Joystiq hands-on: HP's mscape
HP showed off several of its gaming research and development projects at a recent San Francisco media event. The company said that many of these technologies had been in progress before the VoodooPC acquisition, but Rahul Sood and other VoodooPC leaders were able to see the gaming applications of previous research.I spent some time trying mscape ("mediascape") and discussing the project with some of its engineers. This gaming platform -- which isn't meant to compete with a hardware-and-software solution like the DS or PSP -- has already been used in the real world, unlike most of the in-progress projects demonstrated.
Mscape sits on a PocketPC or other device, presenting an augmented reality game space. Other game designers and companies have tried to bridge the virtual world and the real world, with games that are played on devices by moving around outside. But HP's muscle may eventually help push these new experiences to mainstream gamers.
Before I tried the game demo, HP showed a concept video of what the engineers hope to achieve; an mscape-equipped device with a camera will operate like the glasses in They Live, tweaking the real-world with superimposed effects. Examples from the video include a player dodging an in-game boulder or leaping over a virtually crumbling street.
Philip McKinney, a VP who works in the game group, said that mscape is still about two years away from that level of play -- real-time animation over real-world video -- but currently supports a variety of sensors. 'Ere Be Dragons, a project that was most recently played during GDC, relied on a GPS sensor and heart monitor.
Players ran though the streets of San Francisco, claiming territory on a map displayed on the game screen. They secured the most territory when keeping their heart rate at an optimal level, like 110 beats-per-minute, while other players tried to scoop up previously claimed areas with the same method. Additionally, mscape is currently part of a Tower of London tour-and-game, where players try to free in-game prisoners while avoiding real-world Beefeaters. Players are captured if they get too close to a Beefeater's RFID sensor.
My mscape demo game was on a considerably smaller scale, just to show the basic idea of the device. I walked between several IR emitters (pictured) that had been placed throughout the room, pointing the PocketPC in their direction. When the device sensed a beacon, it advanced the narrative about exploration and trade.
Admittedly, I grew bored of the demo quickly, especially after the splashy video showing the future of the mscape platform. But I left with interest for mscape projects; augmented reality titles could change the idea of videogames, making something completely new from the mixture of analog and digital.











Reader Comments (Page 1 of 1)
shagor360 @ Apr 7th 2007 9:33AM
This is such old news... xbox 360 can already do this.. eye toy anyone?
matthew @ Apr 7th 2007 10:02AM
Wow, miss the point much, shagor?
There are no consumer devices today that can interpret their position in the real world (either by GPS or visually analyzing their surroundings) and then integrate graphics onto the visual display of that real world in an augmented-reality fashion.
The cameras for PS2, PSP, 360, etc. just look at your movement against a static background. All it takes to make them useless is to have a non-static background.
This concept is far more advanced.
Personally, I don't think the market is games, though: I imagine a system where your GPS coordinates are correlated to your webspace automatically, so that my wireless device will know I'm looking at a movie theater's entrance and automatically pull up the ticket sales site, etc.
The real amazing step will be integrated augmented displays, e.g. projected onto your glasses or directly onto your retina, so that such artificial elements will fully integrate into your perception of the world.
XIII @ Apr 7th 2007 10:35AM
I think this has some very interesting poential. Like the territories "game" described above, just overlay that with a HALO-esque theme and you've got yourself a truly interactive, and real-world, large scale game that is also healthy exercise. By carrying around a device that can track friends lists or coordinate playlists, and with the revival and integration of laser-tag, this might have some potential. I can see it being very popular on college campuses.
Greg @ Apr 7th 2007 12:02PM
I don't know if I'd want to run around while holding the machine in front of my face like the guy in the concept video. I'd much rather have an eyepiece or something like that
John Doe. @ Apr 7th 2007 12:50PM
Until head mounted VR displays show up again in a fashion that doesn't give you a migraine after 30 minutes of play this is a pipe dream. But even then how dangerous would it be, even without something over your eyes, if you are at a busy intersection down town. Granted it would be a great place to play virtual Frogger. :-P
This is about as ambitious as Virtual Boy and about as doomed to failure.
XIII @ Apr 7th 2007 1:02PM
I definitely agree with other integrated pieces, such as an eyepiece or as I mentioned before, a laser-tag style gun for different "game-types". This would add greatly to the immersion factor and not have to hol a screen up in front of you. Having the device on you would be required to access certain features, lack the "tracking" and "capture" modes, but having the eye piece to translate images would be best.
Just an observation, but does anyone else feel that this could become an actualized version of the Xbox 360's "Jump In" commercials?.... http://www.youtube.com/watch?v=D92kCJAYTqM
Angus @ Apr 7th 2007 2:09PM
Gizmondo, that lil piece of marvelous tech was capable of doing something like this. Too bad the company was run by dicks...
Man, I can't wait until they get it up to the demo video's level of gameplay, but I'm going to try and keep my excitation level down, it just sounds too good to be true. Also, as far as people getting mowed down by cars while playing the game, well we'll just call that natural selection.
hvnlysoldr @ Apr 7th 2007 2:31PM
Virtual Boy is right. Can anyone guess the cost? VB was created with as low-tech as they could get and it was really expensive then. These guys want to do something more ambitious?
Steven @ Apr 7th 2007 7:41PM
That chinese kid is just asking to be hit by a car, he isnt looking when he is running across the road.