Ohio Game Jam asks: can you make a game in 24 hours?
Ohio University's Post Online brings us a story on the Ohio Game Jam, a competition among amateur designers who try to create the best game possible in only 24 hours. The winning title was developed in only two hours, which is still a longer development cycle than some commercial products seem to have.Says "Event Overlord" Ian Schreiber: "You don't end up with Shakespeare, but you have some high levels of creativity because of the time constraints." By most accounts, you don't end up with Shakespeare even if you spend years on a game, so that's okay. And a quick-and-dirty contest like this is bound to result in ideas you'd never see in a game developed over three years by a committee. For instance, one of the Jam games used Chuck Norris's head as a projectile. We'd love to play that. But then, we'd also love to be called "Event Overlord."










Reader Comments (Page 1 of 1)
Neal @ Apr 2nd 2007 12:20PM
Sure, just not a good one.
Actually... no.
Neal @ Apr 2nd 2007 12:22PM
Although me and my buddy used to edit command and conquer Red Alert 2 maps for online play and we had Flying Biting Tanyas. We also were the first creators of the Prism troops (only ours had sniper range)
Cheating online is fun sometimes.
sheppy @ Apr 2nd 2007 12:32PM
@Neal,
I've been trying to get suicide motorcycles and monster trucks working in generals for a long time. I did get Ninjas to work though, which is always humorous when someone complains that a soldier with a sword just sliced through their tanks. Unfortunately, more than 4 ninjas in the game at any given time tends to crash it all. But when did you ever need more than one ninja?
Neal @ Apr 2nd 2007 1:18PM
@ Sheppy.
lol.
One of our favorites was warping engineers and spys with no delay time. We would warp an engineer into their construction yard and sell it off, then their base would be littered with Dogs, folowed by us warping in a spy to their powerplant, and them losing power for literally weeks.
Usually after that happened they quit.
haha. Good times.
Brian Spence @ Apr 3rd 2007 9:53PM
Looks like a ripoff of the "24-hour comics" that have been going around for years. Not that it's a bad thing. This could prove some interesting results.
Jobeesh @ Apr 3rd 2007 10:11PM
Hey, I did that! I was there! Ian is my teacher! It was a whole bunch of fun. Nobody slept, programmers programed, artists arted, and I pretended to know what I was doing while the rest of my team did an excellent job.