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Reader Comments (15)

Posted: Apr 21st 2007 3:58PM sand0789 said

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I bet this turns out to be a PCS360 game like Oblivion was. It will for sure be a PC360 game.

Posted: Apr 21st 2007 4:58PM (Unverified) said

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Hope it keeps the humour and strong storyline of the first two games and doesnt become just a graphics showpiece
And probably right about the turn-based combat - that seems to be going the way of 2D games

Posted: Apr 26th 2007 4:09PM Ghede said

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all I hope is they keep the interesting traits... like that one that made every enemy die a gruesome death.

Posted: Apr 21st 2007 5:44PM (Unverified) said

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I wouldn't mind a Temple of the Elemental Evil looking game. They should know by now that if done right this game can be a legend that will make money for ever.

Posted: Apr 21st 2007 5:39PM (Unverified) said

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I imagine it'll be first person (perhaps third person if dealing with a party), real-time, same graphics engine and tech as Oblivion, but retaining the moral ambiguities and rich atmosphere of the Fallout series. Clearly Bethseda must have Fallout fans among their development team, and I'm faithful that they'll produce an honest effort that stays true to the franchise but remains a bit more marketable.

Of course, I never played their Star Trek game, and that was apparently terrible...

Posted: Apr 21st 2007 5:50PM (Unverified) said

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enemy scaling is by far the worst game element ever invented it. it make zero sense.

Posted: Apr 21st 2007 9:16PM (Unverified) said

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@ 5

It makes a lot of sense. Enemy scaling makes it so you have a large variety of quests you can do at the beginning, and you never run into that one bear that eats you at level 1. Sure, it takes away from the game a little, but Bethesda was trying to open Oblivion up to a larger audience, and having to grind until you're a high enough level to complete a quest would turn away some people.

Posted: Apr 21st 2007 6:09PM hvnlysoldr said

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1:1 enemy scaling makes no sense. We grind levels so we can massacre everything.

Posted: Apr 21st 2007 7:06PM chdude3 said

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Rico, Star Trek Legacy wasn't developed by Bethesda, simply published by them.

Posted: Apr 22nd 2007 12:24AM (Unverified) said

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"Sure, it takes away from the game a little"

Alittle? Progress is relative. Scaled enemies effectively removes progress by leveling the playing field at every turn. There's something wrong when dirt poor bandits are wearing glass armor, and no matter where you go you face the same enemies... always the same strength in comparison to you.

It panders to the "I want it and I want it now" crowd. And that's not effective environmental or dramatic design. If you want it and you want it now... you should have to cheat. I personally think a game should be a rewarding experience.

Financially it makes tons of sense though.

Posted: Apr 22nd 2007 4:06AM chargen said

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"having to grind until you're a high enough level to complete a quest would turn away some people."

That almost sounds like an RPG! How boring! I want action now! I want to be the greatest gladiator in the land at level one!

Thank god Oblivion avoided that deathtrap, and I'm sure fallout 3 will as well. As long as they target your demographic, it will sell well, thereby making it a good game.

"classic perspective, turn-based combat, absolutely no enemy/item auto-scaling. We think those are all destined to be changed -- sorry, guys, but the times they are a-changing."

Yeah I know. TURN BASED COMBAT?? I haven't seen that crap in ages, since, like, FFXII eight months ago. Who even remembers that? And a perspective view instead of FP? Like anything besides NWN2 and nearly all actionRPGs use that. And the autoscaling? That's people's favorite part of Oblivion! These fallout fans need to wake up and realize the world's moved on without them... to Oblivion, which everything will now be like cuz it's teh awsem.

--

Sidenote:
I'm not sure if this was conveyed clearly, but I was actually being _sarcastic_ about the things I just wrote, and do not actually believe them. You may wish to re-read my post if you thought my words sincere.

Posted: Apr 22nd 2007 5:33AM (Unverified) said

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Pimliconite...the problem is all these things have proven succesful in Oblivion, so they might say why change something that works...on the other hand they may listen to all the teeth gnashing over blogrooms over auto scaling and take that out...its just silly.

Posted: Apr 22nd 2007 2:38PM (Unverified) said

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One of the great moments in the original fallouts would be the random incounter in the desert with the brotherhood of steel fighting super mutants. because you maybe had a leather jacket and a BB Gun. Here are these huge guys blowing each other to bits with god knows what..

that was some of the mystery of fallout

Posted: Apr 23rd 2007 4:57AM (Unverified) said

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"classic perspective, turn-based combat, absolutely no enemy/item auto-scaling. We think those are all destined to be changed -- sorry, guys, but the times they are a-changing."

So no even the auto-scaling "feature" of Oblivion was some sort of great innovation that we should accept from now on, because... well it's innovation, right?

Impressive ignorance.

Posted: Apr 23rd 2007 6:43AM (Unverified) said

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Fallout 3 will be loaded with dark humor! Here's a sample:

A guy wants to play the sequel to his favorite turn-based rpg but can't, because the developers decided to make it into a real-time action-rpg and he only has one arm.

Funny right?! Right?

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