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Reader Comments (30)

Posted: Mar 6th 2007 8:52PM Ironhide Delta said

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It's nice to see a couple of legends answering questions like this. Nice bit of insight in the minds of these guys.
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Posted: Mar 6th 2007 9:05PM (Unverified) said

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I absolutely cannot wait for the next generation of RPGs, especially Mass Effect.
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Posted: Mar 6th 2007 9:07PM eiberri said

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Hironobu Sakaguchi is an RPG icon. It's hard to think of the other two as definitive RPG superstars, though they've had their forays into the genre.

Where's Lord British?
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Posted: Mar 6th 2007 9:15PM (Unverified) said

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Hey, I'm going to go out on a limb, and assume Sakaguchi never once mentions GAMEPLAY in this entire interview/conference. (Unless it's a question about gameplay directly asked to him.)
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Posted: Mar 6th 2007 9:20PM (Unverified) said

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Good job liveblogging this, joystiq. These guys are really cool to hear from.

Man I'm pumped for mass effect.
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Posted: Mar 6th 2007 9:42PM (Unverified) said

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Am I the only one that can't understand a word Molyneux is saying?
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Posted: Mar 6th 2007 9:49PM erwos said

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"Hironobu Sakaguchi is an RPG icon. It's hard to think of the other two as definitive RPG superstars, though they've had their forays into the genre."

Are you joking? Muzyka had Baldur's Gate I and II, along with NWN and KoTOR. Molyneux had Populous, Syndicate, Dungeon Keeper, and Fable. Those two men are some of the best game designers to ever live, period. The fact that their games don't have "Final Fantasy" in their titles doesn't make them any less masterpieces.
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Posted: Mar 6th 2007 10:30PM (Unverified) said

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Well, Baldur's Gate, NWN, etc are western RPGs. Not that that’s bad, but there’s a sad divide among “RPG” gamers. To me, Sakaguchi is the only that means anything. I couldn’t possibly care less about western RPGs. I wish we could get a new genre label for JRPGs or something. This is like calling Quake, Halo, and Radiant Silvergun a collection of legendary shooters. True, but one of them is not like the others.
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Posted: Mar 6th 2007 10:38PM (Unverified) said

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@ REUYL, L O L !!
Molyneux is F***ing Crazy!
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Posted: Mar 6th 2007 10:45PM (Unverified) said

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Western RPGs are to RPGs what Japanese FPS are to FPS.

Seriously though, to me Western RPGs are like FPS or 3rd person shooters, except with a little fantasy and character development. That's my experience with them. Anyway, I wouldn't put Japanese and Western RPGs in the same category.
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Posted: Mar 7th 2007 8:40AM (Unverified) said

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I have to agree with slacker. There is an incredible difference between western rpg's and JRPG's. I personally can't stand western RPGs. Not to mention that this article is mostly a Microsoft Propaganda piece. There is really no representation of RPG's for the other systems here. Microsoft knows it has to start obtaining other player who aren't buying an X-box because their unable to expand their base beyond FPSs.
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Posted: Mar 6th 2007 10:53PM Bluebreaker said

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JRPGs and Western style are like night and day. I wish they'd come up with more western ones on consoles that would be as popular like Final Fantasy. I mean Dungeons and Dragons had a run there for awhile.
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Posted: Mar 7th 2007 3:38PM (Unverified) said

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Western RPGs are light-years beyond their JRPG counterparts. The only thing JRPGs have over western is fancy graphics and long, annoying cutscenes. I like to play my games, not watch them, thanks.

Western RPGs are the only ones that are actually trying to make a game where you can choose which role you play, to explore a world and find your own way in it. JRPGs are like watching a movie with a remote control that you have to push every few minutes to make the train-track-linear story progress. There's nowhere near as much engagement, and it's nowhere near as much of a game.

I wish we could get a new label for J "RPG"s, too.
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Posted: Mar 7th 2007 1:39AM (Unverified) said

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am i the only one who thinks final fantasy has never lived up to the legendary hype it always gets.

i started final fantasy X and put it down cause of 3 reasons.

