Fable 2: Man's best friend

Though his calm and and exceedingly eloquent manner might suggest a more languid pace, Peter Molyneux wastes little time when raising expectations -- and he knows it. "I'm going to get into trouble for saying this," says the British game designer before launching into his Fable 2 GDC presentation. "If we don't think it's going to be a landmark game, it's going to be bloody pointless to make it." Several moments later, I find myself thinking about what a horribly cruel man he is.
And that's a good thing. You see, one of Fable 2's key features is, well, a dog. Not some sort of magical beast or a disturbing, anthropomorphic St. Bernard. A tail-wagging, ball-chasing, honest-to-goodness dog. Fable's gesture system makes a return here, with petting and cries of scorn eliciting different reactions from the dog. At one point, Peter's on-screen character screams and waves his hands menacingly at the dog, frightening it into a quivering pile of fur. It seems mean, but the press members in the room chuckle appreciatively. Those monsters.
Of course, any seasoned RPG adventurer has learned to dread the mere inkling of an escort mission or the frustrations inherent in dealing with an AI partner character. You know how it is. They run into walls, fling themselves into bottomless pits and more than often, end up getting you killed. With that in mind, Peter explains that the polygonal pooch has been programmed with two fundamental laws. "It must not piss you off," is the first one.
There are no direct controls for the dog. You're unable to command it to move, to jump or to rip someone's face off. Instead, the dog will always run ahead of you and respond to your actions. To demonstrate, the adventurer slowly strolls into a small and exquisitely rendered town. The crooked and cobbled nature of the nearby houses let you know you're in a fantasy world, and the real-time shadows, saturated bloom lighting and impressive sense of scale let you know you're playing an Xbox 360 game.
Two bandits approach from behind a fountain. One wields a mace, another wields a long-range weapon -- both wield a strong desire to break your body into tiny, unrecognizable pieces. The dog starts growling, and prepares to protect his master. That's the second law. "The dog must care about you." Of course, you can protect yourself too. In Fable 2, you have a gun.
Peter explains that the ideal strategy for defeating these goons would be to take aim at the long-range attacker first. But what of the fellow with the mace rushing up to you while you fire off magical projectiles? The dog will take care of that. By taking note of the weapon you're fighting with and who you're attacking, the dog will do its best to aid you in battle and deter elements you might not be focused on. The attack went well, but our pooch wasn't left unscathed.
The combination of fluid animation and canine whining makes your heart deflate at an alarming rate, letting out a notable "aww" as it falls in on itself. Peter rotates the camera to focus on the dog, slowly limping back to its master. "The dog will follow me across the country, if it has to. It loves you." Peter goes on to explain that the dog would follow you to a bar on the other side of the world, only to claw on the door. If someone lets it in, they'll scold you for treating your pet so poorly.
"But maybe we should put it out of its misery." Upon saying this, Peter Molyneux instantly becomes the most savage and heartless man on the planet. With gun in hand, Peter slowly marches towards the dog. It's harrowing. "So, I'll just use this healing spell now."
Phew.
And it's at this point that I realize that Peter Molyneux had told the truth. One of his elaborate promises had become reality, before the game was even close to being completed. The talk of engaging the player emotionally and making them become truly involved with a virtual world -- we've heard that before. But this time, it was experienced by everyone in the room. Peter gives us a wry smile. "If I can make you care about that dog, if I can do that... then I've got you."
Considering that I was ready to tell the man off for treating that dog so poorly, Peter definitely got me. A companion dog might seem more worthy of dismissive derision than praise at a cursory glance, but the ideas it highlights are much more powerful. Can we be excited about an RPG because of a dog that licks your face and chases chickens about? Absolutely. The game might still fail miserably in other aspects in the coming year, but for now, this is something we can legitimately latch onto.
Of course, cat lovers will be pleased to note that Fable 2 promises interesting lifestyle features to the point where you could be an STD-ridden pregnant woman swinging an axe over her head. That's probably worth another article altogether.











Reader Comments (Page 1 of 1)
comtar @ Mar 8th 2007 5:46PM
I'm gonna name my dog Handbanana...
Tonight.... You.
Agent MOO @ Mar 8th 2007 5:08PM
Didn't Peter Molyneux ice a dude in this week's 24?
Arbuz Chokaro @ Mar 8th 2007 5:17PM
Ok, awesome dog. Now make everything as good as the dog, and you've got yourself a good game. Not just... nintendogs with guns.
DVersion @ Mar 8th 2007 5:22PM
Lame! don't like dogs, don't care about dogs, don't want to be forced to be a companion with the dog, this isn't revolutionary at all. Fable 2 is offically off my most wanted list. You suck, Molyneux.
Arno @ Mar 8th 2007 5:24PM
You know, that actually sounds really awesome. I just wish Peter would stop promising us the world, so that Fable 2 might actually live up to the expectations.
Rubang B @ Mar 8th 2007 5:25PM
Damn, that guy really hates dogs.
