Joystiq and Engadget live at Sony's 2007 GDC keynote
10:38 a.m.: They've just brought out giant bouncy soccer balls, which the crowd eagerly bounces above their heads. We've just been told they'll be throwing out additional balls through two "goals" on the left and right side of the auditorium. Camera people grab their precious gear while we nervously guard our laptops. The balls are obviously from LittleBigPlanet ... or maybe a next-gen soccer-sim for giants.
10:39 a.m.: The two screens flanking the stages show scores for Team A and Team B. Ohhhh, they're aiming the soccer balls into the goals. Team B has 4, Team A has 2. We're right in the middle, maintaining our neutrality in this war. Team B has 6; they're machines.
10:40 a.m.: The beats of Daft Punk's around the world fuel the audience's new found appreciation for Brobdingnagian soccer.
10:44 a.m.: Lights fading. Dialog beginning. The music has stopped, the crowd is clapping, and a disembodied voice says something. GDC's Jamil Moledina takes the stage.
10:46 a.m.: "This is a great time for developers in which all of the platforms are coming to GDC with all of the information and tools coming to their systems. This year's keynotes focus directly on empowering developers
Today's keynote speaker is Phil Harrison, President of Sony Computer Entertainment worldwide studios."
10:47 a.m.: The soccer ball game was an example of audience participation and emergent gameplay ... well, played Sony. Well played. "We're here to talk about some of the things you've just demonstrated in the pre-conference entertainment, mainly audience participation and emergent gameplay. There was a magazine front cover late last year which I thought a pivotal moment in the internet age, in which Time said you were there person of the year."
10:49 a.m.: The now famous Time Magazine YOU cover hits the big screen behind Phil. Web 2.0, that's all of you! Go ahead, pat yourself on the back. Really. A medley of logos surround the words Web 2.0 -- eBay, YouTube, MySpace, Amazon, Wikipedia. Game 1.0 slide -- The disconnected console, the static game disc or cart.

10:52 a.m.: Social, community, localization, localization also (note the spelling, Phil's British!)
Emergent entertainment is the buzzword of the day ...
The XMB has an additional icon for Home. He selects it and it launches what appears to be a separate app. The producer for Home takes the stage to walk us through all the new features. The screen behind them appears to have frozen ... the audience giggles just slightly.

10:53 a.m.: Another apparent glitch affects the machine they switched to ... but then they get past it. The Home service comes up, and they're met with a "Usage Policy." The audience laughs as Phil clicks Accept. WE can't wait to read this thing!
10:55 a.m.: "You will be able to download additional clothing from the PlayStation store to extend and expand your experience. The games themselves will unlock content that will allow you to wear a T-shirt ... Allows you to express yourself and your personality. You can also customize your face ... you can see we have a great deal of control ..."

The virtual PSP looks just like a PSP, XMB and all. The avatar creation tool has dozens of options, from clothing to faces.
Phil continues, "So rather than spend a great deal of time focusing on individual face customization, let's look at some presets that we've made already. So where can you go in Home? As we walk around, you can see our banner ads reall y are banners."
10: 57 a.m.: Unlike Nintendo's relatively spartan Mii creation tool (seriously, no redheads?), the Home customization tools offer a nearly unlimited amount of faces. He scrolls through some precreated faces to display the range. Impressive.

He shows off advertising in the world, with ads from games like Resistance and HD video playing back on screens in the world, in 3D. The world looks more than a little like Second Life, The virtual keyboard is ... He accidentally types "Ho" instead of "Hi." The audience appreciates the mistake
They chat with an Sony employee to show off the voice chat. Sound quality is a little tinny, but that's to be expected.
10:58 a.m.: "A games lounge. This was invented to create opportunities for social interaction ... To meet to share to get to know each other while playing very easy, simple games. And then we have our pool table, where you can just walk up and play. We can also walk over to our bowling alley and have a quick frame of bowling. Scott's going to show us his misspent use. Clearly he's spent far too much time in the office."

