Should there be reason for concern with another hodgepodge of reviews? IGN gives SSX Blur a thumbs-up, but warns it's for "hardcore" gamers only; 1UP disses, claiming SSX vets will be turned off. So which is it? Why have we been sifting through so many mixed reviews for Wii games?It's sorta like DS's first year, no? Everyone -- publishers, developers, and gamers -- are trying to figure out how it works; and what works. So then, aren't we a little concerned? Fearful that Wii is just a gimmick. The gems will come, but might we also be faced with a lotta "meh." SSX has been a reliable franchise, but Blur has so far scored the lowest average of any of the series' console iterations -- it's hard not to see a message in that.
- IGN (84/100) - "Rather than simply tilting a control stick and turning your fingers white from face button mashing SSX Blur brings a play style that's nearly 100% motion integrated... aside from a few minor setbacks [we] have enjoyed nearly every moment of Blur. Carving feels very natural, tricking is quick and easy, and performing ubers is a very rewarding added element to the game... One of Blur's most plaguing issues, however, isn't going to be the lack of replay value or control, but the sheer difficulty of the game. SSX Blur isn't a pick up and play game, and it isn't newbie friendly... only the hardcore gamers need apply... It isn't Wii Sports Snowboarding, and it won't be a no-brainer for just anyone. The game demands coordination, but is also one of the more rewarding games on Wii."
- GameSpot (74/100) - "When the controls work well, such as steering your character by using a combination of the Nunchuk analog stick and titling the controller left or right, it feels really good, adding an entirely new dimension and feel to zipping down the mountains... Unfortunately, the trick controls don't always keep up... The ubertricks are the worst offenders... We were able to get only the most basic of ubertricks to work on a regular basis and, even then, not so much... It's too bad that SSX Blur's controls are so uneven, because if not for the maddeningly inconsistent ubertricks, Blur would be a sure thing. Unfortunately, there's nearly as much frustration to be derived from this inconsistency as there is pleasure from the other quality features in the game."
- 1UP (55/100) - "Snowboards are made in one piece for a specific reason... Break the board into two independent pieces, and coordination takes a hit... The "second-nature" feeling isn't something that's possible with the Wii Remote -- the shoulder and face buttons of a traditional controller provide a quicker and more direct interface with a trick system that's designed for multiple grab and spin changes per big air... SSX's interface is something that we're all so very used to after four iterations: The flow of the game is why we keep coming back, and as novel as it is ... motion-based control is disruptive to the flow... Also disruptive is Blur's mediocre -- and often frustrating -- course design... it always feels like you're racing against the course... No matter how badly you want to get into the game, to find the flow...the game doesn't let you... As a "My First SSX" for someone who hasn't been trained on the standard joypad, Blur is serviceable and enjoyable at times, despite the uneven learning curve. But the SSX veteran is likely to want something that's more defined."













(Page 1) Reader Comments
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88 - NGamer UK
85 - Game Informer
84 - GameTrailers
84 - IGN
80 - GameDaily
74 - GameSpot
74 - GameBrink
55 - 1UP
50 - GamePro
As you can see, there's an unusually large gap between the bottom two and the rest. I can't claim with certainty that 1UP and GamePro are missing something with the controls since I haven't played the game, but I'd be more inclined to go with the majority.
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Oh yeah, Games Radar gave this one a 9.
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SSX Blur is great, I own Two for gamecube, one for Ps2 and one for Xbox and this one is great, maybe these guys want like the ultimate ssx experience but I have to say EA is making a difference by translating such a BIG game to the Wii and making the controls work. The problems is these old dudes are just to fucking tired to be moving their arms, instead they rather have 4-button combinations like you played SSX 3 in 2005.
Remember these guys said they don't understand why you have to play Wii Sports standing up, for them its just silly.
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SSX 5!
+more clothes for Elise AND Kaori
+A new mountain with 2 different new runs
+new crazy tricks with the same button combinations for that same old feeling
+23 New EA TRAX with Fallout Boy and Avril Lavigne's new single!!
I already got bored with SSX On Tour for that. You can only play the same thing a few times before it starts to get boring.
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That said, I can't speak for 1Up because I never go to that site (it's a god damn mess and would make any designer cry), but I dropped Gamepro YEARS ago because they sucked. I'm glad to know nothing's changed.
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DONT LISTEN TO REVIEW PEOPLE
dont listen to review people
since this was scored very well to medium to bad i can say what i want to say, and not look like a fan boy
reviews dont mean anything, they suck, just rent it or try it at a friends or listen to a friends comments or ANYTHING but reviews. reviewers are either overly cinical or not hard enough, and theres no way to know which they are
i personally am not very intersted in this game but ill rent it
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-Leshrac
http://alinktothefuture.com
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It took me about 30 minutes and it took my seven year old daughter about fifteen! The trick system take a little getting used to but once you get it it works great. I still haven't mastered the uber moves, though.
