Joystiq interviews Brenda Brathwaite about sex and games
One could say Brenda Brathwaite wrote the book on sex in games -- and they'd be right. She is the author of Sex in Video Games, lead designer on Playboy: The Mansion, founder and chair of IGDA's Sex Special Interest Group and professor of game design at the Savannah College of Art and Design. Brathwaite spoke with Joystiq about next week's Game Developer's Conference, how to keep sexual content under control and the story of the year that really got her blood pressure elevated.At the Game Developers Conference this year you'll be talking about the business end of designing erotic games. What does that mean?
We're doing two roundtables this year at the request of previous attendees: designing erotic games and, second, the business end of erotic games. This will give attendees a chance to really get into each issue deeply. When it comes to designing erotic games, I expect we will probably cover such things as appealing to a diverse sexual audience, incorporating fetish play, MMO design, and pitching games to existing adult stars and publishing powerhouses. There's also interest from many people in solving that M-rated issue: how can we maturely incorporate mature themes into the narrative of the play – the same stuff you'd see in an R-rated movie – without being locked out of retail? Games have certainly done it, and as our ability to tell stories in games increases, figuring out how to do it well is becoming more an more an issue. The average gamer is a guy in his 30's, you know. Shows from Lost to Grey's Anatomy feature mature storylines that we, in games, feel at risk to take.
What advice do you have for designers and publishers entering this market to not ruin it for the rest of the people? What would you tell them to do to keep their nose clean?
The most obvious one is one that I think we're already doing: declare all your content to whatever your rating board may be. If your game is unrated, be sure to provide non-erotic splash pages that require age verification, ideally by credit card. Don't solicit players with erotic emails via email bomb that might get into the inbox of someone who doesn't want to see it at all. Be aware of and respectful to the varying degrees of people's tolerance to sexual content. It's okay if they hate it. Respect that and do what you can to make sure they don't accidentally trip across your game. Likewise, be tolerant of other people's kinks, particularly in the MMO space. This is more a player-to-player issue, but designers need to be truly aware of the needs of those individual communities and respectful of them all the same.
What concerns do you have about the ESRB in the post-Lowenstein era?
None, really. I expect it will be business as usual, though Lowenstein has been a tremendous asset to an industry under fire.
I do, however, wonder what will happen to ratings when we, as a game buying public, start purchasing more and more of our content from a global and digital source. While games have almost always self-identified mature content -- even in the days before any ratings system -- when they're not required to get an official ESRB rating in order to get into retail big box stores in North America, will that same level of adherence to the ratings apply? We're probably a couple console generations from that, though.
Anything over the last year past Hot Coffee that really got you mad?
I expected the flurry of legislation, so that didn't really get me any more riled that I normally am about anything censorship-esque.
Jack Thompson's profoundly homophobic comments and actions surrounding Bully certainly caused a spike in blood pressure. I mean, come on. Welcome to 2007, Jack. There are GLBT people. Get past yourself. Move on. What's next? Should we remove all Warhol, Maplethorpe, Michelangelo, Shakespeare and Capote from museums and libraries worldwide? It was just absurd to me and felt so very 1950's. I understand that he desires to protect people from content that he deems inappropriate -- his comments were inappropriate.
I've also been particularly bothered by the general perception that games are just bad and don't do anything of value. I hear that from so many people and from so many sources. Seeing a design document for a serious game I am consulting on, one person commented, "Finally, something good to come out of video games." In one single sentence, that guy had just leveled the entire art form. I hear it on the radio, on television, in newspapers -- "those violent, terrible video games."
I was talking with Gerard Jones, author of Killing Monsters, at a conference recently, and we discussed how video games are being treated much the same way that other media were in the past. There was a time when reporters, upon arriving at some terrible scene or another, would ask, "Does he listen to heavy metal? Any Ozzy in there?" Now, it's most certainly about video games. Only 12 percent of the games that we make are M rated. A teeny sliver of 1 percent is AO. And that's okay. Other artforms -- from movies, to music, to books, to fine art -- have their range of offerings. It's only natural that we would, too.
