Joystiq interviews Bungie's Frank O'Connor

Could you let us know who you are and what you do at Bungie?
My name is Frank O'Connor. I'm the writing lead at Bungie and that basically means that I lead a small writing department that does game script, combat dialog, some of the Marvel graphic novel, the comic book series, the books, the marketing, whatever. Anything that involves writing.
You, of course, also do Bungie's Friday updates,
I do Bungie.net so I'm sort of the de facto face of Bungie because everyone else is too busy and important.
It's humbling, I'm certain.
So this is the Halo 3 multiplayer beta. In terms of features, we've been talking to a lot of people here, and the general consensus seems to be something along the lines of "it's Halo 2 but it's high-def, it's next-gen, it's got some new levels ..." Do you think that's going to lead to disappointment?
I think what would lead to disappointment would be if Halo 3 was a third-person platform game. Multiplayer is a sport, right? It has set rules. It has a set field. If you change that too much, you wreck it. You don't want to put sumo wrestlers in a football game, and you don't want to change the basic principles of Halo multiplayer gameplay too much. So I'd be surprised if anyone was truly disappointed that it had a lot in common with Halo 1 and 2, but I wouldn't be shocked. Mildly surprised.
What change do you think is going to elicit the most complaints from the fans?
The fans on the internet are going to bitch about everything (laughs), but I think the one that people are going to bitch about most before they try it will be equipment. They'll assume it causes loss of balance, problems in the game, but the fact is that it's sort of self-balancing. You throw down a shield for example and of course you're invulnerable but you can't shoot out either. So it's not like some super powerful weapon that destroys everything. The same would apply to a trip mine. You throw a trip mine down in front of a Warthog, if you do it too late, everyone's gonna die. You. Them. Everyone. People get really fixated on balance issues. Sometimes they'll mistake balance for preference and they'll say, "The weapon I like the best is the most balanced." And, sure, subjectively it is.
But that's also a part of the multiplayer beta, I imagine. To work on those balancing issues.
Well, I'll be honest. We're not really ... we're looking for weapon feedback of course, but a lot of it's automated. We can see who killed who with what and when and where. I think one of the things we're gonna take out of it is, Where do we put these weapons? Not necessarily the weapon doesn't work, or the weapon sucks. So there's a couple things in here that are overpowered, there's a couple things that are underpowered, and that balancing is an ongoing issue. But we know what those issues are and we're not necessarily gonna balance weapons based on written feedback, for example, but we'll see where literally and objectively we're failing. If you take opinion, you tend to get negative opinion from the vocal minority. We can look at that, because sometimes it's good opinion, and with quality analysis we will look at that, but mostly we're gonna be taking automated data about networking and matchmaking and so on.
What about the Spartan laser. It seems to be particularly destructive to vehicles. Is that something you'll be monitoring?
Uh, no. Actually, if you play with it yourself, you'll find that the Spartan laser -- while incredibly destructive with vehicles -- is really hard to use. Five seconds to charge it is a lifetime in Halo. Certainly in Halo 2 and Halo 3, five seconds is long enough for someone with a BR charging you to kill you before you get your shot off. It's super-destructive and the reason for the targeting beam is to give people a little warning before they go rushing in.
So that's also a balance issue. if you choose to use it, you have to wait.
Precisely.
How about the flamethrower?
Is there a flamethrower in here?
That was something that you guys discussed for Halo 1 and got pulled and was discussed for Halo 2 and got pulled, is it going to make it into Halo 3?
Will it make it into Halo 3? Only time will tell. You'll know in the fall.
I should probably note that he has a sinister grin on his face. What other ideas, left over from Halo 2, made it into Halo 3? There's obviously the Earth levels that we saw sneaks of before Halo 2 came out, that never made it, so we imagine those made it. Any other things from Halo 2 that made it into Halo 3?
You're literally not going to see a single asset from Halo 2 in Halo 3. Everything is being re-imagined or redone. Certainly there's some elements to the plot that are going to continue directly from Halo 2, so you'll see some familiar locations but you're not going to see anything that was literally dropped out of Halo 2 and dumped into Halo 3. We don't work like that and that's not the way this was set up.
How about an online co-op mode in Campaign?
Well, this is a multiplayer event and we're not talking about campaign at all, but we definitely understand that people love co-op, it's one of the mainstays of Halo play, period. And we also understand that times have changed and people have the internet and whatnot so we understand all this and as usual we'll do our best to make everyone happy.
