like Jonathan Tran said, the idea of the people who govern are lives are passing laws on things they don't understand is terrifying. It's makes me want to dig a shelter and live off beans and recycled water for the rest of my life. But then of course, I wouldn't get to play any new games. A catch 22 really.

Jonathan Tran, if a child could understand the significance of what you said, it would be 10 times more mentally damaging than playing SCMRPG.

Posted: Feb 2nd 2007 6:48PM (Unverified) said

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My favorite three games are SCMRPG, I'm OK, and Left Behind: Tribulation Force.

Posted: Feb 2nd 2007 7:25PM (Unverified) said

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People concerned with free speech in the games industry would be better off extolling the virtues of a game like Shadows of the Colussus -- a game from a major publisher that can be understood and appreciated as art -- than lining up behind a fan-produced snuff video game.

No game should be censored, in my opinion. But by making a cause celebre of a game like SCMRPG, the achievements of an entire industry are dragged through the dirt. It's like basing our understanding of the worth of cinema on "Faces of Death."

The innovations of folks like Miyamoto, Wright and Yasumi Matsuno prove the point of games equalling art far more than this. Part of the maturing of a medium should be the willingness to point out amatuerish crap as amatuerish crap -- and that's what SCMRPG is.

Posted: Feb 2nd 2007 8:09PM (Unverified) said

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@aaron
"So I guess you think if I were to crumple a piece of paper and call it art, I have the right to do so because it's my opinion?"

Yes -> http://origamiboulder.com/

Posted: Feb 2nd 2007 10:00PM (Unverified) said

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Just signed up to put my two cents in:

Certainly SCMRPG is a game, and it exists in the same general category as other games. But it's not part of what the industry is doing as a whole.

Equating it with "mainstream" video games, made and sold for profit is like taking some gruesome indie art short film which would never recieve a rating and be shown in theatres and saying "Look what Hollywood's doing!"

The public at large would clearly understand the distinction between such a film and mainstream film media immediately. It's still a piece of film, but it's not the same as the (admittedly usually lacklustre) product the major film studios put out.

That's the distinction being called for here, and I agree the industry as a whole needs to step up and increase the number of people who can make that distinction.

Posted: Feb 2nd 2007 10:34PM (Unverified) said

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Look, I'm not going to let some asshole Jack Thompson tell me what and what not to like, and what I should accept. I'm going to go on my own feelings and what little moral values I have and say this is not a game I would like to associate myself with at all. Columbine was a tragedy, and creating a game themed after it is only there to prove that it can be done.. You aren't moving the gaming industry forward at all.

Posted: Feb 3rd 2007 2:35AM (Unverified) said

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Wow-- helava nailed it way back in post 15:

"Come on - either the industry means something, or it doesn't. Walking away from a game like Super Columbine Massacre is like the comic book industry caving in to the Comics Code Authority. It's craven, it's cowardly, and looked upon in modern days as one of the worst things to ever happen to the comics industry.

Videogames deserve to learn from those mistakes, not repeat them."

Excellently put.

Posted: Feb 3rd 2007 6:57AM (Unverified) said

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Talk about 'craven': the game is sickening and its creator is disgusting, but rather than recommend outright condemnation from all corners of the industry you suggest triangulation for the sake of appearances.

Posted: Feb 3rd 2007 7:15AM (Unverified) said

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@Waimea - I personally do not care to play SCMRPG. As I said, I find it disturbing. However, I recognize Danny Ledonne's right to create the game.

That being the case, I am looking at this from a practical standpoint. SCMRPG exists. That can't be changed.

All I'm saying here is that the game industry exists in a larger society of which many members have zero understanding of games, much less subtleties like this is an industry game or that is an independent project. And that is clearly beginning to present a problem.

Need another example? Last year when Louisiana was considering its video game law, which would ultimately be ruled unconstitutional, the bill sponsor told the legislature about the racist game "Border Patrol." Now Border Patrol was another free game, author unknown, a Flash product distributed on the web. The Louisiana law, which dealt with retail, would have had ZERO effect on Border Patrol. But these issues are unclear to non-gamers (like most politicians)...

Posted: Feb 3rd 2007 8:43AM (Unverified) said

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The game industry should not distance itself from this, just like the book industry does not distance itself from controversial authors. Those are needed - and desperately so - to develop the medium.

