Lord of the Rings Online team confident entering MMO market

Lord of the Rings Online: Shadows of Angmar has the unpleasant honor of entering into the MMO market where the shadow of World of Warcraft looms over all. From what we've seen and heard, the Turbine developed game is the first real contender to enter the market in a long time. It may not usher an immediate deathblow to WoW, but the fellowship of the ring has a long journey and they're ready to battle.
Joystiq spent some time at Turbine meeting with the team behind LotRO. One of the key things that stood out was the polish of the product and the fact that those we spoke to weren't being deceitful in their presentation of the game -- a rare occurrence to say the least. The team knows they've got something good on their hands.

Lead Designer Nikolaus Davidson says the team wasn't being naive on this project. They know they aren't entering a fresh market where the last big game is forgotten. MMOs live a long time and there is a dominating force in the genre. Turbine had to develop LotRO to enter and compete with the two-year-old World of Warcraft. Offering gamers something different, yet accessible, and having some innovations not seen in WoW.

Although Turbine's last game, Dungeons & Dragons Online, did not involve the same development team, that game does hang over the company. Davidson says the LotRO team learned plenty of lessons from DDO and that they are completely different games. He also notes that DDO is entirely different now than when it launched and that speaks to Turbines ability to take feedback and implement new content effectively. He says they will be just as effective in fixing any LotRO issues. When asked how he would react to someone saying that Turbine made DDO and that game was awful, so LotRO will also be awful, Davidson responds, "In DDO we made a game around rules, with Lord of the Rings we made rules around a game."

We'll continue to follow the development of LotRO. Along with Warhammer Online: Age of Reckoning by EA Mythic this fall, it look like there might finally be some competition in the MMO market.











Reader Comments (Page 1 of 2)
abs @ Mar 18th 2007 3:22PM
The game looks cool, may check it out when it comes out.
Craig @ Mar 18th 2007 2:55PM
My thoughts have been mixed on this game from playing the beta. However, I will be giving it a try on release. It will probably be the only MMO I will be playing.
Ralod @ Mar 18th 2007 3:05PM
I think thats going to be the problem with this game. People who are not currently playing a MMO may try it out. But the game is not diffrent enough from current fair to drag me away from my current game of choice.
I think it will do okay, and it very well may be a fun game. But it is not one that is going to pull a lot of people from wow.
I think the first real contender will be Warhammer.
Jason @ Mar 18th 2007 3:07PM
Hope it's a better MMO than Vanguard turned out to be :/ I'm sick of WoW but this may be the first MMO since WoW to really be good.
Rod Oracheski @ Mar 18th 2007 3:39PM
As someone who's played Turbine's other MMO offerings, I don't hold much hope for LOTRO. They have great ideas, but poor implementation and a terrible track record of protecting the game from cheating, hacking and macroing.
hvnlysoldr @ Mar 18th 2007 3:40PM
Looks interesting. Some questions are: Can we create or find rings of power and turn ourselves invisible? Can ring bearers see other people when they're invisible? Are there dragons? Smaug? Balrogs? Entwives? Barrow wights? What of the eagles? If they're not in the first version can they be added later? Will Balrogs have wings? Can we find Sting and Glamdring(sp)? Will the hard rocked trolls from The Hobbit be there?
Alex @ Mar 18th 2007 11:20PM
From what I played in the stress test, this game will be able to pull in MMO fans who are tired of WoW, but there's really no reason for a more casual MMO player to choose LotRO over WoW, unless they're into LotR (Personally, I found my interest in LotR to be detrimental to my enjoyment of LotRO; something about seeing 20 hobbits running around picking fights with bandits sort of annoyed me.)