How about the other projects you guys are working on, like the Peter Jackson project. Is Bungie still meeting with Peter?
I actually sit next to the video conferencing room where we talk to WETA all the time. And it's quite creepy because we have digital sound on our video conference so it's really creepy to hear Peter Jackson, apparently, in the next room in surround sound. Even though I'm used to it now, I sometimes stick my head up to make sure he's not physically there. With Gollum. But works progressing on that at a nice pace and they're just a joy to work with.
And that game's going to be episodic, right?
Uh, it. It's going to be a unique -- I won't call it an experiment because it's likely to be a success -- but it's going to be a unique way to enjoy the entertainment.
All right. Nice and vague. Well put!
I know (laughs).
How about the movie? What's happening there? I imagine that in your position that you're also responsible for the writing on that.
Well, we certainly work with them on the story bible, but they have Hollywood script writers. They're not just gonna let me sit and write a movie. But the movie's on hiatus right now. They need to sort out the finances, the politics of it. It's really common in the movie industry for would-be competitors to cooperate on products, and you add a studio and a big corporation like Microsoft in the mix and it's really complicated. I personally wish that we kept up the momentum with the movie so that I could see it next year. That's not going to happen. But technically the movie is still a work in progress that will happen one day so we're just waiting until everything's right and all our ducks are in a row to make it happen properly.
Are Microsoft, and Peter Jackson as producer, still wedded to Neil Blomkamp as director? That was one of the problems that the financiers had.
That was one of the rumors. It's a lot more complicated than that. But Neil Blomkamp is still working really closely with Peter Jackson. Honestly, I'd be really curious to see what Neil Blomkamp -- if you've seen any of his shorts -- what he could do with the physicality of the Master Chief. Seeing the Master Chief in video games is one thing; he's running around with guns and rocket launchers. I'd like to see him taking out some trucks bare-handed, clambering across rooftops, leaping from building to building, in a way that you can only really do in a movie. You can take such artistic liberties with the gameplay elements, that I think Neil Blomkamp would be able to do something fantastic but I literally don't know if he would be the director who made the movie eventually. I have no idea.
He's certainly an interesting choice, a unique choice.
As a director, he certainly speaks to the militaristic, realistic sort of anachronstic almost, human element that we have in the game. If you look at Halo, you'll see that human technology in the 26th century is barely changed from the 21st. I think he'd be able to do some really interesting things with atmosphere as well as with action.
Let's jump back to the beta quickly, will there be any statistics from the beta ported over to the retail release?
No, you will not keep your ranks or levels. They're definitely a work in progress, so your rank would be incorrect anyway in the real retail game, but we also want to make a level playing field when you start. I mean, that's really important for everyone's experience because not everyone can get in the beta so it would be really unfair to give people a head start like that.
So after these three weeks of sleepless nights, everyone will have to start from scratch again?
Just for their levels. They'll certainly be able to utilize all the skills they've learned.
Unless you do a mind wipe.
(laughs) We don't have that pen.
Not yet at least. How's Luke Smith been working out?
As far as I'm aware, he hasn't done shit, but that's because he arrived on Tuesday and I left on Wednesday morning for New York.
Lazy bugger.
Yeah, he's so lazy! No, he's already put up a couple stories and hopefully he's going to work out great. He's a great guy and we're glad to have him aboard.
His job seems to dovetail with yours a little bit in terms of being an outward face of Bungie.
Well, Luke is really going to be concentrating on the website, in terms of providing good, interesting, readable content. I'm so swamped that we're struggling just to keep content up on the website. What Luke's going to bring to it is imagination, and style that we just don't have time to apply to the site as is, so it's a godsend for me and the studio I think. And I think more importantly, as Luke discovered when he started on Tuesday, there's going to be some things in the final game that we haven't even spoken about that will give them some incredibly valuable tools for content on the website that goes above and beyond the typical editorial content.
One final question: last week, Shigeru Miyamoto said in an interview with Geoff Keighley in Entertainment Weekly that he could make Halo.
Yeah, well. I just want to go on the record and say that Bungie is hard at work on a side-scrolling platform game featuring some plumbers -- I'm not going to say what their ethnicity is, it's none of anyone's business -- but we took that as a gauntlet, a sort of glove slap, and we're going to respond in 2D scrolling style. That's all I'm saying.
