
Okami is deeply beautiful to our eyes, and it's a superb game. Twilight Princess, we feel, is a deeply brilliant game. But is Link's most recent adventure also beautiful? Okami's Director, Hideki Kamiya, was in Tokyo last week to pick up an Entertainment Award (for his work on Okami, natch) at the 10th Media Arts Festival, which is an event held annually by Japan's Agency for Cultural Affairs. (And that must have felt good, after Capcom's no-show at the AIAS awards.)
Kamiya was asked how he felt about Nintendo's Legend of Zelda: Twilight Princess, and he explained: "To be frank, I was disappointed when I saw [Twilight Princess'] visuals. I'm a Zelda freak -- it's no overstatement to say that I created Okami because of Zelda. I really wanted [Twilight Princess] to have that regal aura, because Zelda was what we were aspiring to. I wanted it to show me things that were surprising, but..."
So, which game do you find to be more beautiful?
[Thanks, pokemogu]












(Page 1) Reader Comments
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Nintendo could've changed it but it would've taken MORE time and people would hate them no matter what then. I loved Wind Waker however.
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Off topic, Dragon Quest VIII had an excellent visual style and I hope the DS will do the next installment justice. (Way off topic, I'd rather see DQ9 on the Wii, or the PS2 again.)
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The funny thing is people bitched at Nintendo for making Wind Waker cell shaded but praised Okami for it's beautiful artistic style.
Where is the praise for Wind Wakers artistic style>
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But Okami is easily one of my favorite games of all time. TP....not so much.
LttP is the best Zelda.
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I will agree with Okami creator, TP could have had more beauty, "more" of everything, and more of new. It was "near near perfect", but not near perfect.
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Wind Waker in my opinion is a beautiful game. The characters are expressive and really stylized. I really like the blur effect on the fortresses/towers off in the distance that clears up as you get closer to them. Nice use of realistic distance.
I play it every so often to marvel at its beauty, and it still looks just as good today as it did when it was a new release.
I still have to pick up Okami...it looks georgeous, too. Congrats to the devs for their award.
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Twilight was boring, repetitive, visually bland, and a bit cliched. I've played nearly all of the Nintendo Zelda games(the one one I haven't played is master quest, which is really more of a remix) and Twilight was just beyond disappointing.
I'm agreeing with Kamiya on this one.
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Yeah, with component cables on the Wii, it looks a little better, but still nothing too oohh or aahhh about.
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[Wind Waker in my opinion is a beautiful game. The characters are expressive and really stylized. I really like the blur effect on the fortresses/towers off in the distance that clears up as you get closer to them. Nice use of realistic distance.]
That blur effect annoyed me to no end in WW. First off, it was too close. Objects that weren't all that far away were blurred. Also, your eye can focus on objects that are far way and see them in focus. So the blur effect was completely unnecessary to begin with.
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-Kimosabae
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Twilight Princess is muddy textures. Twilight Princess is a world of browns and greys. It's like stepping back into Quake 2.
Wind Waker is all bright colors. Much, much more vibrant.
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Wind Waker comes out, you all whine that it's cartoony and you want your real life looking Link... then the real life Link you all want more than your warm milk and a banky comes out and you throw a tantrum that it has no style and its bland. I wish Nintendo would take all of you into a room, beat you senseless with the Master Swoard and tell you to go jump in Hyrule Lake and just be happy with what you whiney little brats get! BOTH games were great and if you think otherwise, your too busy whining to notice.
Nothing makes you whiny Nintenbrats happy. It makes me embarrassed to admit I like Nintendo games and consoles as much as I do because I don't want to associate myself with any of you ungrateful, unsatisfied people.
Stop criticizing a great series until you can come up with something far better and more deserving of the term "classic".
Whiners.
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As for me, I thought TP was a beautiful game, and very well stylized (like all the Zelda games have been IMO) but I prefer the Wind Waker visual style. Of course when Wind Waker was first displayed, I was the only person I knew that thought it was the greatest looking game ever.
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and some of us like games for anyone about anyone.
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and some people understand that fun is fun no matter what character you are playing as or what the game looks like.
if you cant have fun because of what the charcter looks like, then you are a lame excuse of a gamer
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Okami was pretty but shallow. It's charm wore off after about the first five hours. If the rumors are true and it is coming out for Wii I may give it another go but I have no desire to go back to it on my PS2. Much like FFXII.
Yeah, Twilight Princess wasn't gorgeous but it is a Gamecube game that'd been in developement for four years. It just goes to prove the gameplay trumps visuals any day of the week.
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480i games just don't look as good on HD's as on normal tvs
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But I've felt like the magic in the other Zelda games isn't quite there. I remember when Wind Waker came out that everyone was criticizing its style and everyone wanted a game just like Ocarina of Time. Now Ocarina of Time is my favorite game of all time, so that can't in any way be a bad thing. But when OoT came out it was different and as much as people hated things like sailing WW was different. If I compared TP to OoT obviously TP does a lot more. But OoT came out 8 years earlier.
I think the moral of the story is don't listen to the fans. Because they will always want a repeat of what was popular before instead of something original.