10:59 a.m.: The camera swings around when you activate the pool table. You're still inside the 3D world, but the interface becomes concentrated around the pool table. Same with bowling and the Arcade games. The screen gets taken up by a helicopter rescue game, until he moves his head around and are reminded that you're actually in the Home world. He activates a menu to take them from the public space to a private space.
"The arcade machines are actually user definable. You ca select which games you want to play and download them into this space. While you play this simple little game, you can also break out the virtual PSP and look around the space all the while maintaining the immersion...communication...being able to chat with other people. We've talked about the public spaces, let's talk about the private spaces. Everyone has their own private apartment."
11:00 a.m.: "Let's bring in our friend Adrien over into our apartment.... First thing we can do is change the wallpaper. This is a basic apartment, but very quickly we can change the look and feel. You could have something like Resistance: Fall of War wallpaper. This can become your clan's clubroom. All the communication functionality works everywhere in home. Now you can also download additional furniture. It will either be free, premium items, or it could be linked to particular games as well."
11:01 a.m.: The menus used to change the wallpaper look elegant and flexible, just like the character creation tools. No word on whether this furniture you can download will be free or not. We imagine a variety of models could be used. We especially like the games chair ... we certainly can't afford one in real life. Let's hope the virtual counterpart is more affordable.

11:02 a.m.: "... it's also physics based.... you can pile all of your furniture in the corner if you so which you can take any content that's yours on your PlayStation 3 hard disk drive and display it. Let's put in some pictures that we have from our hard disk drive. Here we have some wonderful slides that we've been showing. Scott, point to different parts of the slides. Yes, here we go. (Laugh audience) If you will forgive me, I will quickly take your photograph. If we can take the house lights up a little bit, Everybody smile.
"Let's take the memory stick out. And pop this back into the PlayStation 3. There we go. Oh it's on machine four, I'm putting it in the wrong machine. Imagine if I took your picture and you just saw it in there. "
11:03 a.m.: The picture frame they placed on the wall shows some slides from tonight's' presentation. Phil takes a camera out, take a picture of the audience, loads the Memory Stick (of course) into the PS3, and a picture of the audience should pop up. Unfortunately, they're on machine 4 (remember that glitch earlier?), so he used the wrong unit. The audience appreciates his lighthearted tone. Phil laughs.

Phil: "Let's go to another apartment.... a more advanced apartment. An apartment that you could extend the available space by buying a bigger space. It's more upscale. It's got a pool table. You can have these premium items embedded as well. Now music that we play in our PlayStation 3 hard disk drive can be streamed to other users in our space, but also video. Let's position a Sony Bravia TV in there as well .We can walk up to the TV and very simply customize the content."
11:05 a.m.: "Here we can put the Casino Royale trailer running live on our TV. ... We have proximity-based audio, so it gets louder as you walk closer." The television notably doesn't break, so Phil takes the opportunity to note that Sony's televisions are well built.
"Now you can see that just like in the real world, in the virtual world, the Sony Bravia is a reliable device. And the video continues to run. This is the Home Cinema. Let's go into the movie theater and see some content that's made by motion picture studios, TV studios, and also users themselves."
"The television notably doesn't break, so Phil takes the opportunity to note that Sony's televisions are well built."
11:06 a.m.: The movie theater space has a large screen in the middle of the room. Just like in other home spaces, the view adapts to the medium. The view zooms into the Spider-Man 3 trailer.

"You can see the trailer there. And we can go back up in to the personalized space. Now what we are able to do here is one of two things. We are working with Grouper... who are one of the leading providers for user-content.. in this 3D space. We also have specific movies and television shows that can be accessed by walking into the door. This is a great way to build a community around media content at the same time. So Home is not just about Sony brands and Sony games. It is a much wider network of connected spaces."
11:07 a.m.: When switching between locations, a loading screen says "relocating" and a progress bar fills up. It takes but a couple seconds, but we don't like being taken out of this other world. The sports location looks like an ESPN Zone on steroids. The Hall of Fame. Looks like PS3 is finally getting it's Achievements.

