NCSoft subsidiary ArenaNet has announced two new Guild Wars titles: a full-blown sequel and an expansion for the original that serves to bridge the full games together. Guild Wars 2 will follow in its predecessor's footsteps by foregoing a subscription fee but feature a fully persistent world. Little else is known; the current planned release date is second half 2008.
An expansion for the original Guild Wars was also announced. Entitled Eye of the North, the expansion will unlock exclusive items and weapons in Guild Wars 2 for those who continue with the series. In the meantime, Eye of the North will feature more of everything, including weapons, titles, items, armor sets, 18 dungeons, 10 new heroes, and 150 new skills spread across the ten professions. The expansion is planned for a holiday 2007 release.
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Reader Comments (13)
Posted: Mar 27th 2007 8:38PM WiNGSPANTT from TopTierTacticsco said
HELL YEAH it was worth it.
And for all the crying WoWers that say "but you can't jump"
1. In GW2 you CAN
2. In WoW you can't dodge arrows so QQ some more
Also, I heard some rumors that GW2 might also come to consoles.
This is going to be the best MMO ever... great PvP, no ganking, no ninja looting, no fees
WoW players: just think, by the time this game comes out.. YOU WILL HAVE SPENT MORE THAN $500 on WoW.... ouch
Reply
And for all the crying WoWers that say "but you can't jump"
1. In GW2 you CAN
2. In WoW you can't dodge arrows so QQ some more
Also, I heard some rumors that GW2 might also come to consoles.
This is going to be the best MMO ever... great PvP, no ganking, no ninja looting, no fees
WoW players: just think, by the time this game comes out.. YOU WILL HAVE SPENT MORE THAN $500 on WoW.... ouch
Posted: Mar 27th 2007 7:32PM (Unverified) said
is $.50 a day for an mmo really that expensive?
Reply
Posted: Mar 27th 2007 7:47PM (Unverified) said
Sure its a "free subscription" but if you have to buy expansions every year, it doesn't become so free anymore.
Plus I'd rather pay for a quality game (yes, I said it... Guild Wars lacks alot of quality) than play a free shitty game.
Reply
Plus I'd rather pay for a quality game (yes, I said it... Guild Wars lacks alot of quality) than play a free shitty game.
Posted: Mar 27th 2007 8:06PM Microcuts said
The original started out very good, however the latest chapters have caused many in the community to lose faith in Arenanet. As of now you have PvP, the main focus of the game very unbalanced with many of the best players leaving to play other games. The single-player experience, while entertaining in its own right, wasn't as deep or immersive as people expected from an MMO.
They did certain things that were very awesome.
-Low level cap and no permanent attribute and skill selections. Allowing for you to try different things without having to roll a new character.
-Instanced play
-Gorgeous graphics that can even run on low-end rigs.
-A great vision for competitive PvP that ultimately couldn't be realized.
-Oh, and NO MONTHLY FEES
Also to put things in perspective, I've put in over 3000 hours over 22 months into Guild Wars. It only took a 10 day trial period to convince me to switch over to WoW. As computer RPG it's very good, but pretty sub-par when you compare it to MMORPGs for PvE or competative PvP games such as Counterstrike and Starcraft for PvP.
Reply
They did certain things that were very awesome.
-Low level cap and no permanent attribute and skill selections. Allowing for you to try different things without having to roll a new character.
-Instanced play
-Gorgeous graphics that can even run on low-end rigs.
-A great vision for competitive PvP that ultimately couldn't be realized.
-Oh, and NO MONTHLY FEES
Also to put things in perspective, I've put in over 3000 hours over 22 months into Guild Wars. It only took a 10 day trial period to convince me to switch over to WoW. As computer RPG it's very good, but pretty sub-par when you compare it to MMORPGs for PvE or competative PvP games such as Counterstrike and Starcraft for PvP.
Posted: Mar 27th 2007 9:14PM (Unverified) said
It won't be fully persitent. There will be instanced areas in the game.
Reply
Posted: Mar 27th 2007 9:37PM Lonin said
Actually, a lot more information is known about Guild Wars 2.
According to PCGamer (who has a 14-page writeup about both GW2 and Eye of the North) Guild Wars 2 will take place hundreds of years after the events in the current Guild Wars campaigns. It will also have a completely retooled control scheme (including jumping), ditching the current iteration's point-and-click system. The game is planned to have a level cap of at least 100, or possible no level cap at all. A fully featured sidekick system is planned in addition to a retooled NPC companion system.
The graphics engine will be a drastically reworked version of the current Guild Wars engine. Changes include higher resolution textures, a higher resolution terrain engine, more per-pixel lighting, a substantially higher polygon count, more post-processing effects, a fully 3D pathing and collision engine and, as already mentioned, support for a persistent world.
Guild Wars 2 will still feature instancing along with the persistent world though, inlcuding a new "event" system that encompasses entire regions. There will be at least 4 new races to play including the Sylvari, and elf-like nature-loving race. The Asuras, a somewhat rabbit-esque race of underground dwellers that have personalities and characteristics similar to gnomes of other fantasy games. The Charr, which should be familiar to current Guild Wars fans. And the Norn, a race of half-giant shapeshifters in touch with their bestial sides.
Finally, the PvP and server system will be totally new. First, the server system will allow players to transfer to any "world" they want, and the worlds won't have any geographical restriction (like North America, Asia, etc). Loyalty to one world has its advantages though as there can be world vs. world PvP in inter-world battlegrounds called the Mists. Up to three worlds at a time can battle at a single time in a giant game similar to capture the flag.
So... Suffice to say, there's a lot more to Guild Wars 2 than Joystiq originally posted.
Reply
According to PCGamer (who has a 14-page writeup about both GW2 and Eye of the North) Guild Wars 2 will take place hundreds of years after the events in the current Guild Wars campaigns. It will also have a completely retooled control scheme (including jumping), ditching the current iteration's point-and-click system. The game is planned to have a level cap of at least 100, or possible no level cap at all. A fully featured sidekick system is planned in addition to a retooled NPC companion system.
The graphics engine will be a drastically reworked version of the current Guild Wars engine. Changes include higher resolution textures, a higher resolution terrain engine, more per-pixel lighting, a substantially higher polygon count, more post-processing effects, a fully 3D pathing and collision engine and, as already mentioned, support for a persistent world.
Guild Wars 2 will still feature instancing along with the persistent world though, inlcuding a new "event" system that encompasses entire regions. There will be at least 4 new races to play including the Sylvari, and elf-like nature-loving race. The Asuras, a somewhat rabbit-esque race of underground dwellers that have personalities and characteristics similar to gnomes of other fantasy games. The Charr, which should be familiar to current Guild Wars fans. And the Norn, a race of half-giant shapeshifters in touch with their bestial sides.
Finally, the PvP and server system will be totally new. First, the server system will allow players to transfer to any "world" they want, and the worlds won't have any geographical restriction (like North America, Asia, etc). Loyalty to one world has its advantages though as there can be world vs. world PvP in inter-world battlegrounds called the Mists. Up to three worlds at a time can battle at a single time in a giant game similar to capture the flag.
So... Suffice to say, there's a lot more to Guild Wars 2 than Joystiq originally posted.
Posted: Mar 27th 2007 9:16PM (Unverified) said
$500 Well spent IMO. WoW isn't for everyone and Guild Wars isn't for everyone. Can't we just leave it at that?
Reply
Posted: Mar 28th 2007 11:38AM (Unverified) said
Mixed emotions. Guild Wars is about the only thing I play any more and I am really quite fond of it. I think the original iteration had years of potential left in it, but I trust ANET to not screw up a sequel too badly.
Reply
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