Thick and visceral, The Club
is all about head-shots and body count. Nick Davies, Bizarre Creations design manager, says "it's everything that Splinter Cell
and Gears of War
isn't." And boy, he isn't kidding. Wearing a bullet-proof vest, the game-play demonstration showed an on-screen character running directly towards baddies and firing multiple rounds. There is no ducking for cover here, and certainly no stealth. What sets the game apart is its implementation of a combo system where points are multiplied with head-shots, explosions and all varieties of interesting kills. In order to keep you focused on the task at hand, the combo meter begins to drain between gaps in the killing, so best to head towards large occupied rooms. In addition to the details gathered on our last look
at The Club
, it seems levels are broken up in pieces, allowing you to tackle these "bite-sized challenges" in any order you'd like, one at a time.
There is something strangle fun and yet, sickening about the game I can't quite put a finger on. Nevertheless, take a gander at more details of the quick preview and share with us your opinions. Is this a game that will be on your radar? Or are you sick and tired of shooters and yearn for more non-violent gaming