Star Wars Galaxies: vacant houses to be crushed by empire
If you've been eking out a virtual existence in Star Wars Galaxies, the 2003 Sony MMORPG which thrives just as much on self-destruction as it does on landspeeders and lightsabers, you may wish to check in on your neglected home away from home. If your account is found to have been inactive from 17 April 2006, any of the houses, factories, player associations or harvesters to your name will be scheduled for digital demolition. If you built it, they will come on June 5th to wreck it.
Unfortunately, the Empire is not interested in doubling their efforts to wipe out the last remaining signs of civilization (read: active players). Instead, they'll split the work with you and dole out points, badges and all manner of in-game items in return. Once the vacant buildings have been reduced to nothing, Sony Online Entertainment will have successfully transformed the world into a barren wasteland with the aid of their own subscribers. Some believe that's what they've been doing since the game launched.
[Via Opposable Thumbs]
Unfortunately, the Empire is not interested in doubling their efforts to wipe out the last remaining signs of civilization (read: active players). Instead, they'll split the work with you and dole out points, badges and all manner of in-game items in return. Once the vacant buildings have been reduced to nothing, Sony Online Entertainment will have successfully transformed the world into a barren wasteland with the aid of their own subscribers. Some believe that's what they've been doing since the game launched.
[Via Opposable Thumbs]





















(Page 1) Reader Comments
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I suppose people could just put millions of credits into their houses, but that seems like a rather large waste of money, since, back when I actually played the game, only Guild Halls could have that money taken back out.
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It's still hard to fathom how you could take one of the most popular film series in the world and screw it up like the did with SWG. It started at 'crap' and went downhill from there.
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I haven't played the game in over a year (moved to WoW) and I know that. So maybe do some real reasearch before jumping on the hate-wagon.
Oh and by-the-by: Alot of players *want* those 'featureless landscapes' back. Tatooine is a desert planet remember? Not a fucking suburb.
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Every time I play I have a hard time moving around because there are so many players the server lags.
If you used to play but are coming back and can't find anyone its because they added some features to the game. Most players use a skill that allows us to be invisible. You won't see any players, but we are all there talking in group chat. There are bajillions of invisible players walking around. chatting in private conversations.
Only the newbs play visibly.
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All they're doing is removing a lot (but not nearly enough) of those houses to clear the landscape and let the younger cities have a crack at it.
The next thing they need to do is consolidate their servers, 25 is too many for their current player base. 5 would be more reasonable, and the world would feel much more populated.
The new dev team are actually starting to right some of the wrongs perpetrated by the NGE and things are starting to come back to life. They still have a long way to go. But it is getting better.
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No, you have trouble moving around because their server software sucks so if there's more than 3 people in one spot it starts lagging.
WoW used to have this trouble. Apparently Blizzard is better at doing online with their first MMO ever than SOE is with their 3rd or 4th.
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The truth is you are COMPLETELY WRONG and full of it. You have know idea what you are talking about.
The reason why WoW doesn't have trouble any more is because they banned all the invisible player.
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You're the guy talking about invisible players and I"m the one who's loco?
I know full well what I'm talking about because I own the game. Its servers suck. There's tons of lag, and collision detection is bogus.
Galaxies sucks. Period. There's a reason why WoW is wiping the floor with it and every other MMO on the planet right now.
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And who could we possibly blame for that colossal clusterfuck of short-sighted design? Oh yeah, the devs. Like I said - started shit, went downhill.
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Specifically, you can blame Raph Koster actually. It was his design philosphy. The three or four dev teams they've had since have been trying to repair the fuck up HE caused. Bare that in mind if you happen to be one of those morons who thinks Raph = MMO God.
Like I said, I left SWG for WoW a few months ago because the game, to me, is a mess. But I don't agree with making up shit like this article clearly is. The housing purge is at player's request only. The devs have been saying no to the request for the last year or two. Now, they've come around.
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Now that we are past the WoW retardation of MMORPG design. SWG was a great game, but they did not stick with their vision. Instead they moved Koster off of the game and the game went visionless for a year and a half.
During that time the game stagnated and people started leaving. Then they changed visions and lost a hell of a lot of people. Then they changed visions again (the New Gaming Enhancements) and lost the rest of their players.
SOE/LA screwed up SWG, they dropped the ball on an MMORPG that should be one of the top 5 MMORPGs out there.
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And honestly a lot of sub games do this, as well they should, if you don't pay for a year or more then by all means delete the character and all its worldly possessions (the players either dead or found something better to do with their time IRL).
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I started again last week hoping that by some miracle the game wouldn't suck. There really are less bugs and some things are smoother. The combat system has been updated. There are still no people and the game lacks the depth of the originally planned class system.
It's good the unused buildings are being removed. There are too many of them. Of course that's because no one is playing. The game is, and will probably always be, a monumental failure.
So sad....
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