Should politics look more like games?

You can almost hear the stereotypical, out-of-touch old-timer in your head: "What's the matter with kids today? They'll spend hours playing that darned Grand Theft Auto, but they won't take any time to take part in the political process." Well, maybe the problem isn't with the kids, but with the political process itself.
That's the argument presented in a recent Slate review of Stephen Duncombe's Dream: Re-imagining Progressive Politics in the Age of Fantasy. While open-ended games like GTA offer near-unlimited room to explore and learn, today's campaigns only seem interested in on dehumanizing efficiency and a lock-step, with-us-or-against-us style of support. The reviewer suggests we do away with political volunteers that are "relegated to the role of sign-toting spectator" and start promoting Duncombe's idea of "dreams the public can mold and shape themselves ... dreams that one knows are dreams but which still have power to attract and inspire."
The review is short on specifics on how to do this, but we can think of a few ways to make political support more like a game. How about unlockable bonus candidates if you get enough people together for a rally? Or a create-a-candidate mode where your favorite politician goes through plastic surgery based on a straw poll of appealing features? The possibilities are endless.










Reader Comments (Page 1 of 1)
zenprism @ Apr 4th 2007 7:33PM
Didn't Barack Obama hit up Second Life recently?
And I remember John Edwards' Second Life home getting assaulted by flying penises (peni?) awhile back.
And Hillary Clinton should be calling for the outright ban of Second Life sometime soon, knowing how she works.
geves @ Apr 4th 2007 8:56PM
They might as well start looking games. They've already got the A.I. (though it's more like tenchu AI).
geves @ Apr 4th 2007 9:01PM
How come I always have typos on $*** I can't edit...
They might as well start looking *LIKE* games. They've already got the A.I. (though it's more like tenchu AI).
Conrad Quilty-Harper @ Apr 5th 2007 4:47AM
The problem is that Politics is very much about manipulating human emotions at the moment. All current politicians learned this from Hitler: the best way to win an election is with a strong, single leader that can pull the masses behind him by using emotion, not logic.
If video games are used to "improve" politics, they'll be used in a non-rational and emotive way; not some new wave of logic based democracy.
Seedy @ Apr 5th 2007 7:05AM
No games about politics please.
agentsmith @ May 4th 2007 6:58AM
hey I thought politics was already a game between rich people, what is this guy talking about?