"The final part of the home experience that we would like to share with you is something called the Hall of Fame," he said. "You decide which trophy you want to position in the premium cabinets and you can share these with your friends."
Note, Phil is careful to not use the word "achievement" to describe their new feature. That's okay, we're just glad to have 'em, regardless of what they're called.
11:11 a.m.: The space is a virtual trophy room (think Predator spaceship). When he looks over the balcony, there appears to be hundreds (thousands?) of additional trophies lining the walls. The system doesn't slow down for a second. You're able to see what other trophies are just out of reach (or, in this case, way out of reach).
"It's not just about the games that you own. It's about the entire network of games that's available for PlayStation 3. I think this gives you a sense of where this might go in the future as hundreds and hundreds of titles are added. You can check out the trophies and that give the users an incentive to go and buy your game as well. It's a unique real time 3D community for the PlayStation network."
11:12 a.m.: "In the future, we'll allow you to have pets in your apartment." Pets, you say? "In future, we'll allow you to have more sophisticated clothing as well."
This service is already in a private beta now (not that private, eh anonymous leakers). Public beta comes in April.
11:13 a.m.: Singstar takes the stage. The menu is fast, polished and elegant. The screens drill down as you move further into the service.

"I'm going to focus not on the singing part of it, you'll be pleased to know, I'm going to focus on the online part of it."
11:14 a.m.: The SingStore lists 144 items -- we're sure they'll have more when the service is moved live. Remember, Sony owns their own record company.

"You'll notice in the bottom-left hand side, the track is downloading. It's downloading in the background, which is a good feature." The audience likes his background downloading quip.
11:15 a.m.: The network is down temporarily ... we'll be back soon.
11:18 a.m.: Alright, AND WE'RE BACK!
"We're looking forward to working closely with the record industry to expand and extend the number of songs available. We will be sharing, later today, at 2:30, something that we are defining as PlayStation Edge. This is a sort of core tools and technologies that have enriched our first-party titles."
"Initially PlayStation edge will cover two key areas. GCM Relay. The second area is do do an SVU processing of geometry, compression, optimization. Anybody who's interested in PlayStation 3 game development... check out what all of that is about. Of course all of this technology and information will be shared."
Next up is another brand new product.
11:20 a.m.: You may remember a game called Ragdoll Kung-Fu. This was written by a very small team... They released this game to great critical appeal and great critical acclaim... They've formed a company and they've been working on an amazing product for the PlayStation 3 that I'm delighted to share with you for the first time. Mark and i want to introduce you to this awesome game."

The LIttleBigPlanet character on the screen is adorable (nicknamed "sackboy"). The graphics are surprisingly impressive. There is field of vision. The textures are incredibly rich. The inventory looks like an electric lasso that's grows out of the character. He creates a block of wood with a cog on it -- the same thing that flanks the right side of the stage.
"This is all about game creativity... we're going to show you two things. Basically how easy it is in this game to make stuff. This isn't about separate, complicated tools, this is about empowering players to do what they want."
11:21 a.m.: Alex grabs a controller and quickly joins Mark in world. His sackboy has an Evil Knievel outfit on. Classy. We're not sure if these outfits are user-created or not.
11:22 a.m.: You can create images using your EyeToy camera. We imagine whole worlds populated by vulgar images ...
"We call it communal creativity and I think this is going to be a big part of Game 3.0."
11:25 a.m.: They're able to control the arms of the characters in a really seamless way. Mark pets the giant orange they just created with his sackboy's left hand. He grabs onto the cog, hurls himself on top of it, and starts running as it spins faster. It's a little emergent logrolling game.

