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Reader Comments (87)

Posted: Apr 18th 2007 1:13PM sand0789 said

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The Wii is so much weaker than the PS3 and 360 it would be like making a different game. If this was on PS2, it would be different, as those platforms are closely matched. How many Wii games are on PS3/360 as well but not on xbox/ps2/or GCN?

Posted: Apr 18th 2007 1:13PM (Unverified) said

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total BS that Katarmari's controls couldn't transplanted to the Wii.

there's probably a very real problem with all the expanded geometry of this next-gen Katamari though.

maybe they were trying to publicly spare Nintendo of their underpowered hardware, but a Katamarii Collection of the previous two games would play and sell wonderfully on the Wii. although it would cement even more that the Wii is more last gen than next.



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Posted: Apr 18th 2007 1:22PM Seroth said

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Any control scheme they come up for the Wii will be infinitely better than that of the PSP Katamari game.

I seriously expect a Wii Katamari game someday.

Posted: Apr 18th 2007 1:35PM greatslack said

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wow, now I can roll stuff into a ball with HAVOC PHYSICS and AWESOME GRAPHICS!!!!!

Posted: Apr 18th 2007 1:47PM sand0789 said

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The problem here is that the Wii can do Katamari just fine. But, it can't do the Katamari game they are planning for PS360 without watering it down or changing it a bunch. It isn't like they just reduce the pixels and wulah, you have a game something with last gen specs can do. Just the sheer amount of objects and their physics that the PS360's will be asked to track and work with would not work on the Wii with its available power and memory, not even close.

Now, they can and probably will make a Katamari game for Wii. And maybe it will turn out to be the best ever. But making one along with this would be just like making a separate Katamari anyways by the time you got done watering it down and rebalancing gameplay and everything. More likely, they will port over the PS2 Katamari and add motion controls. They would make more money doing that.

Their excuse of the Wiimote being too hard is complete BS. How stupid do they think Wii owners are?

Posted: Apr 18th 2007 1:47PM (Unverified) said

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@Chalito

Thanks for quoting that from your link. I can't visit those game sites at work, sadly. So, which version is more realistic? I'll leave that up to the reader, but I know one damn thing: saying they wouldn't develop the Wii verson based on controls sounds like the worst cop-out ever. So, you be the judge.

Posted: Apr 18th 2007 2:01PM (Unverified) said

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#47

Katamari is FAR from mainstream... lol

Posted: Apr 18th 2007 2:27PM (Unverified) said

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@Geo "He said PS3 PLUS 360 being larger than wii."

Not in Japan, which is Katamari's biggest market.

@Geo "The monkey ball control wouldnt work, because the prince pushes the ball around. He doesn't tilt the world."

The PS2 control isn't any more direct - you essentually drive the ball around like a WWII tank.

Some games have included pushing stuff around in a realistic way (i.e. Tomb Raider and Jak II). To turn realistically, you have to move the character's body around the object and push.

I like the PS2 control because I'm used to it, but its just as abstracted as tilting the controller.

@Konny "Here are the multi-platform options (in terms of reusing assets, coding, etc)"

Except that, for coding, the 360 is the odd one out because of DirectX. Both Nintendo and Sony support OpenGL.

@Everyone

Even though I'm defending the Wii, I'd get it on the 360 because it'll have sharper graphics than it would on the Wii (just like how Lego Star Wars looks nicer on the 360 compared to the PS2, just because its sharper). But the arguments people come up with against the Wii are ignorant.

Posted: Apr 18th 2007 2:38PM Crono141 said

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@jake,

I guess you totally forgot about elebits and its thousands of in game objects with unique mass and physical properties, all being interacted with by the world and character at the same time.

The wii can handle physics of multiple objects just fine. This joystiq article is misquoting or misinterpreting the actual interview. All their saying is that the wii controls are unique, and it presents a DIFFERENT challenge than on the DS and PC.

They also basically say the WILL be making one for wii.

Posted: Apr 18th 2007 2:46PM (Unverified) said

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Good thing I just bought an Xbox.

Posted: Apr 18th 2007 3:02PM (Unverified) said

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#57, Katamari certainly isn't hardcore either. you could argue it's niche, maybe, but my point was that a *console* that supports all variety of games such as this could be considered mainstream.



