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Reader Comments (36)

Posted: Feb 16th 2007 3:53PM Crono141 said

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WTF? I thought this game was supposed to be about losing for fucking mind, not watching your damn blind kid fall down a well.
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Posted: Feb 16th 2007 3:54PM Crono141 said

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your, not for. My B. Too pissed to type straight.
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Posted: Feb 16th 2007 3:57PM (Unverified) said

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I for one hate hate hate missions (in any game) where you're supposed to protect someone/something (be it a military convoy or a spoiled brat).

Solo player ftw.
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Posted: Feb 16th 2007 4:52PM (Unverified) said

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Sounds a bit like ICO or that game for the DS where your character is stranded on a deserted island with a female character to protect
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Posted: Feb 16th 2007 5:04PM (Unverified) said

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this game has SO much potential to be funny when it's not supposed to be.
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Posted: Feb 16th 2007 4:04PM (Unverified) said

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I usually hate protecting someone, but I seem to remember Ico doing it right (though it's been a long time since I've played). Let's hope they're skilled devs...
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Posted: Feb 16th 2007 4:04PM (Unverified) said

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Joystiq's a few days late to the party.

http://gonintendo.com/?p=13158
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Posted: Feb 16th 2007 4:05PM (Unverified) said

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And those kinds of comments, people, is why we keep getting Madden 2009++infinity, and one-off games like Okami never make it anywhere near the sales top ten and have their dev teams sacked.

Fuck you all, up the ass with a nail bat.
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Posted: Feb 16th 2007 4:04PM (Unverified) said

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ME WANT GAMEPLAY VIDEO! RARRRRR!!!
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Posted: Feb 16th 2007 4:06PM (Unverified) said

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I liked this game better when it was called "Blindness".
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Posted: Feb 16th 2007 4:11PM Mr Khan said

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The way i interpret it is that you have to protect the kid as he "evolves" into some sort of paranormal, evil creature, due to the accident

You must protect someone who is your enemy, sort of like the lost daughter that you're hunting for in Silent Hill, you must save or protect them, even though they want to destroy you

Could rock, if done effectively
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Posted: Feb 16th 2007 4:12PM (Unverified) said

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Honestly, I can't wait till this game comes out.

C'mon people, we need original titles. And this is one.

Who knows? We may or may not have to actually "protect" the kid, a la "Goldeneye". I'm thinking sorta like RE4, which honestly wasn't so bad!
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Posted: Feb 16th 2007 4:17PM flit said

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I'm sure that it won't be one long escort mission.

I bet if ICO was coming out today, or SOTC for that matter, all you haters would say "wtfnooborly?! ps45 ftw. sounds gay!"
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Posted: Feb 16th 2007 4:19PM ChrisAre said

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The whole European country side was pretty creepy in Resident Evil 4. -Sigh- I miss telling people about that game...
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Posted: Feb 16th 2007 4:20PM vidguy said

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A 3rd person horror game done with nostalgia-inducing black-and-white with scratch lines, eerie sound ala Silent Hill, 15 hours of play, and the ability to grab items from the environment ala Condemned? Sounds great!

If those old target renders are anywhere close to the real thing, Sadness will rival some of the 360 launch games in terms of graphical quality.
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Posted: Feb 16th 2007 4:24PM (Unverified) said

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Were there target renders released? I thought they just had those photos/videos of a real life person
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Posted: Feb 16th 2007 4:28PM Crono141 said

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They had one or 2 shots they released as target renders.

Of course, those target renders were at some ungodly high resolution.

Yeah, they were awesome.
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Posted: Feb 16th 2007 4:29PM (Unverified) said

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I felt nothing but Wii Sadness since getting the Wii. Wii Play nearly brought me to the point of Wii Melancholy. Only as Wii Sports has managed to keep me interested just enough to not pack up the Wii and bring it back.

I am looking towards the future when there may be a Wii game that will allow me to experience Wii Euphoria.
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Posted: Feb 16th 2007 4:32PM vidguy said

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Sadness Target Render:
http://gonintendo.com/wp-content/photos/screen05sq1.jpg

At least that was the rumored one. The quote that came with the pic: “this is not artwork - its from PC work-station shot in-game. We hope that for Wii this game will be look like in this screen or very near.”

Also, the same Game Informer article as this news about the kid says that there are 10 different endings in the game. Talk about replay value!
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Posted: Feb 16th 2007 4:50PM (Unverified) said

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Well, this game needs 10 different endings because it's only 15 hours long, and honestly, most of us will beat the game in 5.
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Posted: Feb 16th 2007 4:53PM (Unverified) said

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That target render is hilarious, considering that it is at 4 times the resolution that the Wii can actually produce.

Don't get me wrong, I have a Wii, but I know I will NEVER see graphics like that from it.
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Posted: Feb 16th 2007 4:58PM (Unverified) said

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I can't wait for "Blind Cooking Mama".
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Posted: Feb 16th 2007 5:04PM HelghanSuperSniper said

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It's all for naught until we see some gameplay footage. Pass.
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Posted: Feb 16th 2007 5:07PM Falsoman said

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Is that a target render? It looks more like a retouched good photograph or a really good ilustration.
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Posted: Feb 16th 2007 5:46PM (Unverified) said

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This looks like it's going to be as "fun" as Eidos' upcoming "Escape from Bug Island"...if it even gets made.

