
CVG interviewed Stephen Iannetta, the senior designer at Real Time Worlds, and Iannetta had some interesting thoughts on the future of the Crackdown franchise. This is intriguing, as the game has only been available in North America for two days, aside from breaches in the street date. He's very open to the idea of a sequel, and would want to keep the game as non-linear as possible. The thing he feels makes the game as entertaining as it is is Pacific City and how the player is able to interact with it as their environment. As such, he wants to build upon it and have future iterations come with a "more believable, functioning city". CVG will evidently have the full interview available later today, and we'll report on any other interesting tidbits found therein. Still, what would you like to see added upon in Crackdown's future?
[Via QJ.net]
