Indie MMOG conference to be offered online
Can an independent studio build and maintain a successful MMOG? That's the question the first annual Indie MMO Game Development Conference wants to explore. Scheduled for April 14-15 in Minnesota (home of the world's most delicious butter), everyone from indie development studios to programmers working from their mom's basement are invited to attend. Keynote speakers, game pitch-a-thons, design, business and legal discussions, and other standard conference-fare are all part of the experience.Founder Jonathon Stevens wanted to try something a little different with this conference. Instead of forcing visitors to choose a few of the many events to attend, the entire IMGD conference will be broadcast online via video feed. Indie studios can save the travel cash for game development costs, such as buying Jolt cola by the case.
[Via Internode Games Network]










Reader Comments (Page 1 of 1)
Mr Khan @ Apr 5th 2007 5:03PM
They would have to piggyback off some of the more reliable Domain Providers, but that depends (how small/independent are we talking?)
I don't see how it could be that hard if you had a good enough team and enough capital to get the job done, again, it depends on your size/level of independence
hvnlysoldr @ Apr 5th 2007 6:36PM
Basically the spin is that to be successful as an independent company they need to piggyback on the big companies and their practices? Also agree I like Land o Lakes.