Ever since Too Human
got savaged by the press for sporting a decidedly wonky framerate at E3 2006, Silicon Knights frontman, Denis Dyack, has been somewhat frigid
towards the issue of unfinished games and the media's ability to influence opinion based on early code. Not too long ago, the first part in the sci-fi action trilogy emerged from a "very cold place,"
hoping to set things back on track and get people to focus on all the good things that were, perhaps unfairly, overlooked in favor of counting the number of frames per second. The Penny Arcade
duo has discussed (some would say dissed
) the game several times in the past, most recently posting a comic
literally illustrating the dangers of revealing premature products.
Dyack has continued the trend by posting his own modified Penny Arcade strip
on his IGN blog, taking a jab at the generally unfavorable reaction to Gabe and Tycho's upcoming foray into interactivity
. With the greener shoe now on the other end of the turning tables (or something along those lines), it becomes clear that presenting your unfinished game to the public is a tricky business indeed. Perhaps that's too serious a tone to end on considering Dyack's amusing contribution, but it's an interesting dilemma nonetheless.
How do you convey the big picture in a cursory glance? When do you show too much and when do you show too little?