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Reader Comments (11)

Posted: Apr 13th 2007 8:18PM (Unverified) said

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What was the diamond glitch?
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Posted: Apr 13th 2007 9:22PM (Unverified) said

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Ken vs Ken? Really? I could beat anyone with anyone... I could even beat people with Dan.

It's also in my top 5 PS games of all time. Of course, that is a rather strange list in and of itself.
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Posted: Apr 13th 2007 10:58PM (Unverified) said

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The 'diamond glitch' was what non-puzzle fans referred to as the technique that 'broke' the game - dropping pieces as fast as possible without lining them up and getting the diamond as fast as possible. It wasn't really a glitch and anyone who actually played more than a lick of SPF could defeat this strategy pretty handily. To second Jeremy - I often played as Dan because playing with the other characters became too easy after a bit and I couldn't get a decent human vs human match otherwise, haha. Anyway, look forward to seeing this on XBLA.
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Posted: Apr 13th 2007 11:17PM GewurztraminerX said

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I'm not one to have strong opinions about anything, really. But I will defend Puzzle Fighter to the death if I have to. It's one of my top games in my 26 years of breathing air. If not the top game.

This is interesting news, even though I've only got the Wii (out of the new big three). This is a nice incentive for me to get a 360 as it's been years since I been able to find anyone who can match me in the game.

I wasted many a quarter in the arcades before it even hit the PlayStation. Seriously, great game. I'll need to play it again soon.

btw, Ken is child's play
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Posted: Apr 14th 2007 5:25AM (Unverified) said

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Well Ken vs. Ken was definitely the most common matchup in serious play. If not Ken vs. Ken then it was Ken vs Donovan or Donovan vs. Donovan. The other players had weaknesses that were much too easy to exploit (although Ken is also pretty horrible in the hands of a novice player).

The diamond glitch is a trick that involves "flipping" a diamond block so the gems it breaks are sent at full power. Normally, the gems that are broken with a diamond are sent at reduced strength and the power gems do not give any multiplier damage. The diamond glitch bypasses this handicap and you attack as if you destroyed the gems with a normal crash gem. This introduced some counter-intuitive tactics to the game because you could build a huge power gem that would get covered and still have access to it every 25 pieces.

I'm still happy that Capcom is supporting this game and hope they'll consider bringing out a version for the DS with WiFi support.
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Posted: Apr 14th 2007 5:29AM (Unverified) said

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Holy f'ing cow they just sold me on the Xbox...

You can play this non-HD, right?
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Posted: Apr 14th 2007 5:30AM ymmv said

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This is great, great news. SPF2T is one of my favorite games of all time. Looking forward to playing it this summer in HD.
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Posted: Apr 14th 2007 10:18AM erh said

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The character sprites don't look HD, they look like the old low-resolution sprites put through an automatic Photoshop filter. I have yet to see any XBLA update of a classic where they've done a good job updating the graphics.
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Posted: Apr 14th 2007 11:42AM ymmv said

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Evan, don't judge the HD-graphics bases on lower res screenshots. The game runs up to 1080P. All the original in game graphics have to be remade in order to look good on HD resolutions.

If you want to see what they did to Street Fighter II, look here:
http://www.gamekult.com/images/ME0000818216/
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Posted: Apr 16th 2007 7:46AM (Unverified) said

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Sweet! I played this game all the time in the arcade and on Dreamcast. I had no trouble beating the game with anyone, but Donovan was my favorite.
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Posted: Apr 16th 2007 7:54AM (Unverified) said

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I agree with Evan the character sprites don't look HD, the backgrounds and the still portrait shots are definitely HD. I think the original anime artists have probably moved on so they've just scaled them up in photoshop.
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