Don't get me wrong Twilight Princess is probably the best game of 2006. It's just that things like the wolf weren't enough to make it feel different. On the other hand the futher I get into TP, the more it's starting to distinguish itselF. I am now in the City of the Sky and this is probably the best dungeon I've played since OoT.
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Of course, the best cel-shading I've seen is still Wind Waker. Okami comes close but Wind Waker was awesome.
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Comments like that always make me chuckle.
Haven't played Okami, so I really can't comment on it. I've only seen video of it and it look great. I definitely wasn't disappointed with Twilight Princess though. I suppose I'm easily impressed but I loved the look of it and found the gameplay great. The final battle alone to me was epic, the final thrust of the Wii remote was very satisfying. I always felt that Hyrule looks the way it does in Twilight Princess because of the conditions. The place was being covered in darkness and light was being restored. Things died. That's just my take on it.
Absolutely adored Wind Waker. In fact, I went back to playing it (second quest) when I finished Twilight Princess and was reminded how gorgeous the game is. Completely underrated, in my book. Makes me look forward to The Phantom Hourglass even more.
I pray I never become as bitter as most gamers of late. When you expect too much, you'll always be disappointed. I still remember when Link to the Past came out and how impressed I was by the look and feel of the game. Hard to impress today's crowd, it seems.
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Though I played about 2 hours of Okami till I got tired of it and quit. It just didn't feel right on the PS2 for some reason. I don't know.
Both great games, however, and I will eventually beat Okami.
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Zelda: I enjoy the visual style. Very dark, almost apocalyptic at times. Granted, if the next zelda doesn't depart from the "get x item, use x item to kill x boss, repeat over 8 dungeons and 2 different "worlds"", it will get on my nerves.
PS. Wind Waker had the best ending of any zelda game to date.
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saboola, I TOTALLY AGREE! I loved the boat rides. I rarely used the warp to get around because it was just fun to sail, especially at night. What a great part of the game... thanks for reminding me.
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Makes me not want to play Okami.
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Okami and wind waker compare easier and I'd say that I'm not sure which is better though I'm probably slightly more impressed with wind waker.
Okami I only played a demo once of it on a ps2 and seemed okay, though slow, and that twinkling bell/creature that never shuts up when your walking got on my nerves extremely quickly.
Wind waker was brilliant except for some of the longer sailing near the end where you had got past the stage where the sailing for long distances was extremely impressive.
Twilight princess was a much better game graphically than OoT and thats a better comparison. Twilight princess in my opinion looked easy on the eye and was pleasant to play for 40+ hours (still need to finish it, at the twilight palace atm just after collected the complete mirror).
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Twilight Princess doesn't LOOK as beautiful as Okami, but the gameplay and the story more than makes up for that. Twilight Princess was originally a game just ofr release on the Gamecube, that's why it's graphics might seem a little.. stunted.
Still.. I'll take Twilight Princess over Okami any day if I'm looking for (in my opinion) the better game.
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Wind Waker was the disappointment; the abberation. I'm not talking about visual style, I understand style. I'm talking about more than 5 easy dungeons. I'm talking about characters that make sense together. I'm talking about Princess Zelda, not pirate bitch-ho.
If you want to say WW had a more stunning visual style, fine, I'll give you that. But as a whole, Twilight Princess is the best zelda game EVER.
Unless you hate things in 3D, in which case LttP is still the best zelda ever.
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With that being said, I found that Okami was significantly better than TP. Hell, I was bored with TP at certain points and just thoroughly frustrated in others. While I loved the Twilight Realm in TP, it was blurry and muddled, even using component cables. I used plain AV cables for my PS2 during Okami and never had a similar problem.
Sorry, Nintendo, but Okami's probably the best Zelda game I've played recently.
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hater... :)
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- a wolf travelling around dungeons fighting creatures which are not human (twilight princess had the wolf element hinted towards a few years back).
- cel shaded - wind waker did cel shading well on the gamecube before okami on ps2
- a small creature aids the wolf and rides the wolf during the game - midna anyone?
- dungeons full of puzzles, and various ways of using the magical device to help those puzzles (in this case the pen but zelda has had the ocarina, wind waker and other similar instruments before).
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And you are aware, I'd hope, that Link was supposed to be very young in the first Zelda, too, right?
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Paul Gale
1up.com
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TP is a sequel to Ocarina. As such:
1. It is a fanservice to everyone that thought highly of Ocarina. As such, it uses a similar artistic direction though more elaborated on. It uses the exposition of Ocarina to continue the story established by Ocarina.
2. They used this game as an opportunity to improve on things they wanted to accomplish in Ocarina, such as horseback combat.
TP is what the fans wanted in contrast to WW. This is one of the few cases where they listened extensively to the fans for game direction.
It's not amazing to some people and I can understand that as the same opinion can exist for any game in existence, but to act as if they didn't try or they lost their direction is pure wrong.
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I loved Okami (I'm playing it for 65 hours now) and I think the art style is just perfect. TP has good graphics, but the art direction is pretty uncreative.
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However, Okami's lack of 480p and 16:9 was a serious oversight.
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This is 480P widescreen. I think.
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