Resident Evil 4 Wii controls detailed, diagramed
IGN has done the heavy lifting, converting Capcom's Japanese Wii controller diagram for the recently announced Resident Evil 4 into the familiar runes of the English language. If you've been curious to see how Capcom's going to adapt their Gamecube classic for the Wii -- and hopeful they do so with as much success as Twilight Princess and The Godfather: Blackhand Edition -- then try studying up. Notable "enhancements" include: shake the Wiimote to reload (complete with auditory confirmation), Wiimote-enabled Quick Time Events (take that Shenmue!), and pointing to aim.
[Via Wii Fanboy]
[Via Wii Fanboy]






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Reader Comments (Page 1 of 1)
Dan @ Apr 9th 2007 7:16PM
Knifing zombies with the Wii-mote will be awesome!
csc @ Apr 9th 2007 7:17PM
Not bad, I like the shaking remote to reload when weapons are equipped. I can see every player out there doing the one-handed shotgun style reload.
But Trigger to equip wepaon and A to fire.......maybe they should switch those.
Martez @ Apr 9th 2007 7:19PM
Not bad, but it'd be nice if we could remap the controls to whatever we wanted, as far as buttons are concerned.
marksaldana @ Apr 10th 2007 3:16AM
dammit, I want to play a new game, not one from 2005. The Wii seems to be a wasteland of GC ports so far :(
ManekiNeko @ Apr 9th 2007 7:23PM
Wow, that's diagram is a complete mess. I thought the Wiimote was supposed to make games EASIER to play...?
JR
ManekiNeko @ Apr 9th 2007 7:28PM
Er, THAT diagram, rather. My kingdom for an edit button!
JR
Craigo @ Apr 9th 2007 7:30PM
I'd like to be able to use the Z button and flicking the remote for some kind of quick dodge. But on the whole, looks good.
As for "Trigger to aim, Z to fire," that's essentially how it was played on the GC. I'm okay with it, though it'd be nice if those who disagree could remap it.
Avinash_Tyagi @ Apr 9th 2007 7:56PM
A lot of Devs don't seem to be making good use of the Nunchuck motion sensing, I would use that for the camera control instead of reloading and use the D-pad to reload, issue commands and open map/options
I would then Switch B and A
Wil @ Apr 9th 2007 8:11PM
Nunchuk doesn't have motion sensing, it has an accelerometer. Basically it only detects sudden jerks.
Rubang B @ Apr 9th 2007 8:16PM
@Wil, then why is it that in Wii Boxing there isn't a huge difference between how you control your right hand and your left hand? Then why does the nunchuck control camera rotation in Marvel: Ultimate Alliance? Then why can you play a 2 player game of Kororinpa: Marble Mania in which player 1 uses the remote and player 2 uses the nunchuck and you both play the same exact way?
comtar @ Apr 9th 2007 8:20PM
I agree with #8.
Take some lessons from Devil May Cry 3 and make the arrow keys menu keys, for map, treasures, inventory... crap, I'd even make one of the arrow keys a quick bind to throw a grenade so you don't have to.... stop... select grenade.... throw.... stop.... select gun.... back to game. Or even make a complete "arm going back behind you and tossing it out in front of you fast movement" be throwing a grenade.
I'd have Z be aim, and B be fire... Maybe have shaking the nunchuck be things like kick or something when you stun one of the villigers.
I mean who is designing these Wii controls? The original RE4 team or the morons who made the control schemes for DMC2 and PN03?
csc @ Apr 9th 2007 8:18PM
Kudos to comment 9 for the most ignorant comment of the day!
Thats what the motion sensing is, accelerometers. Have you even played wii boxing? nunchuck is your offhand and can sense direction pretty well.
Leshrac @ Apr 9th 2007 8:19PM
If only they'd port RE5 to the Wii as well, rather than give us an on-rails shooter, since I own and have already played through RE4 for GCN.
Oh well... The 360 it is.
-Leshrac
http://alinktothefuture.com
comtar @ Apr 9th 2007 8:46PM
Does the nunchuck have the elite motion camera precise sensetivity of the Wiimote itself? No. Does it have motion sensetivity? Yes. For how amazingly light it is, the nunchuck is pretty responsive. In Wiiboxing, I've put my arms up after I win, or even one hand up, and it will recognize that.
Ian Von Porter @ Apr 9th 2007 9:31PM
Yay! More NintenPorts. First ZTP, then all the UbiSoft releases, then Paper Mario, now RE4. Whats next?
Duo @ Apr 9th 2007 9:45PM
As a few others have said, switch the A and B.
Brian @ Apr 9th 2007 10:57PM
Kororinpa (the marble game) uses the nunchuck as a player 2 controller, and it works just as well as the wiimote. The motion sensing in the nunchuck is quite accurate.
obo @ Apr 9th 2007 11:41PM
I thought the only difference in motion sensing between the Wiimote and nunchuck was the Wiimote's IR sensor/sensor bar combo, which added enough precision for fine cursor control.