DVersion @ Mar 8th 2007 5:35PM
It's not really that I hate dogs but i'm tired of being dissapointed by this guy. He promised a totally revoltionary and unexpected feature and...a dog? That's not new at all! A companion is fine, one that I can customize or even have be optional don't force a dog one me...that sounded wrong.
j.lee @ Mar 8th 2007 5:41PM
@3 - "Lame! don't like dogs, don't care about dogs, don't want to be forced to be a companion with the dog, this isn't revolutionary at all. Fable 2 is offically off my most wanted list. You suck, Molyneux."
Weren't you on an episode of Animal Precinct recently? =P
j.lee @ Mar 8th 2007 5:43PM
Also...interesting that Joystiq is skipping over the other feature that Molyneux mentioned that was covered by the PA guys: The ability to get another character (or get, as it were) pregnant. While not unbelievably revolutionary...it is something different to be sure.
CakeOrDeath @ Mar 8th 2007 5:54PM
Best written piece I have ever read on Joystiq. Was a pleasure to read.
ilgoat @ Mar 8th 2007 6:31PM
This is far from revolutionary. Shinobi had a companion dog like 15 years ago...it sounds like it did pretty much the same thing this dog does. Uselss feature.
Will @ Mar 8th 2007 6:13PM
"Best written piece I have ever read on Joystiq. Was a pleasure to read."
Absolutely agree.
playclever @ Mar 8th 2007 6:16PM
Nice article.
My dog will be called Guybrush, no contest :)
Jake @ Mar 8th 2007 6:27PM
Nice article. To the person that said they hate dogs and hate this feature, you don't have to have a dog. That's the point of Fable. You can go buy a dog, then beat it to death for the fun of it, if you hate them so bad. Or, you can not buy a dog and just beat other people's dogs. You decide.
What other game lets you beat a dog, your wife, and your gay lover all in one afternoon?
commen-cents @ Mar 8th 2007 6:32PM
a gun in fable. god when does the madness stop. i would really like something else to play on my 360 then shooters. im sick of them. this article officially annoys me.
Mythor @ Mar 8th 2007 6:53PM
So, let me get this straight. I have a badly injured dog. And I have a gun.
Does anyone else see this ending badly, or is it just me? :)
It's an interesting idea but honestly I'd rather something other than a dog. A wolf, perhaps? Or some form of cat like a panther?
It'd be nice to have some options in that regard.
Greg the Paladin @ Mar 8th 2007 7:02PM
I am a hardcore Sony fanboy, through and through.
But I admit that I like the idea of the dog.
But knowing Molyneux, halfway through development, he'll decide he wants the dog to be the main character, and that it should have a tank instead of a gun, and then he will decide to cut multiplayer, and then he will decide to not make a game at all, but to come to the house of everyone who bought Fable 1 and personally take a dump on their lawn.
Sorry, had to say it.
The dog is a really neat idea, though! Seriously, I would play that.
ShankShank @ Mar 8th 2007 7:29PM
"to the point where you could be an STD-ridden pregnant woman swinging an axe over her head."
I think this is the best lines ever written on this site, from one of the better written articles.
p3arl @ Mar 8th 2007 9:41PM
@9
ROFL, HANDBANANA!!!!!!!
i agree, wolf, panther.... snake? i think variants of dogs (some could look like wolves) but otherwise it could just end up being hunters from wow.
anyone else know where i can read more or even watch molneyux's presentation, ive been waiting for this speech for months
Serge @ Mar 8th 2007 11:14PM
p3arl.
Gamespot.com has the whole video. HF
Jonah Falcon @ Mar 8th 2007 11:27PM
@12:"My dog will be called Guybrush, no contest :)"
And your cat will be Threepwood?
DVersion @ Mar 9th 2007 12:14AM
@13
Actually, by the looks of it it seems your stuck with the dog as it appears to be vital to the storyline and gameplay. In games allowing freedom , i don't want to get stuck with somthing i couldn't care less about. give me a panda, then we'll talk.
Joe @ Mar 9th 2007 12:51AM
I'm going to call mine Pooch.
"What's that, Pooch? Someone's trying to take off my face with a mace? And little Billy fell down the well?"
BTW, I second those above that said this was some of the best writing they've seen on Joystiq. Bravo.
socrates @ Mar 9th 2007 1:03AM
Heh, Handbanana....
Fable was a huge flop, why would anyone believe that Fable 2 would turn out to be worth a damn? It is gonna take a whole hell of a lot more than dogs and bellyfruit to make me think Molyneaux will be able to make it a worthwhile game.
QS @ Mar 9th 2007 2:20PM
you can chose to ignore the dog. he even mentioned the occasional dog minigame aswell. However he did clearly state that you could chose to ignore your dog and that the game would recognize that and tailor it self to your decision to ignore it. however without a map then you will be with out a guide.