There is a whole world of good that has come from games, and much that can be learned from them. A kid with ADHD zones out after 30 minutes of class but can play WoW for 8 hours. There is something to be learned from games -- something good. I only wish this current political obsession with our medium would blow over.
Is there an easy way to incorporate sex and sexuality into gaming without sending up red flags?
If we're talking about a mainstream game, yes. The first key thing is to have a good game in which the sexual content fits naturally within the narrative. If you don't have a good game, adding sex to it won't save you. BMX XXX, my second favorite bad game -- recently topped by Big Rig -- just doesn't work as a game, sex or not. So, you have to start with a solid foundation.
Next, consider your audience, and make it appropriate. The Sims and Sims 2 have all kinds of relationship stuff going on, but it's handled tastefully and in a way that will not offend the game's audience. It's almost comical, similar to the way that the older Leisure Suit Larry titles handled more mature themes. God of War is also a game that handled its more mature sexual content well. You knock the vase off the table, but the player can imagine what they think is happening. I think GoW did raise some flags though. I heard that at least one major retailer wouldn't carry it due to its sexual content. When it started selling like hotcakes, though, the game appeared on that retailer's shelves.
The easiest way to incorporate sex into a game without raising flags is to add a chat interface and allow multiple people to play the game. That'll do it every time.
It doesn't look like sex based games are going to go the retail route. With digital distribution being their way, any games out there now, or soon, that you think stand a good chance of being a sleeper hit?
You know, I heard Greg Costikyan of ManifestoGames.com speak on a panel at the Montreal Game Summit back in November. He said, in essence, that retail store sales of games would soon be a thing of the past and certainly not the primary method of selling games. He's right. We only need to look at the music industry to see that middlemen in physical buildings aren't as necessary as they used to be. With the various live components of consoles making content immediately accessible, I think within one or two console generations, we'll be looking at exclusive online delivery. It makes sense to do that, too, particularly considering how much these things cost to me.
This means that if digital distribution becomes the primary means of both selling and buying games, the pseudo-censorship that's gripped American retail stores and stymied content development – anything that could be seen potentially sexually-themed content -- like Fahrenheit (Indigo Prophecy in U.S. and Canada) – will be over. ManifestoGames.com has an adult section as do several other online sites. I think it's a matter of time before the sex game hits of today – VirtuallyJenna.com, RedLightCenter.com, Lovechess.nl, DreamStripper.com and about a dozen others – become known to a wider audience. The whole sex game industry is a sleeper right now.
Are you currently working on any games or advising?
I am working on two games presently. I have been consulting with the University of Connecticut on their Safer Sex Video Game. I've also signed a massive NDA recently. This allows me to tell you that I am working on the design of "A Game" for "A Company." NDA's are fun like that.
What's your next book about?
I have been asked to write a couple books, neither of which has anything to do with sex or sexuality, believe it or not. That's fine, too. I'm a game designer, after all, and designers are known for getting intensely interested in something before moving on to another topic -- and becoming just as intensely interested in that.











Reader Comments (Page 1 of 1)
Jack of No Trades @ Feb 27th 2007 9:02AM
We need more sex and violence in games.
Realism = Fun
PhrawzT @ Feb 27th 2007 10:44AM
There needs to be more sexy games. If people complain just sell them in porn stores or on the internet. Bring Sexy Beach to the Xbox 360!
LunarDuality @ Feb 27th 2007 10:14AM
It's about time that we allow sex (a natural part of life and the stories we tell) to be included in games without immediately stigmatizing the game in question. Haven't we progressed?
I look forward to the day when relationships in games are not mere shadows of the complex and wonderful situations in real life -- where sex, love, ideas, needs, wants, words, and actions can all collide to make a dynamic and engrossing life.
