If Mace: The Dark Ages was Tekken gone stupid (and not in the hyphy sense of the word), then you can only imagine what Def Jam: Icon is like. A demo for the fighting-game-gone-crunk was released today and being as hungry as we are for any original fighting game this year, we snapped it up. The original Def Jam title, while short on options, was a fantastic wrestler. The sequel, Fight For New York, had incredible potential but fell apart with little to no defensive options. Like the previous sequel, Icon throws all previous experience out the whip and has devolved into a stand-up fighter with a musical slant.
From a design standpoint, Icon brings a lot of interesting elements to the dance. The interactive environments, correlating to the music put on quite a show and forces players to pay attention beyond swinging like a madman. And that's about where our praise for Icon ends. Beyond the aesthetically pleasing environments is little more than a clunky, stand-up fighter that makes War Gods look like Virtua Fighter. Harking back to the early days of the 3D fighter, Icon is like watching two well-fed hobos fighting over some booze and then something explodes. Even the fighters themselves can't keep pace with the hectic, ever changing world around them. With such a lack of moves to perform, it's not like there's anything to hold them back.
Like the era of fighting games it resonates, Icon is something we'd rather forget. Still, the "Kryptonite" song included is pretty catchy. Feel free to check it out, if not to understand how important it is that Virtua Fighter 5 is coming stateside.



















(Page 1) Reader Comments
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The rhythm based fights could be awesome, in an Elite Beat Agents meets Virtua Fighter sort of way...
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February 20th can't get here fast enough...
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Because if they did that then everyone on this site would call it an EA rehash.
They changed the game, add innovative features instead of the roster update and minor feature changes and everyone still complains.....damned if you do, damned if you don't.
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http://www.youtube.com/watch?v=prp6i4RHIcs
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Apparently you never played it, because Fight for NY has probably the most functional reversal and blocking system there's ever been in a grapple-oriented fighting game.
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The Def Jam games were just an evolution of the N64 WWF games. Smoother and refined. They were also among the few games that had product placement without beating you over the head with it (aside from the license itself.)
I was interested in Icon until last week, when I saw it was a new developer. Then I saw that it was just 2-player. Then I watched a video of it that had a car bouncing out and hitting a guy every five seconds for no reason at all.
I suppose I will still grab the demo, but I've no interest. I could deal with just about everything if it was still four player, but moving it down to two kills the point of the game for me.
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Also, the new def jam game is indeed a turd. =D
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The problem with EA is that it their games are never what they should be. If they do the yearly updates they fix some of the problems and replace them with new (arguably worse) problems and very little reason to change to the new title (other than they shut down their multiplayer servers for that game).
When they try to update a series like they've done with def jam, they try to "make it cool" and miss the entire point of the series in the first place.
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The fight becomes a mayhem of the same few moves (and the right stick moves with really unpredictable effects) and getting up from random explosions or being kicked across the whole environment.
The demo is also very annoying. The timer goes down way too fast, and when it does, you have to sit through the lengthy loading screens again.
At least the graphics and environments are cool, even though th environments are too small, explodes for no reason and lacks interactive audience.
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thanks, you read my mind. The only series I truly believe lived up to it's potential is SSX, which is why I'm probably going to buy it. NBA homecourt looks interesting but then again so did NBA Street. While it was fun for about a week, it got old really fast when everyone realized you can dominate with a squad of 7 footers.
EA 's biggest issue is the quality isn't consistent and hasn't been in years.
Hey but like I said, there's always SSX blur
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Cmon man, everybody that frequents joystiq isn't some douche fanboy. If you don't like the series anymore...cool, no hate here. To each his own. I still like the style, track layout, presentation and tricks of SSX. I looked at it as Wipeout on snowboards.
Besides, you want to talk about a game that totally dropped the ball...1080 snowboarding: Avalanche. The 64 version of 1080 was awesome, the cube version is total shite and whoever lead the team that produced that game should be fired post haste. How the fuck do you incorporate passwords to unlock THE featured stages in an age of mem card and HD? You couldn't even PLAY the avalanche stages at will unless you got the retarded password and input it everytime you wanted a run through.
Nintendo needed to be collectively slapped in the face and kicked in the balls for trashing the potential of 1080: Avalanche.
SSX Blur for me.
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This is not the DefJam any of us remember... the fighters have clunky moves moves and even weaker throws... everything blows up randomly and the "DJ" thing wasnt executed well... arghhh I dont think its even possible to switch your character on the 1st player side in the demo.
Im so dissapointed... and unfortunately, I think you will be too.
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its realistic , unlike the others, which is why i think people dont like it
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Controlling the explosions is actually pretty simple once you get the hang of it. You only need to hold down the left trigger and rotate the right stick 360 degrees. You can also make the explosions go off faster if you time the beat and cut in at the right time with the left trigger and a quick motion with the right. I had loads of fun playing with my Son and developing simple combos with the explosions and grapple system. It probably would be good if you could pick up stuff and throw it or use objects. Also having some finishers would have fleshed out the game a little better
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It's not a serious fighting series. You're not gonna find depth like SSBM, N:GNT4, or SF3... This is a game aimed at a demographic, and for that medium, it did damn well. As an early beta we should be damn excepting.
Fist off, the fighting was hilarious! Everything you could hope rappers could do.
And I swear, I could rant on how goddamn amazing the backgrounds were for days.
So, in closing: Stop bein hatas.