1) story. how can they say the stories are AMAZING? it starts with the kid playing "blitzball" in a huge suspended under water thingy. then a big ball of water called "sin" rises from the ocean and starts killing people. WTF? u call that story? thats just random thoughts compiled into a "story"

2)turn based combat. i think its pretty stupid how you are running along then an enemy pops out of the sky and you duke it out. by staring at each other, then you walk up, take a swing, walk back to you spot, then wait for him to do the same. its boring.

3)gayness. has anyone seen these caracters. the main caracter wears a pair of shorts with one pant legg normal and the other cut up to his hip with half his boxers showing. am i the only one who thinks thats stupid? and every single male in the game has a strangly feminine look to them.

i really dont see why final fantasy is considered the greatest shit ever. when you could simply change a few things and make it SOOO much more interesting.
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Posted: Mar 7th 2007 2:08AM Slaziman said

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final fantasy is crap :/
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Posted: Mar 7th 2007 2:24AM Mike Knew said

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I'm a little annoyed about Hironobu leaving square just because now i gotta get a 360 if i want to play his games. Final Fantasy just isn't the say withut him. I'm slowly playin through ff xii (I live in NZ so it only came out a couple weeks ago) and I think of it more like Vagrant Story 2 than Final Fantasy xii. Anyways all three of these guys are great, i'm still laughing at my friends for pre-ordering fable, just because how short it is. Also I don't think Shenmue failed, and Steve final fantasy's are obviously not your type of game and slaziman is just dumb.
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Posted: Mar 7th 2007 4:07AM (Unverified) said

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I am a bit confused, how does MS get to host an event on RPGs of all things? Before you get out your fanboi accusations, I am not claiming they havent contributed to gaming, MS are the reason why multiplayer and high quality FPS came to consoles.

But RPGs? Does bringing out a couple of good action RPGs and throwing a load of money to the founder of the "overhyped" FF series to make him your bitch make MS an "expert" on RPGs?
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Posted: Mar 7th 2007 4:25AM (Unverified) said

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I'm not sure about why they picked Molyneux for this panel. Warren Spector, Richard Garriott, Brian Fargo, or Tim Cain would have all been better choices. Molyneux, while definitely a legendary game designer, has done relatively few RPGs. The Origin and Black Isle alumni I just mentioned all built their names on the RPGs they did. Still, Molyneux definitely gave some interesting answers.

I found it interesting how similar Molyneux and Muzyka answered the questions, and how different their answers were to Sakaguchi's. Part of it was plainly a translation issue, but a few of the questions (primarily the evolution and linear vs open-ended ones) revealed a lot of the underlying philosophical differences between Western and Japanese RPGs.

Sakaguchi's focus is clearly on the storyline presented to the player. Molyneux and Muzyka seemed to focus more upon the actual role-playing experience and the choices given to the player. The Western philosophy of RPGs is that they should be actual role-playing experiences, while the Japanese view is that they should be linear plot-driven games with a heavy emphasis on noninteractive character development.

There are exceptions on both sides of the pond, though. The Shin Megami Tensei series is very nonlinear in terms of how to approach the gameplay, and the stories always have multiple endings based upon the choices the player makes. Meanwhile, games like Anachronox and Sudeki are Western-developed but definitely follow the plot-heavy and choice-light design of Japanese RPGs. There's still a huge gap between the two styles, but we may see them grow closer to each other in the future. Online RPGs (both MMO and PSO/Diablo-style) all follow the same design philosophies no matter the region of origin, and those ideas have begun making their way into singleplayer RPGs. Look at Final Fantasy 12 for a good example. While it still has the traditional Japanese emphasis on the plot, the gameplay is a lot like a singleplayer version of an MMO. Coincidentally, it also plays a lot like KOTOR.

