Castle Crashers likely due 2008, receiving more content

It seems that Microsoft's decision to expand the size restriction of Xbox Live Arcade games has become a double-edged sword, especially to fans of sword-swinging, skull-crushing adventure, Castle Crashers. After congratulating The Behemoth's Dan Paladin on the team's IGF award win at the Wednesday evening's ceremony, we enquired about the game's release timeframe and were met with less than pleasing information.
Mr. Paladin noted that the XBLA title still had "about a year of development left," thus placing the completed Castle Crashers in 2008 at the earliest. Disappointing news, certainly, but not entirely without one of those consolatory silver linings that people love to point and stare at. When Joystiq asked about the length of the game, Paladin noted that the 100MB boost in the XBLA size limit had allowed The Behemoth to include even more content and features in the game, making it a fuller and more satisfying adventure overall.
Alright, 2008. Come over here please.
See also: Castle Crashers GDC '07 impressions










Reader Comments (Page 1 of 1)
CaptNink @ Mar 9th 2007 11:59AM
2008!? WTF!
I was expecting to have this by next month!
Vidikron @ Mar 9th 2007 12:06PM
*sigh* Dammit, MS. That 50 MB limit was crap in the first place. Hell, the 150 limit is bogus too. If they hadn't tried to ride that limit for so long this might not be happening now.
Intentless @ Mar 9th 2007 12:06PM
This looks pretty cool. Can not wait.
Zertoss @ Mar 9th 2007 12:06PM
More content = good!
Dolla Dolla @ Mar 9th 2007 12:09PM
Ah f*ck!
This and the Zephyr are my biggest purchasing points for the 360. Come on!
Virtua Fanboy @ Mar 9th 2007 12:11PM
If something is over a year away in development, I don't wanna read or even know about it. lol
steve17 @ Mar 9th 2007 12:13PM
@5
yeah. since word of zephyr leaked to the public there has been the *hurry up and wait* thing with the 360. thats what i have been doing. im almost certain the may 1 release will sell shit loads. cause alot of people want one but are waiting for the zephyr. it will be like a second, mini launch.
t3nguman @ Mar 9th 2007 12:14PM
2008?!?!? FUCKING HELL!!!
Bennyishere @ Mar 9th 2007 12:14PM
A 50 MB game now, or a 150 MB game next year?
I'm choosing the latter :)
carg0 @ Mar 9th 2007 12:16PM
Hello 2008
Goodbye desire to purchase Castle Crashers by then
Sidepocket @ Mar 9th 2007 12:42PM
Well, scrach that game off of "List of Games that 360 Fanboys use to Shove into People's Face on Joystiq."
XD
Jon @ Mar 9th 2007 12:29PM
They should just release it now, and then release a part 2 in 2008. Double the profits.
samfish @ Mar 9th 2007 12:30PM
Jeez, 2008? Were the previews everyone saw a few months ago just, like, REALLY early or something?
The game doesn't LOOK very complex...but still, better late (and better) than never.
Although it looks like I won't be picking up a 360 until at least 2008, since this and Banjo 3 are the only reasons I've seen that REALLY interest me in the system.
sheppy @ Mar 9th 2007 12:44PM
To make up for the wait... Microsoft gave me Robotron 2084, Joust, and Contra.... erm, thanks?
Seriously. This game has been hyped for at least 6 months. Why is a flash based brawler getting a Final Fantasy sized dev schedule?
mastafool @ Mar 13th 2007 11:46AM
This game does look awesome. But, What the hell happened to Hoop World????
zero2dash @ Mar 9th 2007 1:14PM
"11. They should just release it now, and then release a part 2 in 2008. Double the profits.
Posted at 12:29PM on Mar 9th 2007 by Jon"
Amen to that. Bring the damn game out already.
If you want to add crap, then do it down the road and release that as a separate download.
By 2008 this will be old news. Get while the gettin's good.
