During the Halo 3 beta preview in New York, the guys over at Joystiq cornered Bungie's very own media man Frankie to discuss everything Halo. And even though he was tight lipped about Halo 3's story and future projects, he did talk about the Halo movie, what Bungie wants from the beta, and what kind of input they'll be taking from fans. Frankie also throws a hard left hook at Nintendo's Miyamoto for his remarks about Halo ... and let's just say we're looking forward to Bungie's new 2D side-scroller. Read the full interview after the jump.
Joystiq chats it up with Bungie's Frankie
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During the Halo 3 beta preview in New York, the guys over at Joystiq cornered Bungie's very own media man Frankie to discuss everything Halo. And even though he was tight lipped about Halo 3's story and future projects, he did talk about the Halo movie, what Bungie wants from the beta, and what kind of input they'll be taking from fans. Frankie also throws a hard left hook at Nintendo's Miyamoto for his remarks about Halo ... and let's just say we're looking forward to Bungie's new 2D side-scroller. Read the full interview after the jump.
Reader Comments (4)
Posted: May 14th 2007 12:23AM (Unverified) said
That Miyamoto thing was blown WAAAY out of proportion, and also context.
Keighley: American gamers have bought more copies of Halo than they did of Metroid, for instance. Do you ever worry that you're losing touch with what young American players might want to play?
Miyamoto: I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
Keighley: American gamers have bought more copies of Halo than they did of Metroid, for instance. Do you ever worry that you're losing touch with what young American players might want to play?
Miyamoto: I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
Posted: May 14th 2007 10:39AM (Unverified) said
It doesn't matter why you think it was blown out of proportion. It's that he said that he COULD make it, but he looks for what people want. Well, obviously, people want what Halo's got. So, instead of slinging some mud about what he "could" design, he should take a few notes. I respect Miyamoto, but you should give a development team respect also instead of saying "Oh, well, i can do that tooooo!"
Posted: May 14th 2007 10:39AM (Unverified) said
It doesn't matter why you think it was blown out of proportion. It's that he said that he COULD make it, but he looks for what people want. Well, obviously, people want what Halo's got. So, instead of slinging some mud about what he "could" design, he should take a few notes. I respect Miyamoto, but you should give a development team respect also instead of saying "Oh, well, i can do that tooooo!"
Posted: May 14th 2007 3:55PM (Unverified) said
"It doesn't matter why you think it was blown out of proportion. It's that he said that he COULD make it, but he looks for what people want."
You did read the entire thing, right? The part about NOT making what people want, but rather, what he thinks will be new and fun. If anything, he's acknowledging that Americans want Halo. Can't fault a guy for not wanting to make a Halo-inspired game/clone like other companies.
You did read the entire thing, right? The part about NOT making what people want, but rather, what he thinks will be new and fun. If anything, he's acknowledging that Americans want Halo. Can't fault a guy for not wanting to make a Halo-inspired game/clone like other companies.
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