I know both sides have their adherents, and won't suggest the superiority of one over the other. Personally, I prefer the Western style of RPG. Perhaps it's because I used to play pen-and-paper RPGs, and enjoy videogames that mimic the roleplaying possibilities contained in those games. I prefer BEING the character, not simply controlling a character.
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Posted: Mar 7th 2007 10:28AM (Unverified) said

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I really don't think japanese rpgs should have their own genre,nobody else does.Whenever we get a different typer of platformer nobody puts it in its own genre based on where it came from cause then we would have Arpg,Erpgs.Suppose some japanese guy is making a western style rpg,is he forced in to the jrpg genre.Oh and allot jrpgs seem pretty much the same to me,heres why.

Anime style characters

Turn based gameplay

Random battles

those reasons aren't all of them just a few,and I'm not saying they're all like this,but allot of jrpgs look boring and painful to play.
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Posted: Mar 7th 2007 10:43AM (Unverified) said

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Uhg..Sorry about the spelling errors I ran spellcheck
to be sure things came out fine.It replaced type with
typer.
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Posted: Mar 7th 2007 2:35PM (Unverified) said

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#12

A lot of the "issues" you state have more to do with Japanese culture than anything else.
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Posted: Mar 7th 2007 7:49PM (Unverified) said

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The artwork in JRPG's is often amazing. Western RPG's often look like last minute crap thrown together in a shoebox.
The stories in JRPG's is often long, inthrawling, and amazing. Western RPG's have virtualy nothing of interest in that department.
Battle systems in JRPG's are desighned to create stratigy. Western RPG's you just run around with your head cut off clubbing whatever moves. Some stratagy huh.
Finally JRPG's sell and have sold in the millions, western RPG"S do not. THe only Western RPG to come close is WoW, but thats a MMORPG wich is a horse of another color.
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Posted: Mar 7th 2007 8:53PM (Unverified) said

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Is the keyword often?Cause a lot of japanese rpg art is generic and plain,their stories tend to be either boring,over dramatic,Clichéd or just stupid.Battles systems tend to give you that sense of déjà vu,some have those stupid random battles.I think allot of generic rpgs are brought by anime fans because of anime esque visuals,the generic plots seem to make them feel right at home as do cliché protagonist.but I do agree it wouldn't hurt western rpg creators to touch up there art,it
tends to look the same as in realistic,they should try making they're rpg characters look less realistic and more fantasy like to atleast avoid looking the same.

Oh the part about anime fans don't apply to them all.
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Posted: Mar 7th 2007 8:53PM (Unverified) said

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Snap I put in remember me by accident didn't select it this time so hopefully it won't.
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Posted: Mar 7th 2007 9:08PM (Unverified) said

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#22
Perhaps you should actually play some Western RPGs instead of just making generalizations. I'm going to refute your arguments one by one.

1) Art. Have you played Oblivion or Fallout? Both go in vastly different directions in terms of art style but are equally beautiful. Oblivion, while not particularly unique, absolutely nails the high fantasy setting. There's simply no better looking fantasy RPG. Fallout's post-apocalyptic artwork is gritty and made even more unique through the use of 1950s style technology and artwork. The overly happy 50s cartoon style used in menus and such is a great contrast with the dark and gory gameplay.

2) Plot. You have clearly not played Planescape: Torment. I've never seen another RPG prompt philosophical discussions. Planescape's plot is incredibly detailed, to the point where 80% of the game is actually spent in conversations. Unlike JRPGs, the conversations in Planescape are meaningful and force you to make choices. I was amazed when I began playing it and discovered that it differentiated between making a promise and pretending to make a promise. That sort of choice is found all throughout the game. Planescape's story is the type of thing all RPGs should strive for: deep, meaningful storylines that allow the player to express their beliefs.

3) Combat. There are actually relatively few real-time Western RPGs. With the exception of the Elder Scrolls and Gothic series, most are either purely turn-based or the odd hybrid of turn-based and real-time pioneered by Bioware. Despite appearing to play out in real time, combat in Bioware RPGs (apart from Jade Empire) is actually all turn based. The combat in most Western RPGs can get very detailed. Try taking on a Lich in Baldur's Gate for a good example of really difficult strategic combat. You have to plan carefully in order to succeed, as a Lich will instantly throw up several protective spells, summon some creatures, and possibly paralyze a few party members. How do you deal with that? Do you take on the summons first in order to clear a path to the Lich? Do you take down his protective spells to expose him and then go straight at him? Do you focus on keeping your party alive and try to just wear him down? Combat decisions like that are prevalent through most Western RPGs and definitely require a lot of strategic planning.

