
So before you look forward to Bethesda's -- and possibly even Interplay's --- version of Fallout, take a moment to watch what could have been. See the video after the break.

Ready to "rawk"? Rock Band 2 full details and impressions
Let's play E3 2008 press conference bingo!
Star Wars: The Force Unleashed: Hands-on Impressions Unleashed
Come to our E3 afterparty, we've got over 200lbs. of swag to give you (and only you)
Podcast Rodeo is back, and now with thrice the fidelity!
Listen to the Joystiq Podcast (because your ears can't read)

Advertise on this site.
grand-theft-auto WoW EA wii-fit Nintendo wiiware activision webcomic gtaiv atari sony grand-theft-auto-iv ps3 Konami guitar-hero PSN wii microsoft spore MGS4 Hideo-Kojima Metal-Gear-Solid-4 mario-kart rumor capcom


Other Weblogs Inc. Network blogs you might be interested in:
(Page 1) Reader Comments
Reply
Reply
God..... it could've been beautiful....
I think I may sob uncontrollably now.
Reply
Reply
Bethesda (and 2K Games) better get it right when it comes following up some of the best games ever made. This is serious business. There will be a lot of very angry fans if things aren't treated properly.
Reply
-Zach
Reply
Saying most is a bit unfair, I think. I love Fallout and I like the Elder Scrolls just fine. They're just two different games. I'd be interested in what an Elder Scrolls-type game would be like in the Fallout setting, but it's not what I want for Fallout 3.
Bethesda has some very talented people and I think it's a bit premature to completely discount them before we've seen anything at all, but I think it's clear that we're in for a much different game than we've known and loved for the past ten years.
Reply
Plus it's interesting how AP works now, for semi real time, actions still cost points, but they regen constantly, so use em wisely. You can run, but you may not have the action points to shoot instantly and will need to wait. Well, I'm speaking like that's guarenteed, but that's definately pretty cool.
Now I'm sad.
Reply
Reply
Reply
Reply
Reply
Reply
i think that they will do just find with this game
if they do not THEN we should riot!
Reply
Reply
I never played any games in the Fallout series, so can someone please explain to me why so many people are literally almost brought to tears over this? Were these games so emotionally engaging that everything just rushes back, or is it simply that the promise of a good sequel being taken away is that hard to bear?
It is just a game after all...
Reply
Reply
Personally I'm going to cry myself to sleep tonight knowing that someone somewhere is butchering my favorite RPG. Real-time is real-crap. They don't get it - stick to the original, you jerks. Nobody wants /your version/ of Fallout, we just want Fallout!
Reply
If Bethesda doesn't do the game up to your strict specifications, at least you still have the originals to beat off to, right?
It'll be OK.
Reply
Reply
I hope Bethesda saw this and is going "We need to be as awesome as this".
Reply
Reply
Reply
Say what you will, Oblivion was a critically acclaimed game and sold quite well. I loved it along with hundreds of thousands and even millions of others. If Bethesda replaces the small group of annoying hardcore fans with the Oblivion fans, they'd do just fine.
Reply
And I suspect the Bethesda haters are right, that this will end up being some forlorn lovechild of Oblivion and Fallout, with none of the charm of the latter and all of the bloated system requirements of the former.
A sad day.
Reply
There should be a DS version of Fallout
Reply
The DS' touch interface would be perfect for PC style RPGs, yet there appear to be none. It'd also rock for RTS games... yet there are none. What we have lots of, are irritating minigames based on... cookery, or some crap. There's some serious potential squandering going on here.
Reply
Reply
Aww everyone wave at the little Bethsoft fanboy:) Isn't he cute?
Oblivion was a horrible game that literally raped what was fun and interesting about the Elder scrolls. It was a consolized mass market piece of trash.
If they even try to do that will fallout there will be a shit storm so big it will not be funny. So we will wait and see, but if you think it is bad now wait and see whats going to happen if they announce "Oblivon with gunz lololol".
Reply
This was almost like the final nail in the coffin for my hopes of a new, great Fallout-game.
The only hope I have left is that IF the current Fallout 3-creators make a borked game, it will flop, and because they have spent so much time and money on it (compare to DNF), they will lose all their money and declare bankruptcy.
Reply
These "people" have already decided that they are going to hate it. Fuck them. Fanboys really piss me off. I absolutely loved both Fallouts and hope I get a good game even if it is vastly different from the other 2. It's better than it being in development limbo like it's been in for the past several years.
That video makes me sad also because a great dev house was lost. But it's 2007 and it's time for this series to be revitalized..I'd rather hope for the best than bitch about something I haven't even seen yet.
I am hoping for them to retain the isometric viewpoint rather than going first person though. Consdering that the video's gameplay was pretty old, the advances to that particular type of game engine would be considerable.
