Schools test edugaming in classroom
We've spoken ad infinitum on educational gaming, exercise gaming and serious games. It's an important cause and one that can prove mutually beneificial. (For the educators, a new way to teach and motivate children; for the game makers, a feeling of civic duty and another source of income.)
Reuters has a rather lengthy piece (with an eye-catching headline) about current efforts to incorporate the interactivity of video games with schooling. Games requiring team effort are presented (Indiana University associate professor Sasha Barab's Quest Atlantis, pictured), as are proponents of using game-related technologies in grades six through 12. The latter, Katie Salen, is speaking at a Living Game Worlds symposium later this month.
The article tackles the other side of the issue, that games have been linked (and just as often unlinked) to attention deficit disorder and aggressive behavior. Everything good comes with some consequence. We feel that aspects of the video game technology can outweigh consequences when incorporated with the bad. That, and we're hoping to rekindle our love with a new generation of Math Blasters and Mario Teaches Typing.
Reuters has a rather lengthy piece (with an eye-catching headline) about current efforts to incorporate the interactivity of video games with schooling. Games requiring team effort are presented (Indiana University associate professor Sasha Barab's Quest Atlantis, pictured), as are proponents of using game-related technologies in grades six through 12. The latter, Katie Salen, is speaking at a Living Game Worlds symposium later this month.
The article tackles the other side of the issue, that games have been linked (and just as often unlinked) to attention deficit disorder and aggressive behavior. Everything good comes with some consequence. We feel that aspects of the video game technology can outweigh consequences when incorporated with the bad. That, and we're hoping to rekindle our love with a new generation of Math Blasters and Mario Teaches Typing.





















(Page 1) Reader Comments
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It's like how educators no longer use the word "fail" or mark with red x's. These kids are ill prepared to emotionally deal with the failure and disappointment that await them in real life.
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Also, Evan, I'm not maladjusted, just FYI.
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Secondly, Evan, I couldn't imagine games replacing text books and chalkboards any time soon. I'm not sure why, if the game succeeds in teaching a kid what it's supposed to, how employers (years and years down the road in these kids' lives, btw) will care, especially if it becomes the norm in education. You might find that employers will seek out people with such backgrounds if it proves to be an effective way of learning.
Finally, Evan, I won't go into the long background of why red X'es and "fail" aren't as common as they once were (I used to be skeptical myself), but it's just one way of avoiding the negative associations that lots of kids have with school and failure. It's kind of a "grand scheme of things" to try to have kids hate school less and feel better than themselves. Is it codling them? Maybe a little, but I think that if it helps keep a kid interested just a little bit more and makes him willing to speak up in class, he'll learn more in the long run and it'll be worth it.
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http://www.edheads.org
Fun stuff! Check 'em out.
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http://www.edheads.org
Edheads has gotten a lot of attention from educators and national media. I don't know if I'd call them games, per se- there's not much risk of failure, but they certainly use game techniques. Heck, we beat Trauma Center to the virtual surgery scene.
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