Alright, we'll leave it at that. Thanks, Frank.











Reader Comments (Page 1 of 1)
EclipseCDN @ May 12th 2007 3:44AM
lol. Frankie couldn't have answered the Shiggy question any better.
Rubang B @ May 12th 2007 5:03AM
I stopped reading when he said "You don't want to put sumo wrestlers in a football game."
Danny Pagarani @ May 12th 2007 6:14AM
too busy
Shu Nuff @ May 12th 2007 6:32AM
Oh my God how great is this!! All Halo All The Time is the new motto here at Joystiq.com!! I can't wait for the interview with the janitor who cleans the floors at Bungie and the in depth look at how the blades of grass in Halo 3 were designed and implemented!!
Benjamin Gilbert @ May 12th 2007 7:18AM
Oh my god! Joystiq.com as well as every other gaming site in the godddamn world because there's a halo 3 event happening in cali and new york right now! And it's basically the biggest selling game that exists (ya know, besides pokemon and hannah montana)! What are the chances joystiq would cover something important like that? How dare them! Shu Nuff's stupid.
Saitek @ May 12th 2007 7:43AM
Gaming journalists sure do love taking quotes out of context.
When Miyamoto said he could make Halo, he meant that he could make a game that appeals to western audiences. He didn't specifically mean Halo.
Read the full question and the full response. I'd post it, but I'm late for an appointment as it is.
Realize that there's a language barrier, too. Miyamoto isn't the best English speaker.
dvdguy @ May 12th 2007 8:09AM
I loved Frank as Herb on WKRP.
ZippyDSMlee @ May 12th 2007 10:54AM
Fix the control scheme already time splitters plays better...hell half of the N64 FPS's played better, something about auto aim as a option and button mapping and no cookie cutter controls that makes a FPS "FUN" to play not a chore.
kingofwale @ May 12th 2007 8:53AM
>I'm the writing lead at Bungie and that basically means that I lead a small writing department that does game script, combat dialog, some of the Marvel graphic novel, the comic book series, the books, the marketing,
Is the Milkman (just look at what he does) the best person to do an interview with?
I know people are all excited about Halo 3, but this is really not really telling us anything. Especially when someone doesn't even work on the game.
btw, ask him how he came up with that FANTASTIC storyline ending for Halo 2? and how the hell is he STILL working there.
Snarkstar @ May 12th 2007 9:15AM
The interview with Frankie works since he's basically Bungie's de facto PR guy when it comes to Halo-related announcements, so even if he doesn't work on all the aspects of the game, he'll more than likely know the answers and know how to dodge the good ones. Also, he draws teh gud misterchiefs.
LongshotX @ May 12th 2007 9:47AM
Take that Shiggy!
tony @ May 12th 2007 11:50AM
"When Miyamoto said he could make Halo, he meant that he could make a game that appeals to western audiences. He didn't specifically mean Halo.
Read the full question and the full response. I'd post it, but I'm late for an appointment as it is.
Realize that there's a language barrier, too. Miyamoto isn't the best English speaker."
Actually, I'd personally argue that you're taking it far too metaphorically. Beyond that, the fact that he'd be speaking for the entire interview in English is ridiculous. They have a translator with him for almost every thing.
When someone says they can make a game, but then do not because they want to concentrate on making games that are "fun"... I mean, how is that supposed to be taken?
If he's just referring to "Western style games", then that's even more ignorant and insulting. Then he's not just referring to Halo, he's referring to every game that's not from Japan.
Seriously, it wasn't the only thing he put in that way. Between that and a lot of the "I did" this "I did" that stuff in the interview, I felt it came off very poorly.
Patrick @ May 12th 2007 12:50PM
"If he's just referring to "Western style games", then that's even more ignorant and insulting. Then he's not just referring to Halo, he's referring to every game that's not from Japan."
I think "Western style games" aren't simply games that come from the West, haha. I definitely think he is at least referring to a genre that is more realistic and intensely action packed. I think he was saying that it's not the type of game he wants to create, and I'm glad he doesn't. Frankly, I think many game creators could have come up with either Mario Bros or Halo.