One thing, however, the soundtrack blows. And, unless you have a flawless run it's constantly starting and stopping.
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Uh, get a fucking life. A hyped Wii game turns out to be mediocre and you guys start analysing the "offending" reviews?
Just get over it, SSX Blur simply ain't that good.
Practically every review says that the controls plain and simple suck. Thanks to Wiimote, even the trick system has been dumbed down to just a few different moves.
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I mean uhh... 1Up and GamePro are the 2 most trusted names in gaming reviews! How dare you Nintendicks doubt them!?!?
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And if "it's sorta like DS's first year", then I'm not "fearful that Wii is just a gimmick." I can't wait for year two to get the flood of great, unique games.
And thanks for heads up that the game currently has the lowest average with only nine reviews in so far. Did you see that Sonic and the Secret Rings has the highest average of the new gen titles? Oh, you probably wouldn't want to talk about that.
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It makes using the Wii very frustruating. I consider myself a hardcore gamer. If the controls frustruate me, what about the casual gamer Nintendo seems to be targeting??
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Seriously though, they gave it a bad review because they hated the game. Others really liked it. There is no conspiracy and these people have as valid of an opinion as a consumer.
The average score still puts it up there with the top Wii games, so this is probably a must have for many starving for a good game.
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I was going to get the Wii version but there are two aspects of it that are deal breakers for me...
1) rehashed old tracks. - EA went the "business as usual" route and remixed too many of the same damn tracks that we've already played through in at least two other versions of SSX. Great job EA, would it have killed you to make a TRUE SSX for Wii...jerks.
2) this really isn't EA's fault, but , no online.
This I blame on Nintendo and will call them out on it with every opportunity until they dammit fix it.
I'm a working professional, I have no children, I live alone. My friends are all working professionals. We don't have the damn time to coordinate for multiplay at someone's house on a regular basis so online is our savior. SSX Blur is a title that's victim to another Nintendo blunder. 360 was online at launch, PS3 was online at launch, Wii...was gimped at launch and we're going into March and still won't have any online relief for the Wii and won't for at least another 6 months. Thanks Nintendo...thanks alot.
I've come to the conclusion that I won't be buying any Wii games until this asshat mistake is fixed, So no SSX Blur for me. I'll be playing Oblivion and Armored Core 4 (ONLINE) for PS3 though.
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Btw a lot of people will tell you the manual is paper thin. So thin a lot of stuff is not mentioned that makes the game a hell of a lot more fun to get into. The tutorial covers a lot of stuff the manual doesn't.
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Why is it that the people that bitch about mulitplayer are lonely sad people who when they actually play a multiplayer game bitch about the game being multiplayer and requiring them to talk to other people or work with other people?
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Go run with some scissors already, will ya?
Anyways, I'll have to reserve judgment on this title until I played it. The videos look good but I'm curious about the controls.
We'll see.
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"So then, aren't we a little concerned? Fearful that Wii is just a gimmick. SSX has been a reliable franchise, but Blur has so far scored the lowest average of any of the series' console iterations -- it's hard not to see a message in that."
The only pattern I see here is your constant bringind down of Nintendo Mr.Ransom-Wiley... the paternal tone you use trying to convince us that "Nintendo is teh DOOOOMED" is quite sickening & unsulting... so the Wii is a gimmick because someone didn't figure out/put the time in SSX Blur at 1UP, who are always ripping on the Wii by the way...
The only message that is hard not to see is your hatred towards Nintendo & the profound adoration you have for Sony, anyone coming regularly to Joystiq can see that!!!
I'm totally with you Steve 3.2 #27!!!
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You've completely missed my point. I don't give a shit what they gave it. They could have said their disc took a crap on them and given it a 0 for all I care. If that's what actually happened, then I'm all for it.
My point is that less than 2 months before they're review, all of their complaints were actually compliments. They addressed control in their previews and said that the game "felt natural" and "fantastic". So what the hell happened? Are they actually suggesting that something broke between the time that they played it and the time it shipped? If you'd bothered to take a look at my link rather than go into personal-attack mode, you would've seen that it was the actual journalism I was addressing, and not the game review itself (as I still haven't played it).
-Leshrac
http://alinktothefuture.com
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I WANT games that require skill! Uber/Monster tricks are supposed to be hard, however in On Tour you just push the right analog stick and pull off the move every time! On Tour is more RPG-grinding than skill. You grind (complete a whole lot of little races) in order to earn money so that you can buy abilities. I don't want to buy abilities, I WANT MY PERFORMANCE IN A GAME TO DEPEND ON MY SKILL PLAYING THE GAME! I find it far more satisfying to complete a game because I kick ass, than to complete a game because I put in the prerequisite number of hours.
