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Reader Comments (10)

Posted: Apr 24th 2007 4:27PM (Unverified) said

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"We need time to figure out how tilt controls will work for Katamari on Wii. Meanwhile, here is this version of Katamari for cellphones that you control by tilting the phone"

Posted: Apr 24th 2007 4:29PM (Unverified) said

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then why cant katamari de wtf be on the wii? I thought i saw in an earlier post they couldn't do the game with motion controls or whatever.

Posted: Apr 24th 2007 4:29PM (Unverified) said

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Soooo...Katamari on a cell phone=possible.

Katamari on the Wii=difficult.

Huh?

Posted: Apr 24th 2007 4:36PM Fernando Rocker said

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So everyone is wants to copy Nintendo.

I bet my entire house, that the Xbox 720 will have motion sensing and pointer. So the PS4

Posted: Apr 24th 2007 4:59PM (Unverified) said

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Motion controls are hard to implement because we are stupid liars.

Posted: Apr 24th 2007 5:31PM (Unverified) said

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Namco are sorry ass liars. They should have been honest and say they don't believe the game will do that well on the wii for them to put any effort in porting the game to it, but I am sure a wii version would do way better than the 360's

Posted: Apr 24th 2007 5:59PM (Unverified) said

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Tilt controls would be easy on the Wii. Tilt the remote in the direction you want the Katamari to go. So complex.

Posted: Apr 24th 2007 7:26PM (Unverified) said

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And maybe the Wii will copy Sony and Microsoft... make an HD console.

Posted: Apr 24th 2007 9:42PM (Unverified) said

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#8 is right, it's important to support the technological minority of HDTV owners.

Posted: Apr 25th 2007 4:39AM BPMOmega XBL PSN Steam said

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Hold it!

Jody... Satoru Iwata himself stated a while back that while HD penetration is very small now, he felt it would be rather significant within five years (aka when they would plan to release the Wii's successor). It's more-than-likely the Wii's successor will be on graphical par to 360 and PS3. Hopefully by then, producing HD visuals will become easier, bringing down development costs...

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