And I also hope they never really considered making some side-scrolling game to mock Miyamoto. That would be childish and pathetic. Same goes for Miyamoto if he really had any kind of resentment behind his statement.
enbob89 @ May 12th 2007 12:52PM
Shiggs was saying he could make games on a larger scale ala Halo as opposed to simpler games like Nintendogs, not specifically Halo. All this little son of a blowjob has contributed to video games is the oh-so-amazing dialogue in the Halo games. The next time he talks about Miyamoto, he gets a boot in his ass. He wouldn't have a job if it weren't for Shiggy and his plumbers.
Patrick @ May 12th 2007 1:17PM
Props to enbob89
Triforceowner @ May 12th 2007 1:28PM
Shu Nuff, if there were individual blades of grass in any game that each had their own physical space and attributes I would want to hear about it ;).
Mark7r0n @ May 12th 2007 1:33PM
@ZippyDSMlee
Did you seriously just request auto-aim? I personally think RPGs would be more fun if they had "auto-run-to-the-objective" but that wold kind of defeat the purpose of the game wouldn't it?
qbix @ May 12th 2007 1:59PM
@enbob89: Oh please, next time you make such pathetic comments you get a boot in your ass. Frank O'Connor would have a job even if Miyamoto hadn't created Mario Bros and it would probably be in the video games industry. I respect and admire Miyamoto as much as any Nintendo fanboy but attributing all success the videogames industry has had to Miyamoto is an exageration. Perhaps without Miyamoto Mario wouldn't have existed but the industry already had a lot of momentum by the time Mario came about, and I believe it would be as big as it is today even without Miyamotos games. So, don't be so naive because per your criteria, Miyamoto wouldn't have created Mario or a job for that matter if it wasn't for Willy Higinbotham.
LongshotX @ May 12th 2007 2:10PM
props to qbix
Kyuubi @ May 12th 2007 2:27PM
Miyamoto's comment was kind of an ass thing to say, but there was no lie in it. There is nothing revolutionary about Halo, they just happened to release at the right time to the right audience, and now that fan-base is going ape-shit over Halo 3. The story is the only thing unique, and lets face it, that isn't that good either.
Marque Spitz @ May 12th 2007 2:46PM
"btw, ask him how he came up with that FANTASTIC storyline ending for Halo 2? and how the hell is he STILL working there."
No need to ask him; Frankie wasn't the writer on Halo 2. Ask him instead why he is STILL working there after forwarding so many lolcat photos to the entire company.
wackychan @ May 12th 2007 2:58PM
Shiigy Shiigy! You gotta speekah dah engrish! We noo unastan shitty folk!
wackychan @ May 12th 2007 3:02PM
"Sorry Master Chief, Miyamoto isn't in this castle."
Dustin @ May 12th 2007 3:20PM
"The story is the only thing unique, and lets face it, that isn't that good either."
Haha.
Obviously someone has never played Halo with an unbiased mind.
... heh, story line's not that good...
Next-Gen-Gamer @ May 12th 2007 3:27PM
"If he's just referring to "Western style games", then that's even more ignorant and insulting. Then he's not just referring to Halo, he's referring to every game that's not from Japan."
You know, there's a few things wrong with that. First, I can walk up to anyone who lives outside of Japan and tell them to yell out the first thing that comes to mind when I say "Japanese game", and I bet their answer is "Katamari". Everyone seems to have this perception that Japanese games are all bright, colorful, and fail to make any sense. I guess what I'm saying is, get over it, because that's how the West views "Eastern style games".
Second, if he truly was making that broad statement, is he that far off-base? People here always want to know how every shooter stacks-up to Halo or CoD. A new Sci Fi shooter launches, doesn't even have to be set in space, and people compare it to Halo. Gears of War was compared to Halo, and Resistance was compared to both Gears and Halo. WWII, Vietnam, War on Terror shooters are compared to CoD. The West loves shooters, to the point where its absurd.
It doesn't make Miyamoto right, but I don't think he's too far off.
Rubang B @ May 12th 2007 4:27PM
A lot of eastern companies make western games to tap the XBox market, like Capcom with Dead Rising and Lost Planet. Miyamoto was saying he could make a shooter if he wanted, but he doesn't like shooters. I didn't see any hate in it. And I read Frank's rebuttal as a friendly zing back, and didn't see any hate there either. But still, the man said "You don't want to put sumo wrestlers in a football game," so he has no idea what he's talking about.
samfish @ May 12th 2007 4:28PM
OK, morons- here's the quote:
"You mentioned social issues in Japan. But games are a global business — and the youth of America have a host of unique issues in front of them. The reason I mention this is that one criticism of Nintendo's games is that they are very Japanese-centric. American gamers have bought more copies of Halo than they did of Metroid, for instance. Do you ever worry that you're losing touch with what young American players might want to play?"