Azerael @ Mar 9th 2007 4:21AM
I don't want a freaking dog. There better be some choice about what kind of animal it is, at least!
bturner @ Mar 9th 2007 7:46AM
Wow... Fable was one of the BEST games for the Xbox. The story was deep and involving, and the character development was great fun. I played through it multiple times as multiple types of people. Fable 2 is second on my most wanted list only behind Halo 3. I think this game will achieve everything Mr. Molyneux set out to do with Fable. And just think, Fable 2 will definitely have DLC that expands the universe.
I for one think the idea of a companion is awesome. Sure you've had dogs in other games, but judging from all the press this has received, this will be the one you actually care about. I think this game will be revolutionary.
And for all those who thinks a gun has no place in Fable 2, you're short sighted and narrow minded. Guns, specifically one know as a "blunderbuss" have been around in RPGs for a long time. AND the time period in Fable is appropriate for crude projectile weaponry. This game will not be another shooter, it's going to THE RPG of the year.
Can't wait...
commen-cents @ Mar 9th 2007 8:24AM
@26 listen i hope your right but you seem a bit delusional. and guns suck. oh and i was hyped to the moon for fable and it was a dissapointment.
DemoNG @ Mar 9th 2007 12:49PM
3. Lame! don't like dogs, don't care about dogs, don't want to be forced to be a companion with the dog, this isn't revolutionary at all. Fable 2 is offically off my most wanted list. You suck, Molyneux.
I'm sure you could just shoot the dog in the ehad, and be rid of it forever.
Farseer @ Mar 9th 2007 10:22AM
I'm sorry, but we can't really call Fable (nor Fable 2, probably) an RPG. Fable is fundamentally an adventure game - sure, there are some RPG elements, but it is an adventure game at heart. If one goes into it with the expectation of an RPG, they will be disappointed. On the other hand, Fable was a great adventure game, and it looks as though Fable 2 will be expanding on that.
Leslie J. Hartley @ Mar 10th 2007 12:29AM
In video games, animals are typically antagonists. Bears and wolves attack in RPG's, guard dogs roam through stealth/action titles, and snakes and scorpions permeate all manner of games from MMO's to, well, Snakes on my cell phone.
I don't belong to PETA, I'm a healthy carnivore and enjoy hunting and fishing (in real life - the games typically suck), and I know that games aren't real. Still, slaying virtual animals is the least enjoyable facet of any fantasy setting.
In Oblivion, I'll avoid animals at all costs. I haven't slain a deer yet! I don't enjoy movies or books in which animals (especially dogs) suffer. If you see me driving and a dog is in the road, you'd better step lively - I'm going to try not to hit that dog!
I don't protest animals suffering in media representations - I just can't take it, personally. If the option exists not to get the dog in Fable 2, I'll appreciate it.
leadbelly @ Mar 9th 2007 7:58PM
@24 "it is gonna take a whole hell of a lot more than dogs and bellyfruit to make me think Molyneaux will be able to make it a worthwhile game."
it sounds to me like the only game you think peter molyneux has made is fable. i haven't played fable personally so i can't really comment about that. however, i have played some peter molyneaux's other games. peter molyneaux has made some great and very innovative games in the past.
haven't you heard of populous, syndicate, magic carpet, dungeon keeper, theme park, black & white?
all of those games had good ratings when they came out. i don't know if fable 2 will be one of them, but it wouldn't surprise me if it ends up being a success either. that's based on his track record.
Kibbles @ Mar 9th 2007 10:45PM
Wow. Now I can't wait to make my own tale of A Boy And His Dog
Blood!
Anonymous @ Mar 10th 2007 11:22AM
Finally a game where I can get a girl pregnant and not immediatly get pushed infront of a train by her! (I'm looking at you, Rapelay)
The dog thing is a decent idea and I'm sure the dogs AI will be good enough to set it apart from previous dog featuring games (like Shinobi), but honestly, I like to go it alone, and I already have 2 pet dogs so.....I'm not jumping out of my chair. What I think Molyneux has done this time around is show off one (maybe two, with the whole pregnancy thing) extra gameplay feature that Grand Theft Auto 4 is going to need to incorporate, less it be "Outdated". What are the chances that Peter will allow a sex mini game to precede the pregnancy? That I would pay double for.
Dee @ Mar 31st 2007 1:13AM
They'll work on that dog until it doesn't annoy anyone. And the whole reason for it was to get rid of the HUD, which never made any sense anyway. My Dog's gonna be ripping the asses off a few bandits while I pistol-whip the new Jack of Blades in the face with a broken musket.
I'm cool with the gun, as long as they don't get rid of the bow. I'll probably be duel-fisting pirate flints anyway.
Sk8r Girl @ Apr 16th 2007 7:03PM
This game should be awesome! When I first heard about the dog I was like that's so stupid. But after watching this demo, it looked really cool. Have a kid sounds pretty cool. You can be a girl or boy too, that rocks. this is defintitly on the top of my wishlist! The dog won't annoy you. If it barks at the enemies to tell you they are there, they won't hear it. And all of you who think it's stupid, your all b****s! Fable 2 rocked, this should be even better. You just wait and see!