When they stop moving, the camera moves in on them and we're again reminded of the game's incredible graphics. They may appear simple, but the design coupled with the incredibly rich textures creates an environment that is very impressive.
"So what you've seen us doing is use some very simple, creative tools that allow you to make these very tactile, highly interactive environments."
11:27 a.m.: Phil and friend join Mark and Alex for a four-player game that's been user-created. The world has some depth, but the characters move in and out automatically as needed. They're tasked with collecting sponge while trying to manipulate their way through various obstacles.
"This is a great example of emerging gamplay. The designers have simple added an orange and a football. [Referring to the game at hand] We want to get to the right. We've got the orange and the football."
They need to make their way over a giant soccer ball (remember those?) so several of them cooperate to drag an orange over. One character pushes the soccer ball and uses the momentum to grab onto it and haul him up over the obstacle.
11:29 a.m.: Alex pushes the smaller orange, and does the same technique. Since the ball rolls faster, he's able to hurl himself over the soccer ball. Once over, they need to work together to get each one of them over a tree branch. One player holds it down while the others climb aboard. Once on board, their weight holds it down and they can all get on.
11:30 a.m.: Jet packs await them on top! All four players equip their packs, work together to lift a massive shell onto a lever, and are rewarded with a door that opens.

"Hooray, teamwork. Let's bring it back to Game 3.0. One of the things we had to do was support everything being dynamic in the entire world."
The camera zooms in again when they stop. They can control their arms and, if done fast enough, they can hit each other. C'mon, this wouldn't be a video game without a little bit of rough-housing.
11:32 a.m.: They climb a room on glowing stars. The lights reflect accurately off the walls and the characters. While three of them continue their ascent, one sticks around to throw some stickers.
"Even while you're playing the level, you can bring up the tools to start changing and creating the content experience."
11:33 a.m.: They climb onto a skateboard; the motion blur is fantastic. They fly through the air, pause for just long enough to get a snapshot and the audience erupts into applause! The four characters are lined up again, as if to take a bow after their very impressive debut.
"After you've created that masterpiece, clearly you want to share it with others all over the world. Let's show how that works."
11:34 a.m.: A video starts illustrating the concepts of creating and sharing in LittleBigWorld. The music and design are infectious; the world is full of possibilities. It's like a next-gen, playful version of ExciteBike but with ragdolls and the internet.

They show comments, friends lists, and a "highest rated" chart. Think YouTube or MySpace, but with LittleBigPlanet levels.
11:37 a.m.: Media Molecule leaves the stage to enthusiastic applause. The game will be available in demo form on PS Network this year, and on Blu-ray disc in '08.
"So let's go back to our final slide here. You've seen today the industry is on the threshold of a new era of creativity, collaboration, community, commerce... We think this represents tremendous opportunities for the game developers and the gamers... It's going to be a very exciting journey ahead of you and ahead of us."

Phil leaves on a high note. The audience claps, the music comes back up, and we're out of here!
10:20 a.m.: We're being let in and taking our seats now.
10:30 a.m.: We've taken our seats, but the press is still milling about. Coldplay is playing over the sound system, a PlayStation logo is on the screen, and giant props from the just-announced-this-morning LittleBigPlanet flank both sides of the massive screen.
10:32 a.m.: On the left side of the stage there's a large tree--pretty much life-size--that looks like it's made out of a glob of clay, the right side has a gear rotating, about the same size as the tree. Is it a water wheel? Colored lights glaze across the ceiling in maroon, greens, and blues.
10:33 a.m.: The room fits about 5,000 people, it will be full. A many-iterations removed remix of an LCD Soundsystem song is playing
10:30 a.m.: We've taken our seats, but the press is still milling about. Coldplay is playing over the sound system, a PlayStation logo is on the screen, and giant props from the just-announced-this-morning LittleBigPlanet flank both sides of the massive screen.
10:32 a.m.: On the left side of the stage there's a large tree--pretty much life-size--that looks like it's made out of a glob of clay, the right side has a gear rotating, about the same size as the tree. Is it a water wheel? Colored lights glaze across the ceiling in maroon, greens, and blues.
10:33 a.m.: The room fits about 5,000 people, it will be full. A many-iterations removed remix of an LCD Soundsystem song is playing










