The U.S. Department of Education issued a report yesterday that educational software of all types, from the video-game-like to the ultra-dry, "has no significant impact on student performance." And folks like Elliot Soloway, professor of educational tech at U. Michigan, are miffed. Says Soloway, "It is the poor kids who will suffer, because it is their schools who will not get technology because of this study."That's one way to look at it. Here's another way: the study could help schools, both underfunded and not, because now their administrators might spend more money on good teachers and less on Oregon Trail. Shooting squirrels in a video game is fun, but it's no substitute for a real human showing you how to shoot squirrels.
[via GameLife]













(Page 1) Reader Comments
F*CK!
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I lernd to spel with the help of Spellicopter. That gam ownd.
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With brain age, I've become very quick with certain tests.. and any form of similar tests at a school would be easier to do because of brain age..
I don't want to hear any studies on this type of crap.. from my own experience, and a lot of others based on what I've heard from reviews of brain age, and talking to people about these games that challenge the mind.. this bull shit study(ya know, some studies are farce) sounds like some type of f***ing propaganda.
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There is a great book out there called Everything Bad is Good for You, which argues that regular video games actually provide a way for people to develop skills such as problem solving, critical thinking, and task delegation. These are less tangible skills than say, calculating how fast two trains will collide on the same track, but these are still skills that can help children develop better minds.
I'd say that our education system would benefit by concentrating on teaching the fundamentals and working on teaching kids to be better critical thinkers. They can learn how to use a computer any time, but if they can't even write complete sentences or figure out how to balance their checkbooks then they are screwed for the rest of their lives.
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1) As previously mentioned, it doesn't matter how many animals you kill, one man can only carry so many corpses. This even applies to farmers.
2) When given a choice between "fording" a river or "caulking" it, the best decision is neither.
3) Be careful what you write on your tombstone. Mrs. Zimmerman may see it.
4) Even doctors catch typhoid.
5) Given rules 1, and 4, in life it is always best to be the banker.
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number munchers kicked ass
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Five years for both a Bachelors and a Masters degrees in engineering from a top 10 university with no debt, and I owe it all to Oregon Trail.
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Games will help you learn. Anything that is interactive will speed up the learning proccess.
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Rusty people tend to get a boost from a learning experience disguised as fun. I at a later age started to get very rusty with math. I did math tests outside of games, had to do math for doing the bills and other things.. but I still sucked at it. Brain Age is what got me back into the game and made math a lot easier for me to do.
I have ADD, teachers have never been able to greatly increase my ability in spelling, it was me being my own teacher and using the internet that has increased my spelling and grammar. It use to be really REALLY bad.
Games are great for education when done right, like the math game example above.
The gaming world has not been explored nearly as much as it can be, games have a potential greatness to help those who are just too lazy for school. Schools without their technologies now suck as they are.. More hands on and better teaching methods need to be applied, and maybe a little exploration would be nice instead of making concrete conclusions on things that have barely been explored.
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Forget extra rations, wagon parts, or medicine. If you set out with enough bullets, you can find everything else along the way.
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And Mario is Missing and Mario's Time Machine, surprisingly enough.
But of course console games or games that are more entertainment than educational are less productive in the classroom environment.
And Mavis Bacon Teaches Typing. >.>
And other edutainment software I've tricked myself into over the years.
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Maybe I skipped through the homekey drills too fast but that didn't mean she had to belittle me with popup bubbles like "you'll never get it like that," and then refuse to let me drive the typing car.
If my dad hadn't let me play Leisure Suit Larry I might have given up typing forever...
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Come to think of it actually I guess they weren't.
But they still ruled!
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My ESL/ELL (language learners) students use education software all the time. By using computers, they learn the english language while also learning how to do math or write english.
ARGH software works (problem then solution), because it follows education principles. If its on paper, it works right... so why wouldn't it work on a computer while also teaching them GPS, PDA, geography (working outside), solving problems, finding solutions, using high level cognitive learning.
I think these government bastards are cheap, or feel threatened. You know what doesn't work? The leave the children behind act.
http://www.academiccolab.org/argh/
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Students also learn best, by mixing up the daily routine. So our ESL students might have classroom math a few days a week, and 1-2 days of computer math based lessons.
Often when teaching economics, using computers can help further scaffold the lesson. For instance, teach them how to draw a graph on the board... if anyone has taken econ... by this point in class you probably are sleeping.
However, take what they learned in the class, then teach them how to use excel and recreate the graph in excel. Now they know how to make a data chart, graph and use basic excel skills... so software can be helpful.
However, if your thinking about generic education software... alot of it is gimmicy crap. not all of it is crap though. alot of students learn how to type, read, write, do math etc... in both the class and on computers.