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Normally, I would love to agree with you. But here's the deal. The first and second SSX game was littered with environments like a huge iceberg with many ice caverns, a huge pinball style level, and the aforementioned snowed in city. SSX environments matched the over the top style SSX and SSX tricky simply oozed.
Then, for the third, they completely removed this over the top style, but kept the big air. Suddenly, the mountain became the only environment and while there was disversity in this environment, it was still a plain old mountain. Big Air stayed in the fourth and added with it, skis. The courses still stayed safely within the realms of "reality" when that wasn't what hooked me in the first place. As for blur? Well, let's just say SSX has to return to their roots rather than trying to be SSX Snowboard Kids Edition.
And is it just me or was Nintendo's presence on the Gamecube compared to N64 as a whole just significantly less impressive? Let's just put it this way.
Super Mario 64 vs. Super Mario Sunshine
Super Mario kart 64 vs. Double Dash
1080 Snowboarding vs. 1080: Avanalnche
Starfox 64 vs. Starfox Assault
Mario Golf 64 vs. Toadstool Tour
Waverace 64 vs. Waverace: Blue Storm
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I see your point...really, but the aspects of SSX that have always gripped me since the first installment are the controls, the huge air, the tricks and the presentation and the characters. I can see why the series fell off for you though. I will admit that I don't like the "kiddie" character designs for Blur. If developers are going to make games for the Wii, they don't have to have some "childlike" or "toned down" spin to them. That's just EA being retarded. Just like too many other developers believe just because a game is on DS, for example, it has to be a card battle game, or some gimmicky derivative instead of a mainstream title. (I'm looking at you King of Fighters and you Capcom...where's my DS VS game that uses the second screen for air combos?)
But as I mentioned, it's the big air, the presentation, the track layout etc that I've always enjoyed. I'm also really curious about the control scheme for Blur. No online play sucks the big on and I let Nintendo know that.
As far as Nintendo development on GC goes...man...you hit the nail on the head. I was flatout disgusted with Mario Sunshine, Mario Kart: Double Dash was a bore and it really became apparent when Mario Kart DS arrived just how lacking Double Dash is, Star Fox Assault is putrid, Miyamoto cause Star Fox Adventures to be total shite. (yes...he did...he was the one that "suggested" Dinosaur Planet be retooled for the Star Fox IP. What was Rare supposed to say to Miyamoto...no? Yeah, right.)
It's pathetic.
I can't disagree and I'm hoping that Nintendo doesn't go the same route with the Wii. It's definately a bad sign when they can't get it together with the Wii online component at this stage in the industry and Nintendo is releasing nothing worth talking about for the Wii until..what...June...July?
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-p-
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http://www.ares04.com
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The demo was short, slow, and repetitive, but I kept thinking that I just couldn't get the controls. Everything that seemed unpredictable must, in fact, have some method. I noticed that timing attacks to certain dropbeats gave different results and animations, so I'm curious to see how that plays out. It's hard to judge from such a quick and dirty demo.
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Hip Hop is the most popular music genre on the planet. This entire culture is seen everywhere from Brazil to Japan and yet, somehow, this all one great big conspiracy. It could never happen to be that, like 50 Cent Bulletproof, this was a game so engrained with the idea of pushing a culture of music in a completely nonstereotyping way that they never stopped to realize that the game was flawed and broken. It couldn't also happen to have anything to do with the fact that EA has built a reputation of "who cares if it sucks, ship it anyway" of recent years with titles the likes of Superman Returns, Marvel Nemesis, and of course, Burnout on Nintendo DS.
Nope, it's all a big conspiracy to discredit the hip hop genre...
Oh how I wish glam rock was never allowed to make a success of Heavy Metal Thunder.... wait... it's wasn't a success.
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Fight For NY was such a good game, I liked it in spite of the music. Now, they take away that great 4 player fighting system and leave you with JUST the music.
If I wanted sloppy uninteresting gameplay using bad music as a crutch, I'd buy 50 Cent Bulletproof. I'll pass.
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The question is, will he play Final Tuned or Act Cadenza?
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Not even close. Before you write complete BS check your facts. Too bad too because your point about that 50 Cent game is right on.
http://encarta.msn.com/media_701500349_761551614_-1_1/Music_Sales_in_the_United_States_by_Genre.html
I myself am into hip hop and have been since the Geto Boyz were complaining about getting grounded by their parents. With that said the culture of many of the hip-hop artists, which gets over done and exploited everywhere (including video games apparently), is brutally violent.
Why can't they make some sort of 8 mile type of game where you start off as some guy tryin to make it in this rap game (couldn't resist). There could be a variety of elements to the game outside of the world of violence.
Best rapper of all time?
No contest:
http://www.youtube.com/watch?v=qKWJ5UOjeUY
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Hate rap/hip-hop? GTFO then. I don't know why you you would want to play a game that revolves around it. Tell me when Guitar Hero: Fight For SK8T0WN comes out and I'll stay out of that.
Graphics: Amazing. The fighters actually look like their RL counterparts.
Music: Hip-Hop/Rap. Nothing else. Moving on.
Fighting: O LAWD. I tried the demo. It took me a good 10 minutes to actually figure out how to grab due to shitty instructions ingame. Before I jump the gun and say 'zomg suxxorz' due to my expierence, I watched a few fights that werent in the demo on ign, and realized that all I needed was to get accustomed to it.
IMHO, Hip-Hop used to be actually about music, not baby mamas, drugs, thugs, big cars, nice shoes, guns, gangs, cursing and N bomb dropping. I could make a song that are 1/3 cursing and 2/3 beat and it would probably get on the top charts.
As Nas stated it:
'Hip-Hop is dead'
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