"I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play."
WOW! Look at that, fifth graders! When you put the quote in context, he's NOT ripping on Halo! HOLYMOTHERFUCKINGSHITFACEDMONKEYRAPINGGOD! THAT'S AMAZING!
In other words, it would be:
I COULD be a pool boy...but I choose not to. I instead choose to cut grass because that's what I prefer to do!
I COULD use a PC...but I choose not to. I instead choose to use Linux because that's what I prefer to use!
I COULD wear a black shirt...but I choose not to. I instead choose to wear a blue shirt because that's my favorite color!
I COULD look at gay porn...but I choose not to. I instead choose to look at farm porn because that's what I prefer to do!
I COULD drink Gatorade...but I choose not to. I instead choose to drink Powerade because I think it tastes better!
I COULD eat cookies...but I choose not to. I instead choose eat cake because that's what I prefer to do!
I COULD go to Six Flags...but I choose not to. I instead choose to go to Cedar Point because that's where I prefer to go!
Holy crap...if you think Miyamoto was ripping on Halo, you've seriously got an IQ below room temperature.
OR you never bothered actually reading the thing in context.
For some of you, I have no doubt that it's a little from Column A and a little from Column B.
Rubang B @ May 12th 2007 5:46PM
If you don't want to make Halo you're a moron, duh!!! Let's ALL make Halos, right now! W00T!
::calls dibs on designing the volcano level::
Next-Gen-Gamer @ May 12th 2007 6:36PM
So he's essentially saying that Americans want to play Halo. That's why everyone got mad?
maylon @ May 12th 2007 8:05PM
The majority of the responses above are a good example of why I am sometimes ashamed of being an American.
Jinno @ May 12th 2007 8:37PM
Yeah, no kidding. If I see one more "Shiggy is an asshole" or "Frankie does jack shit and should be fired" post I'm probably just going to move to the Pirate-Bay island and import the games I like. Jesus Christ, people, It's called PEOPLE HAVE OPINIONS! Miyamoto likes to put emphasis on minute details and story. Bungie puts emphasis on quick and engaging fun. Both are right in their own respects. Metroid and Halo are two great games in their own rights. Metroid is slow and very long with lots of puzzles and story intricacies. Halo is well timed, with good story and quick timed strategy.
Both are good.
Get over it. xx;
enbob89 @ May 12th 2007 10:15PM
@qbix: pardon my comments, i haven't had my apple juice today. i will say this: could miyamoto make halo? maybe. could bungie have made mario? heck no.
and i hate to sound like mr. miyamoto-be-praised, but i think you underestimate the value of nintendo's contributions to the games industry. miyamoto didn't invent interactive entertainment, but he's revolutionized it a couple of times.
where's my apple juice!!!!!
Purple Haze @ May 13th 2007 1:23AM
Wow alost every comment here is about miyamoto. Also I reckon Miyamoto is the best game creator fella ever, because that seems to be the topic now.
FofR @ May 13th 2007 7:03AM
Just to remind people, there's a LOT of Halo Movie information, including videos of Neill Blomkamp's work at this site: http://halomovie.trivialbeing.net/
rokerovakero @ May 13th 2007 6:13AM
Miyamoto said he could make Halo. Not western or any other shit.
Bring it on Bungie, try making something without Gates infinite wallet and prove Miyamoto how good you are... making halo 4! yawn...
Dauss @ May 14th 2007 8:01PM
@ 34
Before anyone knew what Halo would become, you think Bungie got all the funding form Microsoft that they asked for?
And before you answer "BUT THEY STILL GOT FUNDING" think about where Miyamoto got his funding from.
The parent company.
Regardless, Miyamoto is cool, so I'm not ripping on him. But really, I think we've heard enough of "MIYAMOTO SAVED VIDEO GAMES" as I'm pretty damn sure that that honor would have to go to the collective industries which, in the face of poor sales, continued to compete with each other and develop the superiour products we enjoy today.
Xizer @ May 13th 2007 5:54PM
Frankie is overrated.
