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Reader Comments (11)

Posted: Mar 6th 2007 1:02PM NintendoFanbot said

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I think uHAUL should sue Apple.

This joke was done for an emotional response.
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Posted: Mar 6th 2007 1:21PM (Unverified) said

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Human emotion in games? Wow, Nintendo is screwed.
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Posted: Mar 6th 2007 1:45PM (Unverified) said

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Should be drop, not dromp.
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Posted: Mar 6th 2007 1:31PM (Unverified) said

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"Instead of inventing new gimmicks to distract us, games must focus on the one thing that doesn't change: human emotion."

I thought I was the only one who didn't see the wiimote as that much of an innovation. I guess I was wrong.
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Posted: Mar 6th 2007 1:43PM (Unverified) said

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It depends on how you look at it... a lot of what is classed as innovation, is only so because it hasn't been seen before in the gaming industry... that doesn't mean that the ideas weren't stolen from somewhere else, i.e. theater, literature, television, film.

Motion sensing controllers are new, for gaming... but the technology isn't new by any stretch of the imagination.

As for stuff like flow, innovation my ass, I've already got hundreds of interactive screen savers on my PC, thank you very much.
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Posted: Mar 6th 2007 3:26PM (Unverified) said

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Would someone please kill me?
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Posted: Mar 6th 2007 3:40PM NintendoFanbot said

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LOL someone took my name.

No.
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Posted: Mar 6th 2007 4:46PM (Unverified) said

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It's too late Fanbot. Your wish is my command. Now I must kill you.
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Posted: Mar 6th 2007 4:59PM (Unverified) said

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Tetris is one of the best games ever made, big ups to my dog Alexey Pajitnov, but like... there's no emotion there. They were inanimate tetrads, or tetriminoes, if you will. The emotion was in Dr. Mario, where you knew you were killing viruses to save humanity. The stakes were raised.

I haven't played either Tower of Goo or flOw, but do they have any emotion?
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Posted: Mar 6th 2007 5:34PM (Unverified) said

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Personally, I feel in order to cultivate an emotional response, the naratives need to become stronger. Likewise, soundtracks needs to come back in the form of music scores rather than listened tracks. I don't feel the way to attach emotions to a game is through simplistic gameplay.

After all, nobody felt anything but ripped off after watching White Chicks. Why should the same route suddenly turn a different result in the gaming industry?

You want an emotional response, give us stronger naratives, characters that go beyond the "hey, it's that guy" factors, and for god's sake... take notes of Gears Of Wars script and avoid that path at all cost. That game had far too many "game over, man... game over" style moments.
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Posted: Mar 7th 2007 5:16AM BurntMeatloaf said

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Emotional response is why:

1) People buy a Gamecube repackaged in a shiny new box
2) People buy a brand new iPod when their old one breaks within the warranty period
3) Say, "I WANT THAT," when they see a funny ad for a game, without seeing any gameplay footage.
4) Yell at each other like idiots in forums.

Screw human emotion. It f****s everything up.

Innovation is simply change, not improvement. Less innovation, more intuition, please.
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