SXSW: Games + Entertainment Brands: Five Top Trends In 2007

This panel brought together Robert Nashak, GM of Yahoo Games, Chris Charla, director of business development for Foundation 9, Charles Merrin from Real Networks, and Brian Ring, the GM of Interactive Content for Scope Seven. The purpose was to discuss the top five trends in 2007 in the realm of gaming and entertainment.
When games meet entertainment brands, it's traditionally meant a game based on a movie that comes out a few weeks (or months) after the film has hit theaters. However, for the past few years games have started to be released concurrently with the films, or even before the movies come out. Hollywood studios now include video game development in the earliest stages of pre-production, and even involve game companies in the writing process.
Games + Entertainment Brands also encompasses traditional board games, like Scrabble and Monopoly, being licensed for video games, and toys like Bratz and Barbie as well. We break down the top five trends that will be hitting games + entertainment brands in 2007 after the jump.
- Games are going to be used to build brands: Although we wouldn't really call this a new trend, it's been going on for awhile, and according to the panel it'll be happening faster and more often. Merrin dropped the biz-omb that, "A game has to be good to drive the brand." We've seen enough copies of the King Kong game in bargain bins to know how true that is. Nashak commented that he worked on the Alias game for Vivendi Universal, and then the show got canceled. Coincidence? Probably not. While that game was semi-lame, the show had really started to move into sucksville by that point.
- The rise of user generated game experiences: Yahoo recently did a promo with Doritos for the SuperBowl where people could use JumpCut (the Yahoo video editing tool) to submit commercials, and they had over 40,000 entries. This will happen more often in this day and age of YouTube and MySpace, but Merrin pointed out that the problem with brands are that the companies don't want them being threatened by what users do online. Using Sony's just announced PlayStation Home as an example, Charla mentioned that Sony has gone to significant lengths to keep users from creating offensive content there. User generated game experiences have been limited to things like level-building tools, and where's all the user-created content that Microsoft promised us with the Xbox 360? Look for this area to open up in 2007 as it gathers momentum.
- The definition of games and gamers widens broadly: the Wii was the big example here ... another platform to release thing on with different types of products. Typically, console gamers have falleni into one of several categories of gamers: Hardcore (have to have all the newest games, and own tons of titles), Mass Market (typically ocwn Halo + two or three other games), and Sports (own multiple copies of the various Maddens, baseball games, etc). Ring pointed out that his company is developing games for everyone from 12 months and up which prompted Nashak to ask, "so is fetal gaming on the way?" It would be funny if it wasn't true (probably).
- Ads + games goes premium: In game advertising will take off. What we've seen so far has been primitive compared to what's coming (oh noes). Advertisers will be getting deep into bed with the game developers and publishers. Yikes. It's advergaming, folks, and it's coming in a big way. They used the Burger King Xbox games as a model for the success of advergaming, given that they sold more than 12 million copies at $4 a pop. Really? We had reports ranging from people getting 'em for free with a combo meal, to buying all three for four bucks. It's unlikely that anyone got rich off these games, but there will be more stuff like this coming down the line. Nashak pointed out that 975 out of 1000 click banners don't work, so advertisers are searching for something new, and they'd really like to latch onto the gamer demographic.
- Licensing becomes less adhoc: We mentioned earlier that there is a trend for licensing to be approached as a separate standalone part of product development. In the coming days this will become a much more organic process, and will eventually shape the way products are currently developed. We mentioned Hollywood bringing in game developers early in the production process, which is a small step in this direct. Merrin pointed out that eventually the race for every new brand to be licensed will create brand wars, which will lead to a fragmentation of brands. Companies are looking to keep that from happening and are slowly embracing game development as part of the process of creating a licensed brand.
Best quote of the panel, "Due to all of the licensing and game development going on, this is currently the best time ever to be an independent game developer."










Reader Comments (Page 1 of 1)
miles foreman @ Mar 12th 2007 5:29PM
What game is that in the article picture?
miles foreman @ Mar 12th 2007 5:31PM
Oh, and for the Joystiq editors currently in Austin:
Check out Barfly's on Airport Blvd. and 51st. It's away from the crappy downtown scene, cheap drinks, good jukebox.
Todd @ Mar 12th 2007 5:54PM
Heh. I think the new Harry Potter game, based on the movie, is slated to be released even before the movie.
I really liked how "Enter the Matrix" was timed to coincide with the movie to add depth and continuity. That was great.
Todd @ Mar 12th 2007 5:55PM
@Shear
You are not the first post. You have been denied. Idiot.
Sean DL @ Mar 12th 2007 6:01PM
Miles,
That game is a new touchscreen table that was introduced at CES 2007. The company that made it want to put them in Entertanment palces, like a bar to replace those game machines that are there now.
It has alot of potentail...Think of Paper and Pen games with user created maps that aren't just pen scribbles...
Kevin @ Mar 12th 2007 6:43PM
@ Shear - It's obviously spam, but I'm leaving it here so you can be ridiculed. :D
umm....hello??? @ Mar 12th 2007 7:05PM
@6
cool. I was wondering too, but that'd be neat for board games too, not having to get out all the pieces (think Starbucks with checkers/chess or something more elaborate like Cattan).
On topic:
didn't realize I was a hybrid of hardcore/massmarket...have all the systems (PSWii60...going back down the line to the Atari2600/Commodore64), but mainly only for the most noteworthy games that are worth the replay value (either on or offline)...and with rentals being cheaper (blockbuster online, but use the 2 free rentals per month on games in-store--and thank you for no more late fees/need an extra day or two policy!!) and games being shorter/easier, its a lot easier on your wallet.
am discouraged to see all the ad+games, mainly because the advertiser gets repeat product placement (think Coke and AmericanIdol), the publisher/developer get more $$$ upfront, yet our game prices will (almost definitely) stay the same or go up. and somehow SONY manages to produce BluRay disc games for the same price as a DVD (360) game (I don't list Wii because their games are $50). For only $30 you can get HD-DVD or BluRay (and so-called "bargain" dvds are 4 for $15 when on sale at circuitcity/bestbuy). So what benefit are we really getting other than padding publisher/developer wallets? I don't mind paying $60 for a AAA title game (Halo3, Okami, Zelda), but there's a lot of crap out there (that people are buying!! must be the 8yr olds crying for Harry Potter that parents HAVE to get that does it) and as mentioned earlier I rent alot more than I used to....but PLEASE REMEMBER that YOUR DOLLARS ARE YOUR TOOL FOR VOTING, and IF YOU KEEP BUYING GAMES FOR $60, they WILL push for $70 games and higher until they reach a limit where nobody will pay for them...and you think getting shot over a silly PS3 is going to be a problem?? Wait until Halo7 comes out for $125 (standard edition)....
/end rant
@4
EnterTheMatrix is probably the ONLY game license that has added value to a brand/license, for decent gameplay and good story. The only other game brand/license that was superior was GoldenEye for the N64, for storyline and superb gameplay (and at the time, superb graphics). all other licenses/brands/games that have been from a movie have been complete crap (I'll leave room for exceptions on par with KingKong, but that game other than being a launch title for the 360 and in HighDef was very average, IMO).
kittenlicker @ Mar 12th 2007 11:24PM
Its the Philips touch screen board game.
http://www.research.philips.com/newscenter/archive/2006/060104-entertaible.html