I feel like it has potential, but so far, has been ultimately lacking in its execution. (Granted this WAS the stress test beta, but I can't imagine a great deal of it changing before release)
Brian @ Mar 18th 2007 4:47PM
ive gotta speak out here agasnt Rob, Turbines batting 1 outa 3 right now (D&D and AC2 were both dissapointments). But there Orignal game (Asherons call) was great, better map then WoW, and a better trade system.
denney @ Mar 18th 2007 4:02PM
It just looks the same as wow. whats the point.
Joni @ Mar 18th 2007 4:07PM
Well, they have some interesting features and the limited edition lifespan subscription might lure a lot of LotR fans into the game. I attented their Benelux premiere of the game, and I found it very interesting. Too bad I can't run the game, otherwise I'd be playing a lot.
sporge @ Mar 18th 2007 4:15PM
Well I got to try out the game in the stress test, and I think it will be a very well done game. For one thing it is breathtakingly beautiful. It is very much like many other MMOs out there but if you like LOTR this one should have a special place for you. I think i will enjoy many hours playing it... now if only I could get the character I was using back :p
Jono Stars @ Mar 18th 2007 4:46PM
played the beta for this...it was meh
Kyoji @ Mar 18th 2007 4:55PM
WoW thrashes this game to pieces. The game just feels sluggish. It doesn't run with the same snap WoW does and theres just WAY too much shiny. It's like its trying to be WoW and Guild Wars at the same time. It's not very interesting either, the character models, quests, skills, locations all feel very un-inspired. An underwhelming experience overall.
Zirbs @ Mar 18th 2007 5:09PM
Yes, Asheron's Call (1) was a fantastic 1st gen MMORPG because it allowed for an amazing amount of customization, and there are still monthly content updates that have continued for many years. The world itself was so appealing because the players developed a sense of ownership and a personal connection to it. The PVP server truly had a sense of community, as different monarchies would literally battle for control of crucial areas, even without any game-mechanics to foster it. They excelled in giving the players freedom to make the world their own, which was why it had more longevity than any MMO of its time. More recent games like WoW are certainly more polished, better balanced, and graphically superior now, but I really do hope that Turbine really learns from its own history and puts out a great game again. I'm rooting for them, because I know what they're capable of accomplishing.
Huricos @ Mar 18th 2007 5:15PM
"Will the hard rocked trolls from The Hobbit be there?"
When you roll a Dwarf you'll encounter a troll during the introduction quests. Gandalf will aid you by creating a beam of light within the cavern and turn the troll to stone.
Chris @ Mar 19th 2007 7:13AM
Well as I am currently beta testing this game at the moment (thanks to CVG), I have to say that when you first start the game, it just seems like another RPG, but once you start doing missions, exploring the map (which by the way I have only been playing for between 15/20 hours and hardly explored at all) and starting a fellowship, the game just becomes more an addiction than a hobby, but I do manage to detach myself from it!
The only problem right now is the lag the game undergoes when entering large cities as everything in the outdoors are streamed while playing, but indoors have their own loading screens, overall though, its a great game!
Splinter @ Mar 18th 2007 6:16PM
If Nintendo would hurry up and make Zelda MMO, or Pokemon MMO, then we might see the end of WoW.
Till then...
kmo @ Mar 18th 2007 6:19PM
I played the beta for this and it disappointed me, i had high hopes but it just isnt that good, the camera system is completly screwed, it needs to be fixed like WoW, and the combat is just to slow and boring, and the interface is waaaaaaaaaaaaaay to cluttered and needs streamlining.
Dustin @ Mar 18th 2007 7:02PM
I am a beta tester and see nothing about this game worth switching for. The combat is stale and unimaginative. The graphics use way way too much bloom effect. The story line is ok but nothing special. This would be a great free mmo. The quests are the standard get this bring it back that you see in every other mmo. Why can't quests be more imaginative? I think ffxi has some of the better quests in the genre.
