Fairy Godmother Tycoon: get your magic wand ready

Ever since Sid Meier's Railroad Tycoon came out in 1990, there's been an onslaught of "Tycoon" games. You've got everything from RollerCoaster Tycoon, to Airport Tycoon, to Prison Tycoon, amongst others. There's even a "Tycoon Collection" that contains Circus Tycoon, Carnival Cruise Lines Tycoon, and Mall of America Tycoon. It's a total invasion of the tycoons.

Adding to that pile is one more tycoon game that at least sounds creative: Electronic Arts' upcoming Fairy Godmother Tycoon. All the past tycooners (we just trademarked that phrase, fyi) simulate a type of business, from running a lemonade stand to operating an amusement park, but this one takes you into fairy tale land, where you have to manage being a Fairy Godmother. Which is essentially a kind of business as well, you think dealing out magic and wishes comes cheap?

Apparently it doesn't come easy either, because in this game "you must make careful decisions -- purchasing supplies when they're cheap, pricing your potions correctly, hiring goons to help you with your marketing, casting spells on peasants and upgrading elements around your shop." Check out the interview on VH1 GameBreak with game producer Todd Kerpelman, and find out more about it.

Tags: EA, Electronic Art, fable, fables, Fairy, Fairy Godmother, Fairy Godmother Tycoon, fairy tale, fairy tales, Gamebreak, Godmother, interview, magic, simulation, Todd Kerpelman, ToddKerpelman, tycoon, VH1 Gamebreak, Vh1Gamebreak

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