Skip to Content

AOL Games

The art of High Delivery

Gamers aren't well known for being pretentious. To further complicate things, art is subjective. One man's priceless Pollock is another man's vision of what a five-year-old having a seizure produces. On that note, we present High Delivery. Now, there's no blood or guns, but play it to the end and the sentiment is very sweet -- under the right conditions you may even shed a little tear.

Raph Koster has a very New Yorker-style explanation on his website about the title. It's not very often that we get to use a word like "subtle" to describe a game. Even other games given the "art" label like Ico and Shadow of the Colossus are more "awe inspiring," and there is nothing subtle about the Colossi. So, play High Delivery through once. Is it art?

Tags: art, high delivery, orisinal, raph koster, RaphKoster

Reader Comments (Page 1 of 1)

Joystiq Features





Featured Galleries

Ivy the Kiwi (Windows Mobile)

Ivy the Kiwi (Windows Mobile)

Firefighter 360 (iPhone 3GS)

Firefighter 360 (iPhone 3GS)

Ghosts 'n Goblins: Gold Knights (iPhone)

Ghosts 'n Goblins: Gold Knights (iPhone)

Monster Rancher DS (11/10/09)

Monster Rancher DS (11/10/09)

Again (DS) (11/10/09)

Again (DS) (11/10/09)

Deadly Premonition (Xbox 360)

Deadly Premonition (Xbox 360)

Dawn of Heroes (DS)

Dawn of Heroes (DS)

ToeJam & Earl 4 concept art/pitch

ToeJam & Earl 4 concept art/pitch

Comet Crash

Comet Crash

 


Team Joystiq

 
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email
Justin McElroy
Reviews Editor, Email
Justin Glow
Developer, Email

Joystiq Podcast

New episodes every Friday! Now playing: Joystiq Podcast 115, for Friday, Oct., 30.



Archive | RSS | iTunes