Otter @ Mar 9th 2007 1:23PM
I'm past caring
Raynre @ Mar 9th 2007 1:26PM
Won't have a 360 until 2008 at least, so this works out well for me. =D
Jason @ Mar 9th 2007 1:53PM
The campaign is probably done. We'll be getting stupid multiplayer mini games or something in exchange for waiting.
ill trooper @ Mar 9th 2007 2:10PM
I would never assume that someone else's work is easy, should be done earlier, etc., but 2008? For a downloadable XBLA game? And at the levels of completion we've seen in the preview movies? Did we not see real gameplay or was it fake, Killzone style?
Is the game not very fun as it is? Is it simplistic and boring? Can it be finished too quickly by 4 people, multiplayer? Or is it so amazing that they want to expand it? Either way, this is putting too much expectation on this hopeful contender for 'quick smart arcade fun,' possibly making it the great hope that can't live up to the anticipation.
I guess we'll see... in 2008.
Osiris @ Mar 9th 2007 2:28PM
2008? Wtf, this isn't Halo3 is a 2D SIDESCROLLER.
They need a kick up the arse from microsoft
dxprog @ Mar 9th 2007 2:58PM
That picture kind of reminds me of Four Swords. Sweet :-)
polly @ Mar 9th 2007 2:53PM
I might be bored with Worms by then...might be.
daddycool @ Mar 9th 2007 3:14PM
WHAT? A year from NOW? That's ridiculous. They never should have showed it off in the first place. I thought this would be out in the spring. It's a damn cartoon game, not freaking Final Crysis of War!
BOK @ Mar 9th 2007 3:17PM
Maybe the black lady who was offended got through. BYE
James @ Mar 9th 2007 3:18PM
Well just remember the year of development includes the 8 months it takes for Microsoft to certify it.
bounchfx @ Mar 9th 2007 3:31PM
Why can't they just release it, then add content packs later ? Fuck. They are taking more time on this game than EA has ever taken on one of their games. it will show too
Burnt Meatloaf @ Mar 9th 2007 3:36PM
This is usually the point where a game in development starts to suck. 50MB should be enough for any side-scroller with graphics made with vectors.
They have a game that fulfills its requirements, but then they realize they have to "fill up" the resources they have available, and start to make all kinds of fluff that ruins the experience. Full-blown retro games are what budget retail is for. Online distribution is for the small stuff that's not practical to sell in the store.
Jon is right. Release this game now, release the sequel next year.
FSK405K @ Mar 9th 2007 3:57PM
They're still taking out all the KKK references?
Court @ Mar 9th 2007 4:10PM
Holy shit. I remember playing this game at Comic Con of LAST YEAR. WTF @ another year!
mike @ Mar 9th 2007 5:25PM
I bet $10 tomorrow we see a post on joystiq saying *company clarifies, castle crashers in 2007*
I think people are treating 1 idiots comment as an offical delay or something. Just because theres 1 year of more development that could go into the game, does not mean its going to. There probably just saying they think the game is all that and a pile of monkeys.
Personally, I think the game looks boarderline terrible/average. I dont see what the hype is about? And yes fanboys, I do own a 360, I just care about better games then what this looks to be.
KC @ Mar 9th 2007 7:52PM
2008?
dang. I want this game so badly. I wonder why it's taking so long?
Mr BoomStick XL @ Mar 9th 2007 8:03PM
If this were some Unreal Engine romp I can see a delay into 08' but it's a 2-D slash and bash game!! I REALLY can't wait for this game and I'm really disappointed that we'll get it in 08'!!
KC @ Mar 9th 2007 8:19PM
I dont get why some of you think making a 3d game takes longer than 2d.
Granted, Castle Crashers doesnt look like much, but 2d games can take a hell of a lot longer to produce than 3d stuff.
Its completely situational.
Hopefully this just means CC will feel more complete.
Imadogg99 @ Mar 10th 2007 3:54PM
I hope this size increase doesn't mean a big price increase for CC and future games
RageVI @ Mar 11th 2007 11:08PM
For those of you who think this should be done already because it's a 2D sidescroller. Think.
How many people are making this game? What, four? I'd like to see any of you get three buddies and release a game on a console like the XBox 360. Mentioned games like Halo and UT have giant credit sequences for a reason -- they're made by probably hundreds of people.
They probably had a lot planned before the limit change. This is all as if getting a game published isn't a big enough bite in the ass.