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Sept. 11's effect on the coin-op industry

Following up on yesterday's post on the decline of the American arcade, we stumbled across this little bit of soul-searching from Brad Brown, president of coin-op repair and sales shop Worldwide Video. Brown looks back at a rather gloomy 2002 Christmas letter in which he details how the terrorist attacks of Sept. 11 have impacted the coin-op market.

According to Brown, the attacks made "a tremendous amount of people want to stay home and entertain themselves," going out only to places that "do not require traveling long distances." Coin-op users in 2002 tended to leave the house only for "very specific events or events that usually include a multitude of activities along with 'we just happen to be there' coin-op game entertainment," Brown said.

Years without an attack on American soil may have mitigated these effects, but these days Brown reflects that the "relative down cycle / blip upon our industry that has proven to last far longer and deeper than I would have anticipated." We don't doubt his first-hand experience, but we've also started noticing that those darn, impossible-to-beat Stacker machines are popping up all over the place, so maybe things are turning around. We'll put the question to you -- does the threat of terrorism make you less likely to seek out video game outside the comforts of your own home?

[Via Insert Credit]

Tags: 9-11, 9/11, 911, arcade, coin-op, sepetmber11, sept. 11, Sept.11, terrorism, terrorist

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