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Posted: Apr 18th 2007 3:05PM nExtinction said

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"Nintendo themselves shows that you dont always have to use motion controls"

Thus defeating the point of developing for Wii at all

"I guess you totally forgot about elebits and its thousands of in game objects with unique mass and physical properties, all being interacted with by the world and character at the same time."

Elebits doesn't have anywhere near the amount of objects you said

Posted: Apr 18th 2007 3:07PM (Unverified) said

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Crono

Of course the Wii can handle physics when the polygon count for each object is under 20.

Posted: Apr 19th 2007 10:49AM (Unverified) said

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Europe never got the original katamari, so a second katamari game is welcome from me with open arms...heres hoping the 360 version will be region free so i dont have to wait 2 years like last time !

Posted: Apr 18th 2007 3:46PM (Unverified) said

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@62

How is that defeating the purpose of developing it for the Wii? What is wrong with having variety on a console? Does every game for the PS3 have to use the sixaxis motion crap? The Wii is currently the only console I own and there are many others like me. We don't have to have motion control in all our games. The more variety the console has the more games I will buy. If your game is just like all the other ones for the Wii then I'm less likely to purchase it. Quit being so short sighted. Don't give me games with motion control just because you can. We recognize when it's just tacked on crap.

Posted: Apr 18th 2007 3:51PM Crono141 said

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Extinction, it sure as hell does, especially in the later levels. Katamari never had that many objects either (and they all had a polygon count of under 20 also, Jack), the ps2 had to load up the properties every time your ball hit a size threshold. That doesn't happen in elebits. The tiniest thing you can pick up at the start of a level can still be picked up when you're throwing buildings around at the end, katamari always removed the smaller, negligable objects as your size increased.

In short, only a moron would think the Wii was incapable of Katamari, because its already demonstrated its more than capable.

Posted: Apr 18th 2007 4:25PM nExtinction said

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"How is that defeating the purpose of developing it for the Wii? "

Wii lacks processing power. If you're not using the motion sensing, you might as well be making a PS2 game.

And the point of PS3 is not SIXAXIS, it's massive processing power, aiding physics/AI/etc.

"(and they all had a polygon count of under 20 also, Jack)"

And I don't care

"In short, only a moron would think the Wii was incapable of Katamari, because its already demonstrated its more than capable"

Wii is indeed capable of LAST GENERATIONS katamari.
Next gen Katamari will use better physics/collision detection, higher polygon models, more objects/etc.

Wii has not demonstrated it's capable of that

Posted: Apr 18th 2007 4:30PM NintendoFanbot said

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"Wii has not demonstrated it's capable of that"

Katamari is the ANTITHESIS of whatever grand game design dream scenario you guys are talking about. Wii doesn't have to speak for Katamari as Katamari has already spoken on the Wii's behalf in its own way.

Posted: Apr 18th 2007 4:35PM Crono141 said

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"Wii is indeed capable of LAST GENERATIONS katamari.
Next gen Katamari will use better physics/collision detection, higher polygon models, more objects/etc."

To quote gandalf: "You know this? How?"

There are no screenshots attached to this newspost, and I haven't seen any anywhere else. Katamari is, and alwasy has been, very stylized, the the point the style overwrote any graphical complaints. I don't think they're going to massively change the style of a franchise thats 3 games strong already.

Physics? What physics? The physics in Katamari were non-existant, other than the shape of your ball determining how lopsidedly it would roll. No mass calculations required. If you're ball was "bigger" (even if it wasn't actually) the thing you ran into would stick.

The extra awesome features you're talking about have no place in katamari, not even "collision detection". What they had was fine, the graphics will probably get sharper, but I wouldn't bet on high poly count objects. I'll reiterate:

Only a moron would think the Wii was incapable of Katamari.

Posted: Apr 18th 2007 4:44PM (Unverified) said

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@66

You completely missed the point. Every DS game does not use the touchscreen but does that mean they should have been made for PSP instead? Some game types don't lend themselves to motion controls so don't use them. That doesn't mean that the system shouldn't have any games of that type. A lot of people will only purchase one system so that system needs to have a wide range of games.

Posted: Apr 18th 2007 4:52PM (Unverified) said

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"Only a moron would think the Wii was incapable of Katamari."

