In speaking with GamePro, designer Warren Spector (Deus Ex
) explains how high graphic expectations can possibly hinder game story lines. "Hardware is not the solution to our story problems [in game development]," said Spector. "In fact, it may be that next-gen hardware is going to make it harder for us to work on story development and character interaction."
Spector believes that next-gen graphics require more attention, thus more time. That's time less spent on stories he says. "People expect a certain level of graphical quality, and reaching that takes time away from story elements." Right. But a focus on anything outside of stories will ultimately hurt plot development.
So even though most would agree that games on the whole have lousy stories
, the question then becomes how important are stories to games? Light on story, heavy on gameplay? Vice versa? How about both? Mmmm. That sounds nice (when applicable, of course).