The IGN reviewer understands this when he says "The game demands coordination, but is also one of the more rewarding games on Wii". The GameSpot reviewer does not when he says "We were able to get only the most basic of ubertricks to work on a regular basis". Snowboard tricks to hard to pull off in real life, why should they be easy in a game?
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(a) hugely divergent
(b) usually much lower than the scores the readers give it.
I still think reviewers don't know what to make of it.
The 1up one is suspect becaue it seems to mostly dislike it because "we are used to the old way".. which is a dumb way to score a game thats designed for new players.
And attacking the course design, where its based on SSX3 courses that got great reviews is also kinda dumb.
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SSX Blur isn't alone. Tons of high profile and even highly rated games have gushing previews that are compeltly opposite of the review.
Here is the thing a lot of other SSX Blur reviews praised the controls once they took 15 minutes to get into them. Here is the thing a preview version is basically the easiest fracking mode of the game. It's called a preview version or demo version for a reason. It's not the full game. They delibertly make the preview version neutered in difficulty and time it takes to get into since the preview isn't the full featured game that has much more you have to learn.
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Must say I was never this frustrated when picking up other versions of SSX, and although I am sure it will take time to "get it", it completely goes against what Nintendo was hoping to do in the first place. Do you think Wii Sports would have taken off if you needed the nunckuck to move about, while swinging with the remote? Ease of use and simplicity have gone out the window with this one it seems, almost begging me to be handed a dual analog setup.
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I think the controls are pretty challenging for tricks but I think the game is about making diffult tricks so it must be challenging to perform a trick like the Uber ones. There are 12 UBER and you start with 3 ( 2 of them are pretty much easy when you get used to it).
I think is about the timing, coordination and planification. When I am approaching to a ramp I have to place the Wiimote ready at the position where is gona start the Uber symbol, at the ramp pull up the nunchuk and almost inmediatelly press A on the Wiimote and perform the symbol to get it done. If you dont make the jump or start late at the air, there's no time to make a good Uber. Sometimes I got it some times no. But right now I'm very used to the controls and its freaking cool just to race downhill as fast as I can.
Music is great and the guy from the radio station (EA BIG radio station) pumps up the feeling.
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"As far as guys like 1up, all I can say is they either 1) rushed to get the review out and weren't enjoying the game at all, or 2) it just isn't for them.
Some of the guys at the IGN LA office tried it and thought it was ok, others loved it, and I personally had a damn blast with the game. No joke... I played until my arm hurt last night."
-Bozon of IGN
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This may be the case for a few games (like Zelda for example) but for games like this, the Wii-mote is new. Wondering why I can't perform tricks the same way I could with a traditional analog controller set up with the Wii-mote is like wondering why I can't slam dunk a basketball with a hockey stick.
Of course it's hard to do perform certian moves in this particular title...you actually need to incorporate a level of precision physical skill (a higher level anyways) as opposed to mashing a bunch of buttons. Because of the aforementioned, I've never really took to the SSX series, however when it comes to the Wii, I'm very curious.
Anyways, that's enough of me sounding like a Wii-fanboy. I'll continue playing Crackdown untill I beat it, then perhaps try this game out. It sounds fun.
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and i do get tired of hearing 'tacked on' about the wii control scheme. they are still video games, pretty much the same as every other video game, with a different controller. if it's too similar, it feels 'tacked on', if it's too different, the 'learning curve is too high.' reviewers want something different, but don't have the patience to play the game if it's not the same as everything from the past.
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As for 1ups comment about it being one piece ~ What about the boarder? meh ~
I haven't had so much fun with a SSX game since SSX3 and as far as learning curve my 7 year-old was pulling off sweet tricks after 15 minutes but hey she must be hardcore 'cause she only gets to play games a couple of hours on the weekends.
I swear a lot gamers are reviewers are lazy when it comes to learning something new, it's not that hard if you...hmmm. Think?
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The game is great, I don't understand wyh tey can believe EA made a good old button combination game into a good motion controller one. Thank god you are a dying breed, and next gen, you will be saying Microsoft is getting motion controllers like totally fucking cool amazing new tecnology! I sure ope you aren't developers that just can't make Wii games.... The guy from Loco Roco was just saying how te team was dreaming about a Loco Roco game for DS rather than PSP and that the Wii IS NOT gimmicky and tis guy knows tons more than a couple fanboys up there in the comments. Grow up people, just buy games don't tatoo them to your arm, believe me girls think games are for dorks, try not to stay virgin, I mean, fanboy...
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and the 1up discrepancy between the preview and review is probably due to a different person previewing it then reviewing it and they both fit into those two different catagories...
Also to that guy talking about Zelda, I don't know what you you played, but when I played Zelda he did exactly what I wanted all the time, but I will say that for awhile in the beginning I was doing a SLIGHTLY different motion then I was suppose to for the shield and I thought it was the controls... but it was me... I watched some video online of somebody doing it right (found the video by accident) and after that it worked perfect for me
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