How long ago was "Raid over the River" annouced? (which also had suspicious "target renders".) These guys are probably the development arm of Infinium.
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Posted: Feb 16th 2007 10:29PM Duscrom said

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Sweet, it's Ico 2! And as far as Clover getting sacked, itt's because, while pretty, Okami was boreing and the game sold poorly. Most Clover studios games flopped in the marketplace. Like Vewtiful Joe and God Hand turned out to be mediocre.

Okami was better when it was cald "Legond Of Zelda" and well, Sadness.. can it beat out Ico for best Game Long Escort Mission?

It has tons of potential, I hope the developer is skilled enough... or else this game will be either cliche, frustrating (bad AI)... If handled well, it could be Deep, engrossing, and emotional. It could go either way. This looks like one of those titles that's either going to be Outstanding or Terrible.
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Posted: Feb 16th 2007 5:56PM (Unverified) said

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Dear video game media,

Please stop reporting on games that will never be made by a company that doesn't exist. All evidence suggests that Nibris is nothing more than a Polish kid living in his mom's basement writing press releases.

In the event that our reality converges with another reality in which Nibris is a legitimate company and they actually DO produce a real video game, this moratorium will be lifted and you are free to report on them.

In the meantime, however, your time would be better spent reporting on games that exist or are likely to exist in the future in this reality.
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Posted: Feb 16th 2007 7:03PM (Unverified) said

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So you're in eastern Europe in the 19th century (even though we all voted to live in the 22nd), with a narcoleptic son (surprised the narcolepsy wasn't mentioned here yet), your train crashes and your son is blinded in the accident, you're guiding him through some creepy forest, he starts getting weirder and weirder, and it turns into a Choose Your Own Adventure based on Slavic folklore and it has 10 endings.

This game sounds like all kinds of awesome. I think your son goes crazy but has some kind of 6th sense that helps you in weird ways when he's not freaking you out.
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Posted: Feb 16th 2007 7:09PM Daker3 said

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So, it's like Resident Evil 4. Except it'd be on the other side of Europe and speaking German instead of Spanish. Also, instead of protecting a somewhat useful president's daughter, I'm protecting my blind son...Oh, and no menus so I can pause and change guns.
Seriously though, I have high hopes for this game. But, like some people, I had high hopes for Red Steel.
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Posted: Feb 16th 2007 8:56PM teejaykay said

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This is just the sort of game the Wii needs in order to be considered a serious console. Very nice indeed.
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Posted: Feb 16th 2007 10:34PM (Unverified) said

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I'm bummed at the Slavic legends bit. There were pretty strong indications that this was going to be a Lovecraft Mythos game, and it looked like a great one at that.
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Posted: Feb 16th 2007 10:42PM (Unverified) said

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I really like the fact that the game won't have any HUD or anything to distract you. It'll look like a movie.

And the Wikipedia article mentions slitting throats with glass, using grappling hooks, werewolves and a likho. http://en.wikipedia.org/wiki/Likho

I'm definitely renting it, then possibly buying it.
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Posted: Feb 17th 2007 4:36PM (Unverified) said

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for people complaining about the game being 15 HRS LONG Gears of War was beat in that time frame and it was like game of the year, which I thought GOW was a rent not a buy because it was short and the online play sucked compared to call of duty
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Posted: Feb 17th 2007 2:43PM (Unverified) said

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What's up with all the haters? This game looks like it's going to be awesome. I doubt it'll be a single game-long escort mission, since even EA knows that people don't want that.
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Posted: Feb 17th 2007 4:50PM (Unverified) said

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According to Wikipedia: "Nibris have signed a deal with FRONTLINE Studios to co-produce Sadness". FRONTLINE is a very small and very trashy company that makes poor mobile games and even poorer casual PC and handheld games. Their recent release is Underground Pool (previously known as Hardcore Pool), which is basically the lamest, dumbest, ugliest and less playable game for Nintendo DS ever produced. But at least, a) they're a company (you know - a one that pays taxes, hire people and has a bank account) b) they've already produced some games (although very poor) c) they're certainly cost-effective (as for $2000 company)... Things that I seriously doubt about talking about Nibris!

One of the guys behind Nibris used to run an online shop with Nintendo hardware that went into serious legal troubles so he probably decided that he'll be making money in other way. The website of that store was also a news portal and it was famous for totally unreliable or even completely fake news about Nintendo related stuff, leading me to believe that he really tends to brag... But even so, he (they) were doing many good things, like keeping the Nintendo fan community and setting up some quite big mettings in Poland, so after all I shouldn't say that I disapreciate their work at that time. I wish them all the best but I'm almost sure that besides being true gamers and having one talented artist in range, these guys don't know a sh*t about making games and they never will.
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Posted: Feb 18th 2007 6:33PM BarryOgg said

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Hm. Slavic legend, eh? What else could I've expected from Mroowa, I guess...
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