4) Sales. This has no bearing on the quality of an RPG. The aforementioned Planescape: Torment unfortunately sold very poorly. There have been two problems with Western RPGs that have impacted sales. First, during the great RPG renaissance of 1997-2001, there was an absolute glut of RPGs and most were ignored due to the huge amount of them available. Fallout and Baldur's Gate still sold millions, though. Currently, very few Western RPGs are being made. Oblivion and Gothic 3 are the only two major ones from the past year. Oblivion has sold millions. Gothic 3, due to both the relative obscurity of the series and the massive amount of bugs in the game, has not sold very much.

I suggest trying all the games I have mentioned (well, apart from Gothic 3) and seeing what you're missing by ignoring Western RPGS.
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Posted: Mar 8th 2007 3:10AM Mike Knew said

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#25

I know im nt who you were talking to, but one this i have to say is that i really don't see why people think oblivions graphics are so great. Although they are definitely good technically they're just so plain. I guess it's sorta like some people reckon wind waker has amazing graphics but others just don't like cel-shading, although not so extreme.
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Posted: Mar 8th 2007 5:07PM (Unverified) said

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bvork, I stand by my assesments of WRPG's, and you can argue that piont untill your blue in the face. However if you read the thread it was you WRPG'ers that attacked first. Sales do matter. If the genre is liked enough than sales are high. MORE JRPG's sell than western. its just a simple fact. Your in the minority and are trying to tear down anyone who disagrees with you. That seems to get you people off on this site. You find something that is successful and tear down the people who enjoy it, and proclaim your oppinion the only truth. You must be a practicing christian.
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Posted: Mar 8th 2007 5:10PM (Unverified) said

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#26

The problem is that Oblivion lacks a unique sense style. The actual art and the technical execution are fantastic, but the overall style is generic high fantasy and thus really doesn't impress. Still, look at all the subtle things like the sunsets, the gradual change in vegetation from one area to another, and the great textures that really do look like the real thing. It's a shame that Oblivion's art direction never gave the actual art itself a chance to shine. Hopefully Shivering Isles remedies that.

It's also interesting to compare Oblivion to Morrowind. Morrowind is, quite franky, really ugly. The animations are poor, the textures are drab, and the engine is very clunky. However, the art direction itself is amazing. The unique yet cohesive look found throughout the game makes Vvardenfell feel like a real place.

Hopefully Bethesda marries Oblivion's art and technical achievements with Morrowind's sense of style - the results would be phenomenal.
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Posted: Mar 9th 2007 12:19PM (Unverified) said

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#27

You obviously didn't read the final paragraph of my first post. I'm not arguing the superiority of WRPGs over JRPGs, I'm arguing that WRPGs should not simply be dismissed. I also didn't say anything about whether WRPGs are actually better, only that I prefer them. Unlike you, who is insisting that JRPGs are simply better games. And that Christian comment was completely unnecessary (and incorrect, if you must know).
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Posted: Mar 14th 2007 4:46PM (Unverified) said

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I'd add that within Western RPGs there now seems to be a divide between the open-ended ones like Oblivion and the story-oriented squad-based (Bioware-type) ones like KOTOR.

My personal order of preference is 1) Bioware type RPGs 2) JRPGs 3) Open western RPGs (like Oblivion).

I think Bioware's (and Blackisle's and Obsidian's) story and characterization exceed those of Japanese RPGs. While this may be less true of the main character who has an "empty" personality in the good Western RPGs, NPCs in the Bioware style easily equal the JRPGs.

How many Bioware/Black Isle/Obsidian RPGs (including the PC only ones) have you Western detractors actually played. I can see your criticism if it is based on the open-ended western variety or on crap like Dungeon Lords, but honestly, I can't imagine you having played through Baldur's Gate II or PS:T or KOTOR and still claiming that Western RPGs have inferior story telling.
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