Anonymous @ Mar 18th 2007 6:33PM
I played from the first closed beta till the recent stress test, and I've got to tell you that this game sucks, very, very hard. Basically it's got the same dynamic as other MMO's (You fight monsters, you party up, etc) The only problem is that there is no map, so you are told "Go north to *Insert name of place*" and then you go north...and further north...and further north, until an hour has passed and you still can't find the place you were looking for. The enemies are lame and have ruddy AI (You can trap most things behind a rock or around a corner and then shoot them from above). The graphics are alright, but nothing to write home about. The servers (and this is what will kill the game) weren't able to handle the stress from the stress test, and lagged if so much as one other person or monster came into an area close to you. Towns were absolutely unplayable because of the lag. Further than that, there are very few offensive spells and it's more about swinging a sword/axe etc, or shooting a bow than casting a spell (which is lame, Gandalf and Saruman were capable of offensive spells >
twobells @ Mar 19th 2007 10:26AM
LOTRO is superb.
Its been a long while since any MMO lifted my spirits but this game truly IS the lotro universe.
From the smallest trinket to the largest natural wonder LOTRO stands out.
tb
Brett @ Mar 18th 2007 6:42PM
#17 If you spent the time to learn the LOTR lore you would know that the magic in Middle-Earth is limited to a very few. Especially, around the time that The Hobbit and LOTR takes place.
Most though, I fear would be like you and know only what they see.
However, I have not played this game, I am somewhat interesting and looking for more input from other gamers out there. Is this just a bad WoW clone or does it have some depth to it? The music system sounds like it's an EXCELLENT idea, especially for a LOTR game, again you'd probably have to read to find out why though.
Biggie @ Mar 18th 2007 7:18PM
I'm waiting for 40K I really hope it is good. Until then GW will tied me over.
Rod Oracheski @ Mar 18th 2007 7:30PM
I agree that Asheron's Call started out strong, but things like the magic system weren't well done. As soon as things like SplitPea appeared, magic was reduced from this crazy 'exploratory' system to just plugging in the right tapers.
And Turbine's outright refusal to do anything about combat macroing and experience chains until it was far, far too late is another strike against them from AC. I quit when I saw more bots than regular players in a day of playing. It didn't help that they also scaled the content to match the grossly inflated character levels, marginalizing the normal player to increasingly limited areas.
Turbine's refusal to nerf anything (well, anything but PPGSA) led to the worst thing - a playerbase with the firepower of an aircraft carrier and the armor of a nuke shelter.
Asheron's Call sparked the motto "exploit early, exploit often" because of their refusal to punish cheaters. I can't see wasting time on another game they'll let go to shit.
denney @ Mar 18th 2007 7:48PM
OK zelda MMO would not work. but pokemon would and that would rule.
Anonymous @ Mar 18th 2007 7:55PM
@brett
I know enough about the "lore" (wow you must be fat and single) to know that atleast some characters are capable of offensive magic. To not include that in the game is a major let down. If you are a big enough nerd to consider a lack of any originality to the combat system as "Lore accurate" then fine, maybe some nerds are complacent with swinging a sword at anything and everything that comes within striking distance, but most of us are absolutely not.
The people paying for LOTR:Online are the same people that are playing D&D in their mom's basement at the age of 40.
JJ @ Mar 18th 2007 8:05PM
Anon how is he a "nerd" (Well other than the fact that calling someone a nerd on a video game blog seems like the pot calling the kettle black...) for knowing a pretty well established fact about the lore of the gameworld at that point in time?
I was always under the assumption that it was going to be a spell casting lite game, seeing as how its set in the war of the ring time frame. You certainly didnt see every dick and jane running around casting spells.
Different? yes, Annoying? Maybe to some, but if thats the route they wanna take by remaining faithful to the story... how are you going to hate on them for that? Its like WoW not having orcs or something or Halo without master chief.
its a part of the story, live with it.
JJ @ Mar 18th 2007 8:09PM
Also Anon that lag from players during the stress test usually gets fixed... after all... it wouldnt be a "Stress" test if it didn't stress the servers now would it be?
