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Reader Comments (18)

Posted: Mar 22nd 2007 7:31PM WhatIsThatThing said

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Now I want to play Partner's in Time again. So I think I will. Good, short game.

Posted: Mar 22nd 2007 8:16PM (Unverified) said

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I recently beat Superstar Saga, but I forgot to pick up Partners in Time. Thanks for reminding me.


Of the other 4 games on the list:

I have and completed Mario Kart DS.
I borrowed and completed Advance Wars DS.
I have and HAVEN'T OPENED Castlevania: DoS.
I have and completed New SMB.

Posted: Mar 22nd 2007 9:12PM Nushio said

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Haha, I decided to restart Partners in Time last night.
I just remembered why I loved it so much, its a hilarious and addictive game.

Posted: Mar 22nd 2007 9:30PM (Unverified) said

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Hopefully developers see this and realize that they shouldn't use the touch screen in their game if it doesn't fit. A good game is a good game.

Posted: Mar 22nd 2007 10:24PM (Unverified) said

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I disagree with several of your choices here.

Mario Kart: While the second screen in Mario Kart at first seems useless and entirely a "we had to do SOMETHING with it" type of move, I have to say that that second screen is the second best thing to happen to the series after internet play. I am always looking at it to check up on who has what, what's coming after me, and how close my opponents are. I can hardly play a different Mario Kart, or for that matter racing game, without feeling like something is missing. I have to say it is one of my favorite features of MK DS, and totally won me over even though I was very skeptical of its use at first.

Advance Wars: You mean people actually use the button interface at all? The stylus control is so much more precise and faster, sure it is technically "optional" , but I can't imagine why anyone would think that using the buttons was actually faster or better. I mean to move from one end of the map to the other scrolling with the D-pad is a pain compared to a swipe and a tap with the stylus.

Partners in Time: This game actually significantly benefited from two screens. Controlling both brothers and being able to see them at the same time made many of the unique puzzles undoable on other platforms. I'd agree it wasn't exactly ground-breaking, but still wasn't a game where its use of the second screen was throwaway.

However, I will fully agree with you about the NSMB selection. I probably would have preferred it if they just would have turned the touch screen off during the adventure mode. Would have saved more battery life.

Meh, I guess it is all down to personal opinion, but still, I do believe that the games I mentioned only benefited from the unique capabilities of the DS, and that though perhaps they could possibly be done on other systems, the experience wouldn't be as enjoyable. After all, who can deny that using the second screen perspective in Mario Kart to perfectly lay a banana in front of the second-place racer is an awesome thing?


With all due respect,
Fox

Posted: Mar 22nd 2007 10:55PM hvnlysoldr said

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It could be said that reviewers are more comfortable with traditional games and that they aren't interested in non-traditional games. If they don't like them in the first place it'll negatively affect their score. Plus those are games that attract non-gamers who wouldn't really read the reviews anyway.

Posted: Mar 23rd 2007 12:20AM (Unverified) said

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This is just going by Metacritic. While traditional game reviewers may prefer these games, I think more dollars are being made with Nintendogs and Brain Age right now. I'm waiting for the crossover, Brain Dogs.

Posted: Mar 22nd 2007 11:53PM (Unverified) said

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I'd agree with all your choices---all good, all doable on any system---except Partners In Time. In fact, I think one of the really smart things Nintendo did with PiT was to make a game that reminded people that the touch screen isn't the only unusual aspect of the DS---there's also that second screen what the whole system be named after. Sure, a lot of the time it's just a map, but a number of the battles make really clever use of the second screen, and the cutscenes (an essential part of the RPG genre) are very clever in their use of the two screens (even as it keeps the top screen as an overworld map).

Posted: Mar 23rd 2007 12:15AM (Unverified) said

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@ Fox (#5)

Stylus controls are not necessary to jump across the screen in Advance Wars DS. Pressing R will switch to the next unused unit much more quickly, or pressing start (plus D-pad) will allow you to quickly navigate large maps. Fine-tuned movement controls also seemed difficult to me with the stylus, but maybe that's my shaky hands. All preference, I guess, but neither is necessarily faster.

"DS Battles" are a new feature, however, that arguably could not have been pulled off as well on the GBA.

Posted: Mar 23rd 2007 12:37AM (Unverified) said

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I too preferred the R button and D-Pad to the stylus controls for Advance Wars. I also barely use the stylus in Animal Crossing!