QFT

Posted: Apr 18th 2007 5:42PM dosed150 said

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i just dont get katamari from what ive played it just seems you push a ball of stuff around picking stuff up with it

Posted: Apr 18th 2007 6:03PM (Unverified) said

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The old news was that the Wii version of Beautiful Katamari is to come out a month after the 360 and PS3 versions, and for 10 bucks cheaper. Namco is probably just explaining in advance why the Wii version will be coming out later, as it is more "challanging" to make.

If they weren't planning on making the game for the Wii at all, that's what they would say, not “The Wii is also one of our platform choices. We would like to challenge with different interfaces such as the keyboard on a PC, or the touch pad on the DS. However, the controller for Wii is quite unique so being able to overcome the different issues will be the key.”

If they weren't making it, where would the challenge be? Why would they say it's one of their "platform choices"?

More importantly, why are so many people on here seemingly thrilled at the idea of this game not being on the Wii?

Wii haters are weird. Why do they feel such hate for a video game system? Did any one ever hate the Virtual Boy this much?

I thought the Virtual Boy sort of sucked, but I can't say I hated it. And I sure as heck didn't feel a need to write multiple message board posts about how it is an inferior system and fans of it are little babies with big butts and no appreciation of video games as art and what not.

Why do people feel the need to do this about the Wii and it's fans? Maturity problems?

Posted: Apr 18th 2007 6:21PM The Habbler said

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Thats a tough call. When the Virtual Boy was released the internet was still in its infancy, blogs were non existant, and the lack of web 2.0 wouldnt of allowed angry gamers at work to troll pages like this. Simply put 12 years is a long time. I find it funny that some console owners take so much pride out of the speculation that a niche game from japan might not be on the Wii, but even more dissapointing is seeing how far out of context Joystiq took this compared to 1up's article. I understand that a bloggers job is to skim other pages for news and then report it here, but skim for the articles, and then when you find them read the whole thing, not just the parts that look good on your front page when misquoted and rewritten poorly. That is all.

Posted: Apr 18th 2007 6:45PM (Unverified) said

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I really like Katamari, but I think they should let it go. You can only remake the same game so many times before it becomes pointless. Then again, it WILL sell, and I doubt Namco finds money to be "pointless."

Posted: Apr 18th 2007 8:07PM (Unverified) said

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Please stop comparing the Wii to the PS2. They only have 2 things in common: they are both the weakest consoles of their respective generations, and they are both the fastest selling consoles of their respective generations.

The only reason some games come out for both of them is because the X-Box and GameCube are dead and the PS2 is not. If you want to make money, your game should come out on the Wii, the PS2, and especially the DS.

The people knocking the physics in Elebits haven't played Elebits. That much is obvious. Elebits is way more intense than Katamari. In Katamari, almost everything is static, and once you pick something up, it's stuck to you and the game doesn't have to worry about it anymore. In Elebits, you can throw everything in the air and the game actually has to pay attention to everything at once and how they move, rotate, and bounce.

The whole charm of the old Katamaris was the gameplay and the music. Nobody cared about the graphics. To make an HD Katamari is to defeat the purpose of the game. It's like making an HD Pong. Methinks people play Pong for the fun and not the graphics.

The gameplay could work fine on the Wii. You could use tilt controls like a marble game, and it would work FINE. You just don't show the world tilting, you just show the ball moving. It would work. You just animate the little dude like he's moving the ball in the direction you're tilting your hands. You could also use the remote and the nunchuck as the analog sticks and drive it around like some Star Wars podracer. You could also use the classic controller or the GameCube controller.

Posted: Apr 19th 2007 6:02AM Mikeo said

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Rubang B:

SPIN SPIN SPIN!
Whoa- now I really wait for the Katamari Wii announcement and you pawing all over it. Geez.

Posted: Apr 19th 2007 6:07AM Mikeo said

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And for the Classic controller debate- it costs extra and is bought much less than the Wii core system itself. The SIXAXIS has both on the same controller so it's much less of a big deal.

If devs were smart they wouldn't try alienating over 30% (al least) of their fanbase.

Posted: Apr 21st 2007 4:14AM (Unverified) said

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I'm not down. A few sequels, fine...but...this should not be a franchise, and shouldn't continue without the creative mind behind the whole concept....I'm worried. Whatever. I'll probably still play it. LOL.