Reader Comments (Page 1 of 3)
Awol @ Mar 7th 2007 1:33PM
10:28, ken katarugi announces a price increase for the ps3, all future game ideas have been scrapped, and oh, they're adding a pointing device to their new two-seperate-handed controller, reducing the graphic capabilities of the ps3 and cell, and adding a horrible 24-digit friend codes that are different for each game. oops, fanboy.
Myke @ Mar 7th 2007 1:30PM
This should be good...
Jack of No Trades @ Mar 7th 2007 1:30PM
10:40 a.m.: Phil tells everybody that the keynote has been cancelled due to finacial tie ups.
Myke @ Mar 7th 2007 1:32PM
I got $5 that says the PS4 will be announced.
Retrofied @ Mar 7th 2007 1:33PM
THE STAGE HAS FELT TREES!!!!
Anthony @ Mar 7th 2007 1:33PM
Predictions everyone!
I'll start with an easy one: downloadable movies.
Myke @ Mar 7th 2007 1:37PM
Umm...I predict they rip on the names of both the 360 and the Wii and then they announce that they're changing the name of thier system to the WiiStation 360.
deaftly @ Mar 7th 2007 1:37PM
sony plays the halo3 trailer and deems it as the new killzone trailer
matthew @ Mar 7th 2007 1:39PM
I find it really funny that they're using LCD Soundsystem.
One of my favorite tracks of theirs is a song about how the singer is being outpaced by all the younger, more aggressive DJs ("who are actually pretty nice"). It's a song about an artist struggling to remain in a milieu that is leaving the artist behind.
I would basically laugh hysterically if that's the particular song being used here.
Zertoss @ Mar 7th 2007 1:39PM
Prediction: The press talks to each other using DSes and Pictochat. Again. :P
Seriously though, LittleBigWorld sounded pretty neat. I'm curious to see what else Sony will come up with.
Jb @ Mar 7th 2007 1:40PM
Sony charges everyone $50 for the meeting and tells you the info was free but to walk threw the exit its $50.
Adam540 @ Mar 7th 2007 1:44PM
So this is the future of gaming? Soccar balls through hoops. Its brilliant. Sony will make a killing!!
spoo @ Mar 7th 2007 1:50PM
This conference seems like an E3 conference. Is GDC going to turn into then new E3?
Wii-Maniak @ Mar 7th 2007 1:55PM
(Screen freezes)
Phil: Sorry kiddies the keynote is over now!
"the wii is better!"
:)
Breserk @ Mar 7th 2007 1:56PM
Why did every update after 10:50 just disappear? Not a browser chache problem, I checked.
cordova @ Mar 7th 2007 2:01PM
Anti-Playstation Wii/360 fanboys, please just get the hell out of this thread if you're just gonna make your stupid fanboyish comments. Its a Sony keynote get it? If you want to go on about the Wii being so great then go and do it on a nintendo forum, stop wasting bandwidth here. Assholes
Paul @ Mar 7th 2007 2:00PM
Is there a reason their screen says "customisation" and "customization" also "localisation" and "localization"???
g3RC4n @ Mar 7th 2007 2:00PM
hows about he points out how a few voices on the web don't actually make the ps3 any less of a success than it aleady is???
Derbeste @ Mar 7th 2007 2:04PM
HAHAHA!!
It wasn't enough they kifed the Wii's controller! Now they're stealing Miis!!!!
OMG this is just TOO funny!
Why not just come out and say, "Yeah...Nintendo is definately better than we are at figuring out what is fun."?
Derbeste @ Mar 7th 2007 2:06PM
@Cordova
We aren't saying the Wii is so great....SONY IS!! LOLOL
Imitation is the sincerest form of flattery, and Sony has their noses right up Nintendo's ass right now.
Zertoss @ Mar 7th 2007 2:06PM
User pictures + PS Home = hundreds of "bachelor pads" if you catch my drift.
And then comes the report from one of Fox's many news stations that the PS3's "Playstation Home" is where pedophiles convene to trade STDs with your kids and your pets.
REUYL @ Mar 7th 2007 2:06PM
@ 19:
They copied Second Life, genius. Do you honestly think these PSHome people look like Miis?
Shannon @ Mar 7th 2007 2:07PM
"Anti-Playstation Wii/360 fanboys, please just get the hell out of this thread if you're just gonna make your stupid fanboyish comments. Its a Sony keynote get it? If you want to go on about the Wii being so great then go and do it on a nintendo forum, stop wasting bandwidth here. Assholes"
It's because they're obsessed, no matter what they say to the contrary. Yes, they're obsessed. Although they bash on the system, the fact that they're participating here betrays that.