They try to pack the servers until they crash and then work from there, they have to know how much stress the servers can endure before they crash and they will tweak from that point.
Stress tests are entirely different beasts then closed betas where you have more control and can fine tune things.
Trust me i've tested many many MMOs and have played even more. Most of the lag problems from stress tests get fixed pretty quickly.
LaughingTarget @ Mar 18th 2007 8:56PM
Having simply read the book once would inform even the more casual reader with the worst of memories that magic was never a flasy thing in the Middle-Earth universe. A primary feature when a Middle-Earth Online game was promoted that there would be absolutely no flashy magics. Tolkien always saw magic as a subtle thing and the most powerful of mages could conjure up minor changes to physical reality (the horses from the flood for example). Even the most ancient and powerful of magics were severely limited. Sauron, with all his power, was unable to see anything outside Mordor (or even create a corporeal form to move around in) save for whoever put the ring on, and even then it was limited since Sauron wasn't able to find Gollum in a cave.
Magic in Middle Earth, as clearly stated in the actual books (again, anyone who read it once through should have picked up on it, and since it was required reading in my high school, it isn't some "nerd" activity), did not create fireballs that flew across the landscape, call down lightning, nor did it heal grievous wounds as if the injury never happened in the first place.
Middle Earth has many interesting magical beings, just not much in the way of pretty effects.
Now, on the discussion of the actual MMO. There simply wasn't much there that screamed "get me, get me". The promoted instancing isn't exactly new as WoW has instances all over the place.
Defenestrator2.0 @ Mar 19th 2007 9:50AM
...Those people look like their clothes/armor is plastered on. Perhaps it is?
Sam P. @ Mar 18th 2007 9:50PM
LOTRO doesn't really do anything new. I've been playing the current beta for over a month now and, while I do enjoy myself while playing, feel that the game sticks to the old formula. The only selling points for it that I see is the familiar setting and the visuals. As I said, it doesn't really revolutionize the system.
Itekei @ Mar 19th 2007 2:07AM
To make it short and sweet: LOTRO won't have much of a chance. While graphics are nice here and there they're quite dull and uninspired most of the time. The environment is as sterile as in DDO, there's hardly any interaction. The worst part is the whole interface, how can anyone do something like this post-WOW? LOTRO may survive due to its themed contend. It doesn't stand up against the supremacy of WOW though. Sadly to say...
JJ @ Mar 19th 2007 9:42AM
But by the same token guys just cuz its an MMO doesnt automatically mean it has to overtake WoW to be successful OR popular.
To say that with the hundreds of thousands (shoot millions) of MMO p layers out there is like saying a FPS or action game cant be good if its not better than halo or Gears.
Not everything has to go for the low range ease of play, easy mode that WoW gives. Of course that definition of WoW is purly my opinion as i found the game severely lacking in terms of depth, but at the same time i will not argue against its success, but like the sims, you dont get a game to be THAT popular because its difficult. thats all i'm saying.
t_m @ Mar 19th 2007 7:14AM
It'll atract the LOTR fans.. of which there are many.
However i'm gettng sick of every MMORPG being basically the same game.. even the ones that innovtive have just one innovative feature that they trumpet around. Everyone who wants to play MMORPGs as they are is already playing WOW.. so why would they switch?
I'd predict it doing a SWG and being really popular with casual fans at the start, then dropping off fast.
Cummon devs.. start from scratch and make an innovative MMO (maybe not even a RPG? Shock horror!)
PS/ They should go for the korean business model.. make the game free.. but allow people to pay (real money) to buy items, etc..
This nullifies a lot of the reason to cheat and have bots, and it makes it more accessible to the casual players they need to fight WoW.
PPS/ Its been a very long time since i read the books, but i only remember ONE offensive spell inthe whole novel. And I think that there are only 5 magicians in the whole universe.. maybe..
generica. @ Mar 19th 2007 9:35AM
I've been playing the beta for a while, I really like it. I have since cancelled my wow account, but it was more of a coincidence with me getting real bored with it. I think tihs game will do just fine considering it's competition.
