It seems that Microsoft's decision to expand the size restriction
of Xbox Live Arcade games has become a double-edged sword, especially to fans of sword-swinging, skull-crushing adventure, Castle Crashers
. After congratulating The Behemoth's Dan Paladin on the team's IGF award
win at the Wednesday evening's ceremony, we enquired about the game's release timeframe and were met with less than pleasing information.
Mr. Paladin noted that the XBLA title still had "about a year of development left," thus placing the completed Castle Crashers
in 2008 at the earliest. Disappointing news, certainly, but not entirely without one of those consolatory silver linings that people love to point and stare at. When Joystiq asked about the length of the game, Paladin noted that the 100MB boost in the XBLA size limit had allowed The Behemoth to include even more content and features in the game, making it a fuller and more satisfying adventure overall.
Alright, 2008. Come over here please.
See also: Castle Crashers GDC '07 impressions