The ESRB is always a great place to spot upcoming Xbox Live Arcade titles with the word "arena" in the title (Wing Commander Arena, anyone?). Without the enormous lead times of their retail counterparts (see Shadowrun above), these digitally distributed darlings will often sneak in under the radar. Take the Xbox 360 listing for Quake III: Team Arena above. The 1999 multiplayer classic would be a perfect fit for the Xbox Live service (right alongside older brother DOOM), and the newly enlarged 150MB size limit could make it a possibility. Or maybe this is just a retail port, though we can't imagine it faring well in today's competitive FPS environment.
We've asked Microsoft and Pi Studios to comment on the listing.
[Via GameAlmighty]
Reader Comments (21)
Posted: Apr 9th 2007 6:32PM (Unverified) said
ooooooooooooooo, Quake III Arena.
xbox360!?!! SCREW THAT!!!!
Reply
xbox360!?!! SCREW THAT!!!!
Posted: Apr 9th 2007 6:42PM (Unverified) said
quake 3 on a console will suck, and it's made by some offshoot of Raven (Raven made Quake 4 and that was so very mediocre)
Reply
Posted: Apr 9th 2007 6:40PM (Unverified) said
Sounds great! I hated the game on PC because all the insanely accurate railgunners. At least with a gimped controller, I'd be able to survive for 5 seconds maybe.
Reply
Posted: Apr 9th 2007 7:04PM (Unverified) said
The new size limit is 150 MB, not 250 MB, which Joystiq keeps (mis)reporting.
Reply
Posted: Apr 9th 2007 7:21PM MooseMuffin said
Quake 3 is far too fast of a game for console controllers. The port may be perfect, but it won't be the same game.
Reply
Posted: Apr 9th 2007 7:47PM (Unverified) said
@ ActionJackson
"The new size limit is 150 MB, not 250 MB, which Joystiq keeps (mis)reporting."
http://www.1up.com/do/newsStory?cId=3156520
Oh really now?
Reply
"The new size limit is 150 MB, not 250 MB, which Joystiq keeps (mis)reporting."
http://www.1up.com/do/newsStory?cId=3156520
Oh really now?
Posted: Apr 9th 2007 7:59PM (Unverified) said
Very cool. I always liked Quake 3 Arena better than Unreal Tournament. Although I really like both of them. If this is true I'll be getting it.
Reply
Posted: Apr 9th 2007 8:09PM (Unverified) said
@MGSLOL
Funny, because I don't recall seeing anything about 250 MB from the official press release.
http://www.microsoft.com/presspass/press/2007/mar07/03-04512MBMemoryUnitPR.mspx
Oh wait MGS, everything posted on 1UP is always true! lol.
Reply
Funny, because I don't recall seeing anything about 250 MB from the official press release.
http://www.microsoft.com/presspass/press/2007/mar07/03-04512MBMemoryUnitPR.mspx
Oh wait MGS, everything posted on 1UP is always true! lol.
Posted: Apr 9th 2007 8:25PM (Unverified) said
ok, as cool as this may seem, this game only really meets it's fast and frantic potential with keyboard and mouse. Sorry, but it's true. BTW, huge fan, even owned TA back in the day, so not trying to hate on this.
Reply
Posted: Apr 9th 2007 8:43PM (Unverified) said
Anyone else remember when Q3A was on dreamcast how awff the hook it was? A fun game is a fun game, and for an XBLA title, it'd be perfect.
Reply
Posted: Apr 9th 2007 10:10PM hotpuck6 said
Say what you will, but i played both the pc and dreamcast versions, and once you got used to the highest controller sensitivity level, they were practically the same. the problem is people never tweak the settings to get the most out of their games.
i started playing halo 2 at a friends house the other day, with sensitivity set at default, the game was unbearable and slow until i fixed it.
Reply
i started playing halo 2 at a friends house the other day, with sensitivity set at default, the game was unbearable and slow until i fixed it.
Posted: Apr 9th 2007 10:45PM (Unverified) said
Ok, this is just plain awesome. Quake 3 Arena is my all-time favorite FPS game. For me, before there was Halo, there was Q3A. I'm looking forward to this.
Reply
Posted: Apr 9th 2007 11:38PM (Unverified) said
What about the file size? Q3A + Team Arena was well over 1GB when installed, so I'm curious as to how well they're going to compress everything. The last thing I want to see is all low-res textures at 1080p.
Reply
Posted: Apr 10th 2007 1:14AM KentuckyFrydCow28 said
Whats this? An argument backed up with actual links? BLASPHEMY!
Reply
Posted: Apr 10th 2007 4:27AM Serious Kriss said
@ Grant : if they were practically the same, how come the scores on the DC/PC servers were always around 50 to 3 in favor of KB/M users?
Reply
Posted: Apr 10th 2007 8:02AM (Unverified) said
I can't see the fast gameplay of Q3 ported to a 360 controller being fun. Same can be said about Unreal Tournament 3. Microsolf should really thing about mouse and keyboard support in game.
Reply
Posted: Apr 10th 2007 11:53AM chrisgrant said
I fixed the link and updated the (now incorrect) link. Thanks for being persistent, ActionJackson!
Reply
Posted: Apr 10th 2007 1:47PM WiNGSPANTT from TopTierTacticsco said
Meh, you can just boot up your Dreamcast and play this online on some pirate servers.
Reply
Posted: Apr 10th 2007 10:26PM (Unverified) said
This game rocked on the dreamcast. Bring it on!
http://tinyurl.com/pv8do
Reply
http://tinyurl.com/pv8do
Sorry, you must be logged in to leave a comment.
Featured Stories
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 220 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 153 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 108 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 95 comments
- Battleship movie adapted into FPS by Double Helix 93 comments