Defenestrator2.0 @ Mar 19th 2007 9:52AM
And bad grammer have I?
KevMa @ Mar 19th 2007 9:59AM
I am a really casual MMORPG player due to work, and life, and this game has really come through. What I mean is that there is just so much to to in the game so far to keep me busy, even if it is for 20 minutes.
It may be the Lord of the Rings story that makes this game even better, but so far it's a cool game. Get in on the Beta if you can, I have been playing for about a month now.
Tyler @ Mar 19th 2007 12:52PM
I got some time in the beta a couple weeks ago, and like a lot of people I came away with mixed feelings. On one hand, I think it's making a fantastic LotR game, but I don't know if they are making a fantastic MMO, at least one that will be able to compete with WoW, and the upcoming Warhammer and Conan franchises. We shall see.
Tyler @ Mar 19th 2007 12:53PM
I got some time in the beta a couple weeks ago, and like a lot of people I came away with mixed feelings. On one hand, I think it's making a fantastic LotR game, but I don't know if they are making a fantastic MMO, at least one that will be able to compete with WoW, and the upcoming Warhammer and Conan franchises. We shall see.
GC @ Mar 22nd 2007 12:06PM
I played during the Stress Test and got into the closed beta. I have a feeling that a lot of people who put this game down haven't played beyond level 10. Once you get to that level, the quests become extremely immersive, and are just plain fun to do. You start seeing less "Kill 10 boars" or "Collect 5 berries from the bushes", and begin to see more actual story driven action quests.
The game is beautiful to look at. I don't know who said that the scenery was unimaginative and sterile, but if you've ever read The Lord of the Rings, just walking through the Shire or entering into the Old Forest will send tingles down your spine.
I don't understand what the issue is forcing the game to compete with WoW. If you like WoW, all the power to you. Hell, I used to play WoW. You don't have to pick one game over there other.
The game's a lot of fun. Give it a try during the Open Beta, starting April 6th.
Soboky @ Mar 22nd 2007 12:46PM
I was a total WoW addict when I first heard of LoTRo and though "Hehe, another poor MMO trying to reach up to WoW..". After I have seen videos, screen, read about it, it's engine, it's gameplay, the next day I imediately sold my WoW account and pre-ordered beta.. In my opinion this game is gona hit big, it will be the best game out there.. those that still stay and play WoW don't recognize a very good game when they see one.. Good Job Turbine !
Akronim @ Mar 22nd 2007 6:10PM
LotRO.. nicely progressing.
It amuses me reading such strong opinions... all of which are, of course "true" ...but then, everyone has one (like "what tastes good"). I play the beta still and the game is continually being refined and tightened up for the release.
I point out that ALL games have the same certain content (such as fighting, for example)... thus in some respects all games are alike. What makes them different is how the same things are done to make doing it fresh again. People talk like they have too high of expectations... what do you expect from this or any game? There will probably always be killing or being killed, questing or problem solving, and some kind of real or synthetic economy, and in the end, the only thing is the graphics, music, and story line that will make it unique (the "how it's done").
Some people like to kill and level fast; some people like to take there time (if there is content)... there are so many different kinds of game players, and with them, their expectations of what a good game is.
Voltaro @ Mar 22nd 2007 5:49PM
This game is going to be good, thats my statement. Why is it going to be good and compete with WoW? Well its the way the games set up, and designed. Unlike WoW, this game isnt childishly cartoony. Each figure, every NPC is realistic and manages to have better graphics then FF11 Online. Small details in the game make it more intense then wow and more skill based instead of "Hurry rez the Tank and put Mongoose Potion on the Elf" and dumb stuff like that, that you get from WoW. The game has layered instences which change the world instead of the same old boring stuff. The down side is no PVP of different sides such as Good and Evil, but they do dish out Monster Battle which is great, seeing as how it helps your main character either way. The quests are not the same old boring "Collect this" and "Find this person" it involves more. The Title system and giving different attributes is somthing new, it may not look like much but it might be a boost to blow WoW out of the water and steal some players.