Reply
Read your post. You do realize you sound ridiculous don't you? Bethsoft fanboy? I liked Oblivion... Apparently, you did not and I can completely understand how someone could have that opinion. But how does someone "literally rape" a piece of software?
It is so tiresome hearing the hardcore fanboys rant about a game they know nothing about. They haven't even released a screenshot. But My biggest problem with the insanely hardcore is the way they feel obligated to attack any game that has managed to reach some mainstream success. How dare a developer try to widen a games appeal, every game should be custom tailored for the small number of obsessive fans that feel they are owed something.
Reply
did you mean figuratively? You have nerve calling felixlighter a fanboy.
Perhaps we should wait until we have more information on Bethesda's version.
Reply
Hey; at least we're getting a Fallout 3!
Reply
Shame about Black Isle, but while the team as a whole is gone, I'm sure the staff are around, anyone know if some of the Fallout teams have worked on Oblivion?
Besides, Beth' have a fairly good rep, even if it's really different, I'll probably still get it, it would be quite hard to naff up the atomsphere, and I've been hunting up info on it, seems some people are quite impressed with the way Beth' are handling it.
I'll reserve judgement until the game comes out.
(and yes, I happen to love F1 and F2. Rather hard.)
Reply
Reply
"In 2002, Interplay shed most of its publisher functions and signed a long-term agreement by which Vivendi Universal would publish Interplay's games."
"On December 8, 2003, in the midst of serious financial difficulties, Interplay laid off the entire Black Isle Studios staff."
"Blizzard Entertainment announced World of Warcraft on September 2, 2001.[9] The game was released on November 23, 2004. Published by Vivendi Universal."
"On March 7, 2007, Blizzard announced that the subscriber base for World of Warcraft had reached a new milestone, with 8.5 million players worldwide."
In case you're wondering why you don't have this version of Fallout 3.
Reply
Reply
Fallout 1&2 are shining examples of the "do anything, be anyone" RPG. A lot of people complain about RGPs that give you choices that make it seem like you're going down a particular branch, but in the end none of the choices you made mattered. Example: Deus Ex Invisible War. "You killed my friends, but I'm willing to give you another chance", ad nauseum. Fallout doesn't fall prey to this. Do anything, kill anyone... it's role-playing at its very definition.
Reply
http://www.nma-fallout.com/forum/viewtopic.php?p=388033&highlight=#388033
"Thanks for making that. There's a bunch of other stuff working in that demo, like the quest log, auto-map (you can toggle it by clicking on the text log in the corner, also viewable in the Lil' Pip 3000) and vault interior "quests", but most of that stuff isn't very spectacular to look at.
A few comments:
* Floating damage numbers were meant to be an option, thought it isn't in the options menu in the demo.
* The game was intended to be played either as turn-based or real-time. Because Jefferson was real-time, that was the first combat mode implemented for Van Buren. Even what's there is only partially working. There's no pause (super sucky) or called shots, but weapons did their proper damage types and values, armor resisted properly, and it actually did calculate hit location. In the combat log, it will say where the shots hit and the characters will float comments like, "GOD DAMMIT MY EYES!"
People who have played the demo may have seen a switch on the option screen for combat mode that reads "Ask Me". This would have prompted the player before every battle and asked him or her to select between the two modes.
* The female characters in the demo are on the male skeleton (whoops), which is why they look kind of... El Greco-ish and bizarre.
* True "Fallout-style" death animations were not in the demo because we had to figure out how to do them from a technical perspective. Jefferson wasn't going to have crazy death animations and 3D posed some new challenges for blowing out parts of creatures. It's one of the areas where T-Ray/Brian Menze's 2D work definitely had an edge.
* All males were on the same skeleton, which made it hard to pose the character correctly when he could be a thin character in a jumpsuit or a strong guy in power armor. That's why everyone's walking around "bow-armed" and only the PC's escort in power armor (Cpl. Armstrong) looks like he's in a proper stance. Chris Marleau was our sole animator. He worked really, really hard, but there was no way he could do full animation sets for two male skeletons for the demo deadline.
* The weapons in the demo were chosen either because they were traditional Fallout weapons or because their visual effects/sounds were appealing. The player wouldn't have started with any of that stuff in the actual game.
* Yeah calling Multiplayer "Play With a Friend" was kind of goofy.
Also, around 20 seconds or so, you might notice Cpl. Armstrong in the upper left corner standing with his minigun floating text. He's saying something similar to, "Move citizen, you're standing in my line of fire!"
Of course, this is the most important element of the entire demo: companions that don't shoot you in the back with an automatic weapon."
Reply
Reply
Reply