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Reader Comments (10)

Posted: Mar 9th 2007 5:17PM (Unverified) said

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Looks like there already looking for Mr Heckers replacement ;P

LOL
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Posted: Mar 9th 2007 5:19PM JLM said

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Spectacular. Any word about any of these companies hiring for non-technical writing positions? God knows they need it.
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Posted: Mar 9th 2007 5:37PM Shagittarius said

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I heard EAs recruiting powerhouse is just 2 recruiters duct taped together.
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Posted: Mar 9th 2007 6:03PM SSUK said

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"She didn't specify any school recommendations but said that students should attend one with a high placement rate in the industry."

Wow, well thanks for that important information, oh wait... My brain would have told me that anyway.
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Posted: Mar 9th 2007 6:45PM (Unverified) said

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I heard that EA is just 11 studios duct taped together.
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Posted: Mar 9th 2007 7:07PM Mr Khan said

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(Does a double take)

Did Shaggi just say something that could be interpreted as pro-Nintendo?
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Posted: Mar 9th 2007 9:41PM (Unverified) said

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it seems like the shit studios are always hiring and the good ones, worth working for, arnt. i dream to work at bungie one day(key word is DREAM) but i fear something like that will never happen. at best probably get stuck at a shit like EA or THQ. please god, NOOOO!!!
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Posted: Mar 9th 2007 11:56PM (Unverified) said

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My friend and I have a name for the recruitment area of the GDC: the snake pit.
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Posted: Mar 10th 2007 4:02AM DarthPaul said

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EA shut my last place of work down & have just shut shop on what used to be Renderware after claiming that was why they bought Criterion (& screwing over the competition) Of course it was just for the franchise IP of Burnout & Black.

Boo!

The games industry is a nightmare to work in though, I'm glad I got out of it.
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Posted: Mar 10th 2007 1:13PM (Unverified) said

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"The games industry is a nightmare to work in though, I'm glad I got out of it."

Heh, I hear ya. I currently work at a flight simulator company, have no interest in leaving, do occassional freelance artwork, and work with some buddies to create our own games. This isn't the same game industry that dazzled me as a child. So I'm happy living on the fringe, making the games I consider fun (aka, casual), and working at a job where I do NOT have to worry about what the publisher purchase of the studio means to my paycheck next week.
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