Over all this MMO is going to compete with WoW, and with the MMO market growing more games are going to come out and then will see what happens. The only thing im worried about this game is a future MMO First Person Shooter called Huxley. I think that game will bring alot of competition to WoW and LoTr seeing as how Counter Strike and First Persons are popular and this MMO involves only UR style and guns.
bunkin @ Mar 22nd 2007 4:21PM
I love this game and i find there is two major problems with the majority of the reviews here. First alot of what people are saying is obviously based on first impression and very little time played. I am comming from eq2 and a bit of wow and vanguard. This game on the surface doesnt seem overly different. It really isnt. But it has alot of things that are going for it that others dont. Instances are a whole lot better in this game. You dont jsut run in, kill random mobs till you hit a named. They actually feel like a story. The layout of the overland zones are very well done. It really feels like a large world. You wont find large clusters of random mobs put there just to grind on. There is also a bunch of little things that make sitting around waiting for the rest of your group to arive alot more pleasent. All and all its nothing ground breaking. But it defiantly has a fun factor that other games are lacking. From what i have seen its not ment for the hardcore player(but niether is wow or eq2 really). Second alot of you are currently enjoying your current mmo's. LOTRO wont steal players those away. But both wow and eq2 are getting more and more players who are running out of things to do and just getting bored. This is an awsome place to go from there. It still has little bugs and things that need to be fined tuned. But its still in beta and comparing it to eq2 when it first came out this game blows it out of the water.
Germayneo @ Mar 22nd 2007 9:23PM
I think that the main problem with all these people who say, "This game will be like every other game" and "This game will be nothing new," is that they play games way too much and have grown bored with them and no matter what they play it wont satisfy them because their standards are way too high.
And even if some company comes out with a totally original game those diehard, nothing-else-to-do computer nerds will play it all day and all night until they are looking for something new and bashing the game they just played on a forum the next day.
I personally will enjoy myself when i play the game because I am not a person that plays the game all the time so the times i do play the experience will be great.
Greqo @ Mar 22nd 2007 11:04PM
#17 is talking from a ignorance....LOL
I have been involved in the closed beta and will admit at first there was a lag issue. For the most part that issue has been fixed but just like ANY mmo server based game, servers can not be fine tuned until after world wide launch. He misses the point of stress testing. It is to make sure the server it self is "stable" and not subject to crashing while player clients are connected to it.
I would suggest that the author of the #17 post get a better system video card with more RAM. His lag issue is probably due to an out dated game system rather then server issues.
I would have to agree with the author of post #18. This game is deep in LOTR tradition and the game content has stayed with the story. You would only know that if you were a LOTR fan.
Personally, I have played WoW. I can tell you with my experience in the LOTRO beta and my experience with WoW that I like what I see in LOTRO a lot more then what I witnessed in WoW. Plus...because I have kept up with the Developer's Corner (forums) on LOTR's web site I can see the limitless potential this game will have upon release April 24th.
Having played several mmo's in the past I know how easy it is to submerge yourself in gameplay, loosing track of time. I also encountered enough people while in game play that make these game experiances their entire life. These are usually the ones you will find bashing new games that haven't been released yet because they see it as a threat to their current game's social circle if friends of theirs end up leaving to go to a new game.
It is funny....most of the negative comments in this thread are coming from people who have not taken part in the beta. And for the ones that have claimed to take part in the beta and "think the game sucks" sure keep quite in the forums for this game as well as in game itself. Everyone I have met while playing the beta seems to enjoy playing this game and most look forward to it's release. ANd that is from a BETA community of around 300,000 people.