Will @ Feb 27th 2007 11:17AM
Men have been talking about sex in video games for years. If she was a man she wouldn't get nearly as much press, and a college wouldn't let a "pervert" like that hold a professorship. Plus, "Playboy: The Mansion" sucked.
ck @ Feb 27th 2007 11:36AM
Will, your basically saying that this women, despite her education and intelligence, is only getting this amount of press because she's a woman? Do you live in the 50s? I hope you did read the entire article, because these are important topics and whether this comes from a male or female really doesn't matter. Anyways, men have been talking about sex in video games forever, but they basically want porn incorporated into the game (like that terrible Guy Game). So your point is really moot. And on top of that you take a potshot at her game? You're really lame and need to get with the times.
hvnlysoldr @ Feb 27th 2007 11:42AM
Ever since Custer's Revenge adult industries have tried to inject sex into video games. It won't become a major bloc. Look at how well family friendly games have kept Nintendo in the business since its inception. It's fine to add truly mature story and content to games but it's similar to modern art. A toilet is supposed to inspire in me that life is crap? Forcing a meaning or content won't cut it. How many people watching porn look at the story? They fast forward to the juicy parts. A sex game would be the same. A cyber chat could be accomplished like Second Life and isn't technically a game. The hentai games in Japan would be closest to sex games in America but they are all stylized. They feel like interactive adventures with surreal sex goals. Most new ones have skipping and no-hand modes, and extensive "memories" of each event or the individual scenes. /sarcasm/So much progress, Huh!/end sarcasm/
Judd @ Feb 27th 2007 12:58PM
Ok, so let's say they do make sex in games pornographic. Not to sound like a pervert, but so? How come in this country to depict war is acceptable, but to show love is sinful? Seriously, if you ever work in a game store, and tell parents about an M rated game, they don't really care about the violence. But if there is sexuality they might not buy it. Why is murder rated M, but a boobie is rated AO?
I swear this hypocrisy is prevalant throughout American culture. Same thing with R rated films to AO rated films. President goes to war gets re-elected, president gets a blowjob and gets impeached. Convicted sex offenders must tell their community they are living in the neighborhood, released murders don't. Don't get me wrong, I'm not saying that molestation or rape isn't horrible, but violence is still considered more inapporpriate than sex.
It's not like that in the rest of the world. In Europe, there aren't as many violent movies, but they show nudity in commercials. I know, showing a nipple in front of children who grew up sucking on one. It's horrible.
Judd @ Feb 27th 2007 1:11PM
"but violence is still considered more inapporpriate than sex." Excuse me, I meant the opposite. That was the whole point of my post.
sheppy @ Feb 27th 2007 2:15PM
They had a chapter preview for this book on gamasutra a while ago and it looked engrossing. However, once I found the book at a local borders, I was shocked to see it for $50. $25, I'd buy it in a heartbeat. For $50, you best believe it either has to be some high quality printing of some artwork or a tutorial on Maya on something.
hvnlysoldr @ Feb 27th 2007 2:17PM
Sex crimes are seen as worse than violence due to the cultural value of lineage. Lineage is seen as one of the most valuable traits a family can possess in nearly all cultures. Since sex crimes harm lineage it harms the entire tribe. That person is affected, their parents and siblings and future children and their entire house. While violence is usually seen constricted to harming on individual basis. This is why sex is viewed much more harshly than violence in many settings in censorship. It's a value of their family and society.
Will @ Feb 27th 2007 4:37PM
In response to #5 (ck):
Yes, I am saying that she is only getting all this press because she is a woman talking about sex in games. Of course these issues are important to games and, being so, they have been discussed for deacades. I'm not talking about pornography. It's not new, and it's always controversial, but there have been plenty of instances in games where game designers have put sex into their games to make the experience more well rounded (Fable for example). All I'm saying is that her points of view and statements have been said for years by plenty of people with great game design credentials and they haven't received half the press. I feel that it is because she's a woman that she, above them, is taken seriously. And I still stand by my previous statement, her game as an example of her "insight" or even as an example of good game design, does not stand on it's own two feet.