I don't like Britney Spears. So I certainly don't go hanging out in her forums/whatever unlike the folks here.
roma @ Mar 7th 2007 2:09PM
10:45 Sony said that Killzone2 will never see the light of day, we sorry so much.....
Breserk @ Mar 7th 2007 2:09PM
What the hell are you people on about? This all looks like a great idea by Sony and is a massive improvement to what Nintendo did. The only thing worrying me is accessibility. Looks like nobody will be online in the virtual world. The advantage of Miis and Gamertags is that it's just there, embedded into every part of the system. This looks like it's a side-bonus.
JodyAnthony @ Mar 7th 2007 2:10PM
I consider myself a huge Nintendo fan but I am still here and not going to be leaving this page for a while.
Then again I recognize the merits of all the consoles, not just ones with Nintendo written on them.
bryan2four2 @ Mar 7th 2007 2:38PM
People here act like Sonyboys wouldn't do the same in a 360 post/forum!
I hate Sony....I didn't even like them when I was a mod on their forums. Let them copy...I don't really care. Just don't pass it off as your idea and I am fine.
So far though, I kinda like what they are doing(even if it is taking parts of everyone else's services).
xswinnyx @ Mar 7th 2007 2:11PM
That's cool and all, but how but fixing the PS3's bugs before spending all that time on this???
Derbeste @ Mar 7th 2007 2:11PM
"I don't like Britney Spears. So I certainly don't go hanging out in her forums/whatever unlike the folks here"
I would if they had stories about her on the main page of the only game site I can view at work.
But sure....just say us working folk are obsessed if it makes you feel better.
Enjoy your new "Miis" btw. Maybe you can make one of Britney Spears. :)
Derbeste @ Mar 7th 2007 2:12PM
"I don't like Britney Spears. So I certainly don't go hanging out in her forums/whatever unlike the folks here"
I would if they had stories about her on the main page of the only game site I can view at work.
But sure....just say us working folk are obsessed if it makes you feel better.
Enjoy your new "Miis" btw. Maybe you can make one of Britney Spears. :)
scottus @ Mar 7th 2007 2:14PM
@ xswinnyx -
yeah, because sony only has 12 or 13 people working on the ps3. The obviously can't spare the manpower.
shase @ Mar 7th 2007 2:14PM
i think sony is "pushing the envelope" with this whole thing. Its really cool concept but i am really not sure if gamers are going to do all those things her's demonstrating... also this is gonna be a big server hit and since online is free Sony better hope enough people buy the downloadables to compensate for the costs..
T @ Mar 7th 2007 2:32PM
I would like to state for the record that I own a Wii and a PS2. And though I don't agree with some of the stuff Sony does, I do think this is a pretty cool idea.
I have concerns with it, mostly involving the continued mentions of downloadable content and upgradable spaces. It sounds like they're showing some pretty swanky stuff, but what is Home going to look like at its most minimum? How much can I expect
out of it before I have to start "investing" in it?
And for the love of God, would some of the more "diehard" Nintendo fans please shut the heck up? There are those of us who enjoy Nintendo that don't want to be embarrased by some of the stuff spewing out from you.
Adachigahara @ Mar 7th 2007 2:20PM
Hmmmm, with all this talk about ripping stuff off I wonder if people know that Microsoft's Gamerscore system is really just a rip off of Ratchet and Clank's Skill point system.
Roybertito @ Mar 7th 2007 2:27PM
Hey, look, I don't really like many of the decisions that Sony's making with the PS3, and I love my Wii as much as the next Nintendo fanboy, but this could be a great idea.
Not a killer app, but a great idea.
However, I can't imagine many people (if any) buying the console just for this - and I definitely can't see how this makes the PS3 any more appealing to the Blue Ocean.
scottus @ Mar 7th 2007 2:23PM
@ derbeste
yeah, that looks about as much like a mii as resistance looks like contra.
Jake @ Mar 7th 2007 2:20PM
Weird. It is like they are bringing Second Life elements into the mix. It doesn't look like much fun for a gamer, per se, but you never know. Some people will have fun with this.
