Newsweek's latest exchange with designer David Jaffe dredges up memory of Heartland, one of the industry's recent missed opportunities. In October 2005, when Heartland was known as 'Project HL', Jaffe went public with his goal to make gamers cry, describing his PSP epic as an examination of "what's happening with America and the military". A year later, Heartland was shelved and forgotten, until Jaffe squeaked out a few details in an interview with Entertainment Weekly last month. "Hearing myself talk about it now makes me a bit sad," lamented Jaffe, who was re-realizing that the would-be allegory that depicted a fictional Chinese invasion of the US would have been an important effort for the games industry -- and perhaps Western culture at-large.Our perception of what Heartland could have been has been damaged by Jaffe's often-manic outbursts. The designer essentially snuffed out all curiosity in the title when he spastically proclaimed last September that the future of the industry was in (in all caps) "SHORTER, LESS EXPENSIVE" games, beginning with his PSN launch pad Calling All Cars. Though the Calling All Cars delays will apparently cease by mid-May, the untimely delivery has led many of us to tune out Jaffe's banter. So, just as we've yet to join Jaffe's "pop songs" crusade (a belief that small-time games will pwn the market), we have little faith in the notion of his PSP tearjerker. Shame on us then for feeling a pang of sorrow -- that sudden urge to pour one out -- over Heartland, as Jaffe confesses to Newsweek's N'Gai Croal his reasons for abandoning the project:
"If the team would have been the right size, we would still be in production with Heartland today ... [but] the main issue that made it clear that we could not continue was that WarHawk kept taking our team members... [We] didn't want to wait 18 months [for Warhawk to be finished] to make our game so we came up with one that could be done by the team size we currently had. But, the thing is, if I had really been ready to leap back into the hell that is epic game making (my personal opinion,) I could have worked with SCEA to try and hire more folks or found a team that was of the proper size to make it... But my heart was just not in it. These days I feel like down the line, I may be ready to tackle a game like that again. But right now, not so much."
Not that Heartland would have been an exception to the grueling task of developing a marquee title, but as "a liberal person's response to the Bush administration and the war in Iraq" it certainly could have been an exception in the commercial games market. In the end Jaffe's heart was in the right place, with his family, and he chose to invest in his responsibility as a husband and father (though Jaffe has intimated that if there was a "pot of gold" in it for him, he'd have made the sacrifice). We only wish there was another equally coveted, but less family-obligated designer to take his place. How many developers would SCEA green-light to do a thinly veiled critique on the Iraq War using a 'China vs. America' set piece? Not many.


















(Page 1) Reader Comments
Man, am I the only one who misses the days when game designers were anonymous?
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Too much politics in it.
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"Man, am I the only one who misses the days when game designers were anonymous?"
Garriot pimped himself as Lord British in Ultima as far back as '81. Would you really rather be playing games from before that time?
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In gist he thinks Gamers should be glad to pay more for games like Shadow of the Colossus, and Okami. Games that in his view are good and artistic. He believe that Gamers should be willing to pay more because the game designers like himself should get more revenue and earn more for making good games. In his world he isn't getting enough credit monetarily and he thinks this is why a game like lets say Ice Age the game makes more than Shadow of the Colossus, because gamers aren't discriminating enough and willing to pay for quality.
I do believe he has a point in one retrospect that gamers aren't discriminating enough. What I find fault with is the idea that he wants to be paid more and he wants to pass that buck off to the gamer. Basically that would be the equivalent of Bruce Willis saying "Hey Pay and extra 10 dollars a ticket to see my movie because I am a better action star than Van Dam." That doesn't fly with me, and it also shows a type of elitism that I don't like about this man. Gaming left in the hands of people like this will implode because they will destroy it from the inside. I am glad that for now he doesn't have the power to have his word be the final say, or else a lot of us would be screwed.
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Not everyone is content with making a middle of the road salary and living in a modest home (like Shigeru Miyamoto)
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He reminds me of the Video Professor. Where you had the "try MY product" infomercials and then the short-lived "try OUR product" variant, as if the other people who worked on it demanded some freakin' credit.
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Guy, you're taking only bits and pieces of what he says. If you watch his full interview with Geoff he says it explicitly that he knows exactly what it feels like to pay $60, and that it's not fair to the consumer to have to pay $60 for a shitty game.
He never says any of what you construe; he feels a game like Shadow of the Colossus should have more buyers than bad movie licensed games, not that they should cost more money. He also feels like the devs for great games are under compensated because publishers can just say, "I'll go out and just license a movie and it'll sell better than a great game, so I don't have to pay for quality developers." He's basically saying that, unlike movies, with games you can make them really shit and people will buy them. He's hoping that gaming in popular culture evolves to the point where music and movies are, e.g, the best are what make the most money.
Don't hate, 'cause the guy really does sound like he's looking out for gamers, not just himself.
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And to the guy who mentioned Shigeru drawing a tiny salary... um not. He is a director of Nintendo and a major stockholder and living quite well. An also notice he doesn't pop up in the press every week trying to promote himself as some sort of game design god like Jaffe. A little humility goes a long way -- but no one is in this busines out of altruism.
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