The best teaching advice, is to mix things up... students have different learning levels and they learn in different methods. Some learn from direct, lecture instructure... some fall asleep. Some students love hands on work, with cutting shapes or creating projects. Some students learn best from putting them on a computer (myself, i can learn almost any subject on a computer)...
The point is, most of these studies are BS... you have to actually be in the classroom, try different methods and software. I find our government often fails us. If you research the no child left behind act, you can see how it was a big sham... they didnt even let ESL/ELL students or low level students or failing students take the tests, the entire texas school system failed hundreds of kids on purpose so only the cream of the crop could take the tests.... principles who complained about the bias were fired or demoted.... hey lets put that into law!
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mario teaches typing
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* Play Again
Quit
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I learned how NOT to drive with burnout2. No, seriously. Those accidents showed me what can potentially happen if I act the fool in my car. Now everytime I think of drifting or speeding I think of that game and don't (most of the time).
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Oregon Trail helped me get a better grade on a speech about the Donner Party that I made because nearly every single person in my 25-person class had played Oregon Trail, so they all knew what I was talking about when you ran out of food and had to eat Typhoid Mary...
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out
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...and Mrs. Pape used to get really pissed at me because when I'd play Oregon Trail I would usually just hunt for an hour.
I still have no idea how two dead bunnies could add up to over 400 lbs of meat.
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http://www.virtualapple.org/oregontraildisk.html (IE Only)
Don't be tight, always take the ferry!
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They really need to make more of those.
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The unstructured environment of learning software just BEGS for you to turn on the TV/Radio/turn to a different application (like Internet Explorer) and throw education out the window
(I can't wait until college and actual Japanese classes)
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At the serious game summit at GDC, there were a lot of studies that showed that if you use games as suplimental teaching tools and that you gave the teacher learning material on how to use the games in class, that it worked great.
One example is Roller Coaster Tycoon. You could just let the kids play it, but if you give the teachers the right instruction to help the kids and give lessons that support what was learned, then the kids get it. Just putting a kid in front of the game fails. This was the consensus from many of the games talked about at the conference. If you want to read more about this, go to...
http://www.gameaddicthotline.com/?page_id=177
Unfortunitly I was the only one reporting on it.
http://store.cmpgame.com/product.php?id=2028&cat=44
if you want to buy the audio from the event.
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This kind of upsets me that people would make such farce research as I've spent a lot of time convincing a lot of people that video games have a positive affect human intelligence. However, I don't think this research will go very far. Some people will use it, but there's too much research to the contrary and growing.
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>> and not, because now their administrators might
>> spend more money on good teachers and less on
>> Oregon Trail.
First off, there's no such thing as an underfunded government-owned school district. Being more-or-less a monopoly the schools have no incentive to allocate resources properly and simply impose tax increases on the public to meet shortfalls. The public usually doesn't question the outrageous growth in funding because "it's for the children" and if you question these increases you are a bad person who hates children.
One of the reasons I moved to another state was due to my previous state's punishing taxation for the schools. $5000 annual school property tax for owning a basic 2000 sqft house, a 1% local income tax for the schools, and a state income and sales tax that partially went to the schools. The government school system is like the mafia only less ethical.
Second, schools generally can't spend money on good teachers because they are unionized. This is a double-edged sword. The forced uniformity caused by union control of the workforce prevents employers to reward good employees...if any even exist because unionized employees are usually far less productive than non-union employees. Our government controlled school system is a perfect example of how unions increase costs and reduce the quality of service.
I wouldn't trust a report from the US Department of Education. (For example, if the department really did believe in educating the public then the public would be informed on the US Constitution and realize that the Dept of Education is a illegal organization) This department has a built-in incentive to protect the industry and it wouldn't fit their agenda to suggest that anything other than members of the Teachers' Union can teach kids. This is why private schools and the home school movement are attacked.
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Math Blaster taught me multiplication.
Carmen Sandiego taught me world currency.
Rocky's Boots (Robot City) taught me discrete logic.
The big lesson to take away is that there are things schools want you to learn that require "drilling", and computer games are far and away the best way to do that. Whether the things are actually worth learning is another argument altogether.
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Beat this score bitches!!!
http://i111.photobucket.com/albums/n121/TheOriginalTuatara/Screenshots/OREGONTRAILOWNAGE.png
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TV is causing brain atrophy all over the country! Somebody start a petition to get the Science Channel out of homes, and force children to engage in more traditional reading practices: comic books!
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But the main advantage that games have over teaching is that KIDS WANT TO PLAY GAMES.
I'm sure i'd have picked up my times table much faster in school if i was actualy interested.. but games have an addictive, competetive quality that lends excellently to repetetive learning activities.
Sure, they shouldn't replace teachers or anything.. but they certainly make an excellent extra tool for the repetetive tasks..
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http://img.photobucket.com/albums/v233/ebolaboi/oregontrail.jpg
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...I'm serious.
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