My prediction....this game will succeed. It already has a fan base jsut by the developers using and staying true to the LOTR story line and content. My advice is to try the game out for yourself. Those that have negative things to say about the game have obviously not played it or don't have an understanding of the lore behind Lord of the Rings.
Greqo @ Mar 23rd 2007 10:53AM
One other clarification on #17's comments.
He stated that you can traps mobs behind rocks and stuff and shoot from above. If he is indicating that you can attack the monster/enemy but the enemy can't get to you if he really has played beta he would have gotten a little pop up window in game telling him that he would not get eperiance points for the kill if the creature couldn't get to him in battle.
Second....he stated there was no map...this is why I really question weather he actually played the beta or not. Maybe he was jsut unfamilur to the controls (not rocket science) but there are very detailed maps that continue to unfold as you travel adding more to your map.
Anyway... You guys try the game out for yourselves. You will either like it or not. As for me, I have enjoyed the beta and both me and my wife have each pre-ordered the game so as to have to accounts we can play together at the same time. What I ahve seen in the beta program tells me it wasn't a waist of money and what I read in the Developer's Forums tells me we have a lot more to look forward to above what we already enjoy in beta.
LAter everyone
FoxFire @ Mar 23rd 2007 1:18PM
This game rocks! I haven't even gotten all that far as I got into the beta late, but I am already VERY impressed.
As many have noted, the visuals are stunning and I would say VERY immersive. As I walk around the environments in the game, I really feel as though I am in a real, living world. The fantasy world of WoW is nice if that's what you are in the mood for, but the realism of LoTRo really appeals to me. Unlike WoW, it's not goofy feeling at all. I especially like the NPC activity you see. There are many NPCs that are doing all sorts of things (even if just planted in one location), that you would expect to see in such a world. This is something you don't really see much of in games like WoW.
And it's not only the visuals but the environmental sounds that accompany them. It is all VERY well put together, right down to the occasional leaves that fall from a stand of trees you may be walking under, and the different foot fall sounds as you travel over varying terrain.
The background music is beautifully done as well. It just seems very appropriate to its locales and the game theme in general. It fits in very well with the type of music you'd expect to hear in Middle-earth.
Also the unique concepts that they bring into the game, like deeds and traits, and the morale and dread system are all very unique (to me) and really go well with keeping with lore and keeping with the idea behind what Middle-earth is and who the people that live there are. The dread effect literally sent chills down my spine. (e.g. When early on, in the human starting instance you see a black rider).
The quests are engaging and very well thought out and put together. There is a real story and purpose behind the things you are asked to do, and they are wonderfully written. I love it! Bonus: You get a quest history! I've always hated in WoW how there has been no quest history, so 3 months later as you are on the 8th leg of a quest you can't remember exactly why you started out on the quest to begin with (or it's vague and you'd like to refresh your memory).
The controls and interface are clean and easy to navigate (something I loved in WoW, and glad to see they emulated).
The fact that Turbine has also indicated that content updates will be frequent and regular (as they are known for), has helped to convince me that I will take advantage of their lifetime 'founder' subscription option for Pre-Order customers. I may play other MMG's over the years, but this one I intend on playing indefinately (plus it helps that I'm a huge Tolkien fan :-)
There are many other great points to make about this game, but I'll leave that to others to tell or YOU to find out for yourself.
Zalbocca @ Mar 23rd 2007 8:28PM
I beta tested this game back in August in Alpha 2 and it didnt appeal to me very much and I uninstalled it...
But... I reinstalled and got into the beta a few days ago, and this game has changed si much. it is spectacular!! I am a former SWG player (made to almost 4 years) and after playign a game that has been r@ped so much like SWG has, LotrO was such a great "pick me up". I have preordered the game and cannot wait to get started on live with my friends!
Jacob @ Mar 23rd 2007 9:26PM
i am in closed beta. this game is great. and everyone knows how beta is far different than release. well, i would be content with it if it came out now and i had to play this version. i would be far more than content, i would be having a world of fun. DEATH TO WoW