Posted: Apr 24th 2007 6:31PM (Unverified) said

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I don't understand why everyone puts down the wii's power. It has Power.

The gamecube had 256 bit graphics, both the xbox and the ps2 had around 100 less then that. Don't believe me? Look it up, don't cry on my sholder, because the facts don't lie.

You see the fact is, nintendo prefers to make fun games, that's why we love it, they don't care if the graphics are fancy, especially at the expense of fun gameplay mechanics.

The wii is twice as powerful as the gamecube, but no game has brought out it's full potential yet. I mean look at metroid prime 3: corruption. Simply beutiful. But yet again, it's not out yet.

So do your homework before you say "The Wii is so much weaker than the PS3 and 360 it would be like making a different game. If this was on PS2, it would be different, as those platforms are closely matched."

because frankly, if you say this, your officially a dumb fuck. Now get out of my face before i slap you with a bologna sandwitch.

Posted: Apr 21st 2007 3:20PM (Unverified) said

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Ugh... Isn't it funny how Wii owners (Like me)aren't saying that PS3 and 360 suck? No it isn't; it just shows intelligence and maturity... Something a VIDEO GAME CONSOLE cannot label. In fact, I doubt that 90% of you reading this don't even know what ';' is. Here's the deal:
Wii is much more powerful than last-gen consoles... Otherwise it would've been released last-gen. 360 and PS3 are more powerful, I admit this... But this fighting is ridiculous; this conversation is 75% Fanboyism and system bashing. Katamari WOULD be good on Wii. My opinion? Hold the Wiimote ad Nunchuk erect, Tilt forward as if they were the joysticks on a PS2 fan. Btw, I'm not a system basher; I have the Wii, PS2, NDS and GBA... Hoping soon to get 360, PS3 and PSP. Why? I like all systems, I don't get amusement outta "OMFFG W1i Su>

Posted: Apr 21st 2007 4:38PM (Unverified) said

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what is so hard. look in the controles for Wii play or Sonic and the magic ring. it shouldn't be that hard. Tilt forwards to go forwards, back to go back left and right to turn around and like tilting forwards(or)back with also tilting to eather left or right should makr him go on angles

Posted: Apr 26th 2007 2:24PM (Unverified) said

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Note to developers:
Feel free to use the Wii classic controller for non-classic games. Its got all kinds of buttons and analog sticks. (you heard me mortal combat)

Posted: Apr 30th 2007 3:00AM (Unverified) said

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well, seriously i think it would be easy to program this game for Wii. some people have integrated their Wiimote into Half-Life 2...

Posted: May 17th 2007 4:19AM (Unverified) said

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You know, I came to this site to get information about Beautifull Katamari. Instead all I get is a bunch of Wii-tards defending there system to the death. Good for you, you have counsel loyalty. I aplaud you. The controle "problem" isn't the issue. The impression I got is that the they want to find a unique use for the Wand and nuchuku, again I aplaud them. The Ps fans need to settle down, Yes Katamari is huge, I love the games as well. But just like every one jumping on the motion sensore band wagon because aprarently this is what we want as gamers (wish I would have gotten that survey) Programers and corperations are comming to the conclusion that there is more money to be made with a multi counsel release. Now for the 360... I own one yes and now I have a reason too. you can only play so many FPS before you get sick of them.
Now can we get back to talking about the game. I know I just waisted my breath, and will more than likely be flamed to no end by the Wii-tards for calling them such, and Noobs who refuse to look at the bigger picture of the game industry.

Posted: May 22nd 2007 1:31PM (Unverified) said

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havn't they played super monkey ball for the Wii or Rayman raving rabids, in super monkey ball there is a mini game where you hunt aliens in a space ship, nunchuk up and Wii-mote down turns you left, Wii-mote up and nunchuk down turns right, both down moves forward, both up goes in reverse, shaking them up and down rapidly can do the super shot thingy it's kinda simple. katamari damacy and we

Posted: Jul 19th 2007 9:31PM (Unverified) said

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That makes sense, but this game would be the best on the Wii! ... If I had one. It should also at least be on the ps2. That is all I have.

waa.

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