Tina Turner be damned, you're getting a new Guitar Hero game every year. In a Eurogamer interview, RedOctane co-founder and president, Kai Huang, reveals that every guitar freak's favorite franchise will soon have something in common with large men tossing balls and slamming into each other. "I think that fans can definitely expect that we're going to have one major release a year," says Kai. Following that, the peripheral manufacturer plans to "release update packs and content packs so there's more songs."
And what about the controversial pricing of already released song packs? The pricing's "competitive," says Huang, though his comment may have been slightly garbled due to the degradation of interplanetary transmissions. "We've done a lot of evaluation on the pricing and the costs for each of the songs and how they work for each of the packs, and we think that they're priced competitively, but certainly we listen to the fans and we take that feedback, and if that's something we'll need to evaluate we'll do that."
An annual release of Guitar Hero is hardly something we'd consider to be terrible news, but one caveat certainly needs to be heard -- not many franchises keep their sparkle on a yearly release schedule. Even fellow music maniac, Dance Dance Revolution, has taken a few bad steps in its rapid-fire career. We cringe at the thought of seeing a great franchise doing a power slide... down a set of stairs.
RedOctane promises new Guitar Hero every year
47 Comments by Ludwig Kietzmann Apr 17th 2007 8:17PM
Filed under: Nintendo DS, Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm, Business
Tags: Activision, Guitar Hero, Guitar Hero 2, Guitar Hero 3, Guitar Hero II, Guitar Hero III, GuitarHero, GuitarHero2, GuitarHero3, GuitarHeroIi, GuitarHeroIii, Music, RedOctane













(Page 1) Reader Comments
John Lennon Was Shot
Guitar Hero Went Annual
All Rock Legends Give In
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Damn you!!!
I don't think this is good news at all... they should just give us yearly releases of like 50 songs for $50 or something
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Well, when there's no competition, I guess you could call *any* price 'competitive'.
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I haven't had GHII for even a week yet, but I ran into my first real test. Woman on Hard difficulty is having its way with me. I can't quite get the pull-offs and hammer-ons working at a high enough level to get that done.
Well, the gf is gone so I am going to get back to gaming. I find it funny that I am choosing between Gears of War Annex mode and Paper Mario. Could any two games be more different?
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I know where you're coming from. But some people just aren't good musicians. I took guitar lessons for 3 years. I practiced hard, but I was still really bad, much worse than some one who'd been playing for 3 years should have been. I'm just not good with hearing notes and understanding them. Guitar Hero is basically for people like me and I guess its also for the people who aren't willing to put the work into learning an instrument. But isn't that really what most video games are about, instant gratification for doing something that, in real life, may be impossible or just too difficult (or in some cases illegal).
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You beat me to the punch. Competitive pricing as compared to what?
#8
So I as a musician with three guitars cannot also enjoy my game consoles? I think you need to get a fucking life. You tell me where I can find a guitar with good quality for the price of this game and DLC, and I'll tell you you're fucking lying. You can go ahead and say you're also including the price of the console, but that's implying that no one who plays an instrument ought to game as well.
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Rock Band's sounding better and better to me.
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Nate: neversoft? what this is ganna suck i bet anything the quality of the games is going to go down cause there going to either
A.rush everything cause there realsing them yearly
or B. try to do to much at once and ruin the simplicity of the game this guy obviously dosent care about the fans as hes not going to take any time to improve the quality of the game rather hes just going to try to capitalise on the popularity of guitar hero and try to make as much money as possible befor he runs it in to the ground fuck neversoft i want the original
or at least i do.
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why in the world would you want them to do that? then you would be stuck with just the features you have in GH2. if GH1 came out for 360 and GH2 was just a bunch of songs for $50, you wouldn't be able to play 2-player coop because it wasn't in GH1. new editions of the game (as opposed to $50 song packs) will allow the devs to add new features and playmodes and refine the gameplay.
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I just hope the songlists dont start sucking butt. but it's all opinion.
but if theres green day or good charolette or some bullshit theres gonna be hell to pay.
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1. Unblock the old TAC controller and never pull that crap again.
2. Don't pull a Tony Hawk by half-assing the beta phase just so they can release buggy unpolished crap in time for the holiday season.
3. Provide a mechanism for people who own copies of two different GH games to play the songs from the older GH on the newer GH. I find it a real PITA to have to switch back and forth between GH1 and GH2 if I suddenly feel like playing a song that happens to be on the other GH. I had the same complaint with Karaoke Revolution, too.
BTW, To the people worried about having to buy an extra controller: They already have guitarless standalone versions of GH1 and GH2, I don't know why you think GH3/GH80's/etc. would be any different.
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#26 has it right: if the song lists start going downhill we'll have to take the hit for the few we can't go without *cough* Hotel California *cough*. I had a dream about a single game with a huge library of single songs to choose from, but it doesn't look like there's much chance of it.
Can't help but feel that they may hold back some of the more requested songs for the games vs. DLC to suck more money out of us.
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Honestly, it's how it should be. Otherwise, you'll be wasting $30 bucks just to buy the system all over again. More song packs should be done in lieu of newer versions.
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lol. Konami will sue.
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If they sold the 3 packs of songs for 300 points, I'd be game for that. Or if they sold indiviual songs for 100-150 points, I'd be game for that. Hell, even if they insist on a 200 point price for each song, at least I don't have to waste an extra 400 points on 2 songs I don't want. (I want that Killer Queen song, but not interested in the other two, so I HAVE to pay 600 points for one song? That's bullshit.)
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75 is certainly a respectable effort, right? Geez, one site even gave it a 94.
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There's a question that needs asking.
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Or a drum hero? That would be soo sweet. Especially on the wii remotes.
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"Drum Hero"? You mean like Donkey Konga and DK Jungle Beat for the Gamecube (they used drum controllers -- the former is a rhythm game, and the latter is a hybrid rhythm/platform game)?
The upcoming Wii drum game almost counts, but I think they're transforming it from a rhythm game into a racer. But Wii Music has a drumming mode - there are probably videos of it floating around online from last year's E3.
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This is why I get really sad whenever a developer with a decent franchise gets bought up by one of the big boys..Milkage will ensue because now the franchise must become a steady moneymaker. Why in the hell did you think they bought the franchise in the first place? They saw the ability to make tons of money..
But to be fair this is what fans want, steady content from a franchise they love. They also like to bitch about everything.So I guess everybody's happy now....
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What's Tina Turner got to do, got to do with it?
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(OOF!)
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However, at this point, I'm still not convinced that Neversoft will even make a good sequel to begin with. I don't care how derivative the game may be now, a certain level of quality in song selection and level designing must exist for the game to still be fun. Take a look at the Stepmania community (or for some people, In the Groove) to see how easy it is to make an uninspired, slapdash level that's nowhere near as much fun to play. Neversoft needs to prove to me they can make a good rhythm game first, then I'll think about whether they can keep up the series for the long haul.
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