Anonymous @ Feb 27th 2007 6:55PM
I don't see the need for sex in games if it's not going to be a pornographic game (like Sexy Beach 3, Artificial Girl 2 etc). What is the point? You could just as easily imply that two characters had sex, why do you need to show it? It doesn't make any sense to me. Is there some other point to sex scenes other than for people to uhh *BEEEP* themselves to it? I like the way some cartoons, such as Evangelion and Gundam Seed (for all of seeds faults) displayed sexual content; You heard it happening, but you didn't see anything explicit. Add in the naughty bits and it would have just been porn, so you can see the problem with that.
Judd @ Feb 27th 2007 9:12PM
Anonymous, this is the point I'm trying to make. Sure you could imply that the characters had sex, but why? I mean can't you imply anything? Couldn't all these violent games imply somebody was killed and not show it? Sure, but then it's not realistic.
"Is there some other point to sex scenes other than for people to uhh *BEEEP* themselves to it?"
Uh, yea. I mean it's only in America where if people are shown having sex it's only for people to jerk off too. What about Titanic, a PG-13 rated film? Sure, it could've implied that she was naked but the point of the scene was too show how free she felt around him.
I mean sex is a natural part of life, and is the basis of life. Why are you bothered by it being seen but not heard?
Anonymous @ Feb 27th 2007 10:10PM
It's not me that is bothered, it's the government that won't allow a game with nudity to be sold at retail stores (topless women are sometimes let through, though I don't know why the double standard) so you definatly can't show the sex (Hot Coffee ring a bell?) And believe me, it's not just Americans wanking it, it's most men in most countries on the earth.
Showing it as opposed to hinting about it, or implying that it happened, is the only way to get a game on store shelves in the United States. I really don't think adding a blur (like in Japanese games) would fly in the United States, especially not with an election year coming up, and with Video Games being a hot button issue right now.
If it were up to me, and the government had no say, any attractive characters in a game or movie would eventually be shown doing it. But, alas, it's not
Anonymous @ Feb 28th 2007 2:47AM
Will, Brenda has openly said that Playboy wasn't her best game. In fact, it was only *after* that game that she really started researching sex games. Bear in mind that she also designed Wizardry 8, a game that won multiple game of the year awards, among other award winning games.
Clay @ Feb 28th 2007 4:52PM
Will
I don't think that she is trying to get pron scenes implemented into everyday commercial games. What I believe she is saying is that instead of fearing sexual content in games, we should just learn how to handle it responsibly like her examples, God of War, sims, ect.
I mean how stupid would it be to see a Sims character fully clothed in a hot tub or shower.
If the scene is in good taste then there shouldn't be a problem. There are sex scenes in movies all the time and people don't just "UHH *BBEP* off to it" They watch and they see the progression in the story and character growth.
Something like sex can be used maturely to help games reach a new way of expressing story or game play. I think some games take advantage of it like the guy game, bmx xxx, ect. However that is not what Brenda was defending at all. So Will's comment about her being a "pervert" is simply ignorant. He should go back a read the article.
Further more, about her being a woman with this info and getting press: So what? Sure a man would not get the press, you know why? Cause a general stereotype is that men ARE perverted and only think about sex, so of course no one would take that seriously. The second a women comes along ppl stop and think about it because women hearing this or even men do not feel threatened initially. This goes back to basic psychology.
So if anything Will, those men who have purposed these ideas before her should be thankful she came around.
hal @ Mar 5th 2007 3:04AM
They already have sex in video games.
Check out Virtualhottie2.com or Virtuallyjenna.com.
Those games are probably the most well known 3d sex games out there.
Richard Longhurst @ Mar 12th 2007 3:46PM
I find it hard to imagine what the gameplay will actually be when two characters are "doing" it on-screen. Am I waggling, button-bashing, stroking my click-wheel or what? ;-)
The company I work for created the iBuzz, a sound-activated vibrator which can be plugged into a soundcard so you can enjoy vibrations synched to game music or game sound.
http://sextoysinsider.com/tag/ibuzz/
Teledildonics is a growing field - there'll be more and more devices that let people get stimulated through their computers.
Videogames are escapist and give players the chance to do something - fly a plane, drive a race car, be a marine, go into space - that they would otherwise be impossible for them.
Us gamers aren't so nerdy that we need to add sex to list, are we? ;-)