Posted: Mar 23rd 2007 1:30AM (Unverified) said

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The best example of avoiding unnecessary DS features comes from one of the most venerated franchises of all time: FF3 doesn't use the top screen at all (if you discount the menu moving the overworld/dungeon image up top and the FMV), and its touch screen control is "dispreferred," as issuing battle commands is frustrating and the Mognet keyboard is just atrocious.

Posted: Mar 23rd 2007 1:48AM iofthestorm said

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Yeah, stylus controls are annoying in Advance Wars because they aren't always 100% precise, especially with such small areas for units or commands. It's the most frustrating thing when you lose a bunch of speed points because you clicked wait when you meant to click attack. After a while I just gave up on using the stylus entirely. The only game I have (out of 3) that really uses the stylus is Hunters, the other game being FFIII which although is nicer with the stylus for walking, really doesn't help much and is actually a step back in battles. While I like the new, "innovative" game style being supported by the DS, I wish companies would focus on making solid games rather than trying to appear "innovative," because honestly, at this point "innovation" is starting to become over-hyped and overrated. Right now, Advance Wars is my favorite game of the three, because it is such a solid game with incredible replay value with the 300 trophies thing. I think more games should include some sort of trophy/medal system, like SSBM, because that really adds to the longevity of the game.

Posted: Mar 23rd 2007 3:48AM (Unverified) said

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Personally I couldn't stand Mario & Luigi: Partners in Time. I felt it really suffered from a lack of exploration and sidequests of any kind. (once you were done with an area you NEVER had to come back). The original Mario & Luigi is one of my favorite GBA titles and was really disappointed that they didn't do anything cool with it on the DS (although if I remember correctly Alphadream didn't have have a touch screen until very late into their development cycle).

As for the rest of the titles they all took tried and true gameplay methods and greatly improved upon them (in my opinion Mario Kart DS is the best in the series).

I do feel that Advance Wars DS would greatly have benefited from Wi-FI play, but wireless play in general was already a vast improvement which made it much more feasible to play multiplayer matches.

Posted: Mar 23rd 2007 5:28AM (Unverified) said

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I like playing Advance Wars entirely with the stylus. It just seems really natural and easy.


But yeah, the stylus never leaves its slot during mariokart playtime.

Posted: Mar 23rd 2007 8:29AM dantebk said

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One of the great things about the DS that has nothing to do with its features, is that it allows game developers to make simpler SNES (and occasionally N64) style games that they couldn't get away with for a modern home console.

So I agree with the point of the article, and think the whole thing is quite simple: People loved SNES, and people love DS.

Posted: Mar 23rd 2007 2:30PM (Unverified) said

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"Advance Wars: Dual Strike's optional stylus controls are just that-- optional, and dispreferred to the traditional button/D-pad interface."

The D-pad is much slower than zipping around to various units with the stylus. Greatest game ever, I have over 500 hours in on it! Kinda sad thinking that's 21 days!

Posted: Mar 23rd 2007 2:52PM (Unverified) said

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"4. Hopefully developers see this and realize that they shouldn't use the touch screen in their game if it doesn't fit. A good game is a good game."

I hope for the same thing. I think the early devs felt the pressure to use the full potential of the DS by slapping crap wherever they could. Most likely, this scramble was fueled by review sites commenting on whether or not the touch-screen was used. I remember reading a review or two wagging their finger for not using the touch-screen.

I have to agree with Fox regarding Mario Kart DS. At first, the second screen feels like filler. That is, until you are actually gaming hard and have to glance at your map every 5 seconds. It really brings in the much needed tension in this cartoony racer.

I do think New Super Mario Bros.'s second screen was a joke. If anything, they should of had a screensaver or some kind of distracting animation on the bottom. Maybe a quick access to the mini-games for when you're stuck in the main game (ha!) and want to chill. Turning off the bottom screen would of looked bad.

Posted: Mar 27th 2007 3:36AM (Unverified) said

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Advance Wars is just fine without the stylus... Ache in your arms, really. But when you design a map yourself, well then it counts.
Castlevania's upper screen is just a map, as it says- but personally I think being able to see a map all the time is the best thing ever happened in 2D Castlevania series. I had to stop the game countless times when playing GBA versions- how annoying.
And New Super Mario? Come on! Without the touch screen you can't enjoy mini games- which is quite important for me.

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