Is that wrong? I know playing with GlovePIE, there's mouse scripts that work without the sensor bar. They just don't work very well.
Rubang B @ Apr 10th 2007 1:31AM
The IR is used just for the cursor. Other than that, they're the same thing.
BPM @ Apr 10th 2007 1:59AM
For those who only played the GameCube version, the Wii version will be interesting to them, since not only does RE4Wii have the new control scheme, but all the additional content the PS2 version had over the Wii version (i.e. play as Ada).
Plus, it's only $30. Not a bad price to pay for an enhanced version of one of the best games of last gen.
If only Ninja Gaiden Sigma was gonna be that cheap...
Rubang B @ Apr 10th 2007 2:18AM
I never even played Resident Evil 4 suckers! Should I pick this up?
Rod Oracheski @ Apr 10th 2007 3:47AM
I have to agree with #4...what happened to being easier to play? The controls look at least as difficult to teach a newbie as any 360 or PS3 game.
Rubang B @ Apr 10th 2007 5:27AM
The thing about the Wii is that it is totally bonkers and trying to take gaming in every single direction at once. On one hand you can play games like Wii Play and Wii Sports, which a monkey could play, and on the other hand you get crazy shit like this, which only a "hardcore" monkey could play. Some of us swing both ways.
Jack of No Trades @ Apr 10th 2007 7:57AM
How does this controller scheme make games easier to play?
Without someone calling me names and saying im against Nintendo give me a good anwswer.
RYAN @ Apr 10th 2007 8:36AM
"8. Nunchuk doesn't have motion sensing, it has an accelerometer. Basically it only detects sudden jerks."
what the hell are you talking about...play Marvel Ultimate Alliance and see how smooth and easy it is to rotate the camera by even slightly tilting the nunchuk. kthx
Almack64 @ Apr 10th 2007 10:13AM
Please don't say Shenmue it makes me sad :-(
Seedy @ Apr 10th 2007 10:17AM
Hmm... I'd imagine this controller scheme would make the game even more challenging to play. In a good way of course.
Almack64 @ Apr 10th 2007 10:21AM
By the way Wil play SSX Blur and you'll understand exactly how acurate the Nunchuck's motion sensing is. It uses it as the primariy movement control enough said.
arrrgh @ Apr 10th 2007 10:26AM
"8. Nunchuk doesn't have motion sensing, it has an accelerometer. Basically it only detects sudden jerks."
Hey Wil, go PLAY a Wii before you claim facts about it. The Nunchuck detects tilt as well. So it's JUST like the remote, only without the pointer. Thanks for comin out tho, bud
joystiq @ Apr 10th 2007 2:13PM
@8 (Wil)
> Nunchuk doesn't have motion sensing, it has an accelerometer.
> Basically it only detects sudden jerks.
As others have stated, the Nunchuk and Wii Remote have the same kind of motion sensing. The thing about an accelerometer is that it detects acceleration, so it is always feeling a tug of 9.8m/s^2 towards the center of the Earth (eg, "down"). So it knows which way it is oriented -- that is, it'd know the pitch and roll, but not the yaw (which is perpendicular to the direction of gravity). The Nunchuk has the same motion sensing abilities as both the Wii Remote and the SIXAXIS controller. Pointing is a separate capability that the Wii Remote alone offers, but it is not really related to motion sensing.
In outer space, many Wii games would be useless, most notably the driving games.
t_m @ Apr 11th 2007 10:10AM
One of the main advantages for the Wii control system surely has to be "quick time events".
Developers have kept flirting with this idea (from shenmue to Farenheit, via GoW & RE4 cutscenes), but they never work as well in terms of gameplay as they do from an artistic/drama viewpoint.
The wiimote has the potential to change that. Instead of simply haveing to press buttons in response to onscreen propts, you could haveto react in realistic ways.
PS/ Both Shenmue and Farenheit would be excellent games to port to the wii and update.
Yo @ Apr 12th 2007 7:30PM
I here some people comlaing that they want A brand new RE game for the Wii. Ok that's very understandable, ofcourse I want it myself. Sounded great to me (big RE4 fan, but didn't make sense to me that the were port RE4 for Wii.
Then I thought that they are porting it to the Wii cuz they want to test the control scheme. I think they want to see the reaction for people after playing it on the Wii.
If it turns out good for them, then maybe they'll add that same control scheme to Umbrella Chronicles. Most likely not the same, but very similar. Nintendo ported Zelda to the Wii to show us that games can be better on the Wii. The game won a bunch of Game of the Year awards, going up against Gears of War, Okami, Final Fantasy12, ECT.
So please don't call Umbrella Chronicles an on-rail game, cuz we barely know anything about how it's going to play. All we seen was a couple of trailers.
And be patient with the Wii. When the 360 barely came out, we weren't hearing about good games til about 8 months after it's release. Look at it now, a bunch of awesome games are coming out.
I expect the same for PS3. I'm pretty sure it's not going to fail just like the gamecube. Hopefully not, since now you have no choice but to buy a $600 PS3 if you want it.