Posted: Feb 3rd 2007 2:00PM (Unverified) said

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"the idea that a game company might be so craven as to profit from the Columbine massacre is hurting the industry."

The industry profits off of WW2, WW1 etc. A lot of people died in those wars, far more than in Columbine. 50 million vs 20 something? No contest. Apart from historical distance, what is the difference? Is it not much coarser to base a game on a great historical tragedy, than on a relatively insignificant event.
On another point, Americans seem to tiptoe around the issue of Columbine, blaming everything but the real reasons. Shouldn't a game that tries to examine the motivations of the killers be welcomed. You can only really start to tackle the core issues behind the current rash of school shootings if you understand what caused them in the first place.
People tend blame the shootings on whatever is convenient, and ignore the real issues, and this in itself is the real tragedy.

Posted: Feb 3rd 2007 8:33PM (Unverified) said

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OMG! I call dibs on the next tragedy! Got my RPG maker fired up and everything!

Seriously folks, WTF are we discussing?

So, I drew this awesome picture of a penis on my forehead with magic marker and started telling all my friends about it. Eventually I decided to enter into an Indie Art Contest and they banned me. It was so horrible. But then these awesome people from the Art Industry threw a snit-fit saying "everything is art!" I got all this publicity and free stuff from all these awesome people! But now the government is all up in the Art Industry's business, threatening to do all these regulations and stuff because of my penis art. You know what though, it was worth it, I have like a cult of forum posters and "genius" artists behind me. I'm like famous now! Thanks Art Industry, I know it was worth being totally destroyed by the government and then laughed at by everyone who doesn't understand "art" to back my penis drawing! You guys rock!

signed,
Danny Ledonne

Posted: Feb 3rd 2007 9:31PM (Unverified) said

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You're totally right. The right thing to do is for the games industry to censor itself and tell developers what is allowed or not allowed. Rather than try to change public perception (or wait it out; see Hays Code) or educate legislators we should disallow certain games in fear of laws that haven't been passed yet. That is clearly the way to legitimize the games industry. Bravo, Joystiq; I thought gamers were cowering, effete morons, but I guess I was wrong!

Posted: Feb 4th 2007 3:06AM (Unverified) said

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I agree with post number six. The idea that because it's controversial, all of us in the industry should run screaming from it is ludicrous. All of the confusion at the government level right now shows how desperately important it is that we fight to get games recognized as a medium of art and self-expression.

If the author had painted a picture about the Columbine massacre, written a novel, or shot a documentary movie we wouldn't even be having this discussion. There would still be people crying that the topic is in bad taste or disagreeing with the viewpoint, but no one would think of censoring the work. Whether the work is considered "good," "bad," or "revolutionary" is irrelevant. We need to fight for this game and more importantly the author's right to express himself through it. Otherwise games as a potential form of expression will be doomed and expression stifled, much as comics were by the Comics Code of 1954.

Posted: Feb 4th 2007 7:21AM (Unverified) said

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why hasnt rockstar made this game yet?

Posted: Feb 4th 2007 10:50AM (Unverified) said

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The game industry should work harder to get its image accepted as the other art forms such movies and literature. By distancing ourself, we'll only taking steps away from this path. We should educate instead of oblivionate, and we need more games like the Super Columbine Massacre. Just listen how ridiculos all this is. If it had been the movie "Bang, Bang, You're Dead" (http://imdb.com/title/tt0288439/), it would be no problem, but if it's a game we need to fear it?

Posted: Feb 5th 2007 12:49AM (Unverified) said

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The concept that game content causes violence is nonsense. Neither 'Super Columbine Massacre' or any other game will cause problems based on content, creepy or not.

Game manufacturers should change their CD warning to state that a mental break can happen if there is repeating detectable movement in peripheral vision where the game is played on a computer.

This simple problem was discovered when office workers began to have mental breaks using newly designed prototypes of close-spaced office workstations, 1960's. The Cubicle was created to deal with this problem of physiology, 1968. Cubicle Level Protection is a group of design features to block side or peripheral vision. This prevents the subliminal detection of threat movement by a concentrating worker.

Perform this demonstration of habituation to understand how exposure from Subliminal Distraction begins.
http://visionandpsychosis.net/a_demonstration_you_can_do.htm

The first case was a suicide, Shawn Woolley.
http://visionandpsychosis.net/Everquest_connection.htm

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