These features seem like they'd be much more of a hit as additions to the Wii, not the PS3. I definately wonder why this is a priority when the PS3 needs a lot of work elsewhere.
Zutroy @ Mar 9th 2007 9:53PM
I wonder if Sony is going to use microtransactions to fund PS3 home. The program is free to download, but like Second Life, will you have to pay money to buy bigger homes, accessories, colthes, etc.? While the pictures look good, since I find Second Life insufferably boring, I can't imagine Home being a compelling product.
Shannon @ Mar 7th 2007 2:22PM
""I don't like Britney Spears. So I certainly don't go hanging out in her forums/whatever unlike the folks here""
"I would if they had stories about her on the main page of the only game site I can view at work.
But sure....just say us working folk are obsessed if it makes you feel better."
Has nothing to do with working folks or saying something to feel better, the very participation in this thread of anyone - myself included - shows interest in the subject matter.
I'll admit I should have worded above that statement better as it reads out wrong. Britney/forums was only the analogy (and I didn't mean people here literally hang out on her forums or whatever)...I meant that if people really didn't give a crap about something, they wouldn't participate in it. Like the PS3 here, the fact that people are taking the time to rag on ANYTHING in this thread reveals their obsession. Otherwise they would not bother.
Derbeste @ Mar 7th 2007 2:23PM
"I definately wonder why this is a priority when the PS3 needs a lot of work elsewhere."
Distractions are easier than solutions.
JodyAnthony @ Mar 7th 2007 2:26PM
"Hmmmm, with all this talk about ripping stuff off I wonder if people know that Microsoft's Gamerscore system is really just a rip off of Ratchet and Clank's Skill point system."
Don't forget trophies in Star Ocean: Till The End of Time (best RPG on PS2)
Myke @ Mar 7th 2007 2:29PM
"So what you've seen us doing is use some very simple, creative tools that allow you to make these very tactile, highly interactive environments."
11:28 - Phil turns off Elebits and puts the Wii away. "Now on to our company's system..."
Roybertito @ Mar 7th 2007 2:29PM
LittleBigPlanet sounds and looks great.
Holy crap, one more good announcement, a couple more exclusive games, and a price drop, and I may consider getting one a PS3. Kudos, Sony, you're looking good today.
However, I doubt that they will announce enough today to make the PS3 look better than the Xbox 360 did to me after X06.
deaftly @ Mar 7th 2007 2:30PM
so the big ps3 bombshell is basically the sims online integrated into the ps3, wow gaytastic!
T @ Mar 7th 2007 2:34PM
However, I can't imagine many people (if any) buying the console just for this
My sentiments exactly. You don't buy a Wii for the Mii, News, or Forecast Channel. Its why I think that even though its a cool concept, they're putting WAY too much effort into something that's an aside to the actual games.
Because as cool as it would be to invite people to play games...and display all the trophies therein...if there aren't any actual games to play then its going to be a problem.
deaftly @ Mar 7th 2007 2:32PM
dateline : how to catch a predator with the playstation 3
Gamer98 @ Mar 7th 2007 2:33PM
MEGA MEH.
T @ Mar 7th 2007 2:34PM
Whoops on the repost, hit the wrong confirmation link.
Urbanstorm @ Mar 7th 2007 2:37PM
Please oh please name me one company on this earth that does not "copy" off another.
If no one "copy" we would have one cell phone maker , one car maker, one console make,one place to eat food, one style of house, one brand of shoes,one brand of cough syrup etc , etc, F**King etc...
So please fanboys go some where else and bash about sony.This is all great news for people like me that doesnt get caught up in the fanboy hype...
James @ Mar 7th 2007 2:36PM
If they want to grab the Xbox crowd they should have made Playstation Home a shooter.
Then again, the idea of free online makes their heads explode anyway.
Seriously though, I think Sony just jumped to the head of the pack in terms of online on a console (once they iron out a few more bugs, that is).