TCE Captain 3 @ May 13th 2007 6:01PM
Are you really trying to say that Halo doesnt have a good story line Kyuubi? My opinion, shared by many others, is that the Halo story line is one of the best in video games. I know that you could just say "oh it's just aliens attacking life as we know it." Yeah it's much more complicated than that bud.
TCE Captain 3 @ May 13th 2007 6:04PM
And Frankie is overrated? How could he be? He is their writer and thats it. He dident write the story in Halo, they pay writers to do that. He brings us info in updates and interviews and writes for Bungie. That is so bad right? He should be banished!
TheBigDude @ May 14th 2007 11:13AM
haha, there was a writer on halo or halo 2? haha! halo is, hands-down, the WORST written game ever. dialog and story are 100% trash. it's on a par with a bad sci-fi channel movie. basically, this guy gets paid to suck. if you play this game for the story, i'll tell you what your friends don't- you have no taste or intelligence.
what is the purpose of this beta, if not collecting data, then? publicity.
and what a sucky interview- he says "Well, this is a multiplayer event and we're not talking about campaign at all" but goes ON AND ON AND ON about the movie, which has nothing to do with the game!
what a name-dropping, arrogant bastard, too, "peter jackson peter jackson peter jackson" - i thought this was a multiplayer halo3 event.
obviously, Bungie's mindset is:
- lets put out the same game over and over again, like madden
- we have been popular for 7 years now, so that makes us better than you
- we don't care what you say.
i will really enjoy it when halo tanks like pac man, nes, mortal kombat, street fighter, and a lot more did - just like all pre-teen trends do.
RUSKULL @ May 14th 2007 2:31PM
I would love to see Bungie do a better job at a side scroller than Myamoto, as much as I'd like to find better chicken wings than the Tara Inn, but unfortunately I feel it will just end up being a sad embarrassment. For the record, I didn't know Twilight Princess and Mario Galaxy were side scrollers. Their response was as dumb as their games, seriously.
boomdizzle @ May 14th 2007 8:05PM
If you really think Halo is the worst written game ever, you're a moron. It's not Shakespeare, but relative to the writing in other games, it is Shakespeare. Off the top of my head the only thing that could clearly best it in this category is Planescape: Torment. Not to sound xenophobic but the simple fact that it isn't translated makes it better written than about 80% of (console) games. I do enjoy the Halo series primarily because of the story, and actually I do have good taste and am fairly intelligent (my IQ is indeed above room temp.)Haters need to stop hatin!
DrK @ May 14th 2007 10:42PM
Just to add more wood to the fire, I think what miyamoto was saying is while halo is a great FPS it is still a generic first person shooter, albeit with great balance and story but still it hasn't made an improvements of the genre since tribes. Also bungie could make mario NOW but they aren't the kind of company that could think up the side-scrolling genre. This is where the differ miyamoto wants to make something no-one has ever seen before. Bungie wants to take what we already have and make it awesome.
rokerovakero @ May 15th 2007 4:19AM
Bungie was making games for mac when microsoft decided to invest in them, just to get rid of games on macOS, steve jobs even had a keynote featuring Halo as a mac game, too bad Microsoft was watching that. prior to that there was this game called Marathon and that was very forgettable as time showed.
About Miyamoto, you can read how they started as arcade game creators, before Nintendo decided t invest in their games. There are tons of pages about his history, and he didn't invent video games, he was one of the pioneers of the 8-bit, which gave birth to a whole next gen of gamers, that didn't liked pacman anymore...
rokerovakero @ May 15th 2007 4:26AM
Besides, answering Miyamoto's opinion about their unoriginal game, with "we could copy your game anyday if we wanted to" is pretty shitty. So now they will copy Mario Bros? I wonder what the "X button" will do???
Sqwuib @ May 16th 2007 9:29AM
The guy is just a moron... He's a writer, the only thing he can criticize about is the story. They shouldn't even be asking him some of those questions... Jesus
SMJ @ May 17th 2007 1:50AM
I thought it was an interesting article. Unfortunately, I seem to be the only one here who doesn't really know or *care* who Miyamoto is- which I find to be a shame, because his mention was little different from a footnote; and a 46-post flame-fest really wasn't necessary.
Anyways, Nice article. Personally, I didn't even know the H3 Beta was out... I look forward to seeing the gameplay in RadioShack, and then if it's good, maybe I'll buy an XBox 360.