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Reader Comments (42)

Posted: May 15th 2007 10:39AM (Unverified) said

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Should have asked him why Princess Crown hasn't been translated yet....
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Posted: May 15th 2007 10:39AM (Unverified) said

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This game looks really good. Looking foward to getting it when it releases.
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Posted: May 15th 2007 10:41AM (Unverified) said

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Can't wait for this game, it looks great
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Posted: May 15th 2007 11:00AM (Unverified) said

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This game is being released relatively quickly after Super Paper Mario. Both are 2-D action RPGs. I hate to say it, but the look and style of Odin Sphere makes Super Paper Mario look like a preschooler's crayon "drawlings." Shame that this game will undoubtedly be overlooked by anyone outside of our network of game-heads.
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Posted: May 15th 2007 11:00AM (Unverified) said

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This game is being released relatively quickly after Super Paper Mario. Both are 2-D action RPGs. I hate to say it, but the look and style of Odin Sphere makes Super Paper Mario look like a preschooler's crayon "drawlings." Shame that this game will undoubtedly be overlooked by anyone outside of our network of game-heads.
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Posted: May 15th 2007 11:05AM (Unverified) said

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megaStryke megaStryke megaStryke...why did you have to bring up mario? now this thread is going to be 47 pages long.
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Posted: May 15th 2007 11:11AM (Unverified) said

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If you think it'll start mass riots then create a diversion, quickly.
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Posted: May 15th 2007 11:08AM (Unverified) said

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Didn't Joystiq know that it wasn't Atlus who localised GS2, but Capcom's internal division?

Great interview regardless.
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Posted: May 15th 2007 11:16AM (Unverified) said

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LOL @ megaStryke

I too am looking forward to this game.
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Posted: May 15th 2007 11:17AM Ludwig Kietzmann said

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Jon, it's isn't implied that Atlus did Phoenix Wright. We're asking him to comment on that game as an expert in localization.
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Posted: May 15th 2007 11:18AM (Unverified) said

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Did someone say Mario?!?!

Odin Sphere looks/sounds pretty damn sweet. Looking forward to getting this title.

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Posted: May 15th 2007 11:25AM (Unverified) said

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"Didn't Joystiq know that it wasn't Atlus who localised GS2, but Capcom's internal division?"

They clearly knew. The interviewer was setting up context for the question by coming up with a comparison.
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Posted: May 15th 2007 11:29AM (Unverified) said

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"Shame that this game will undoubtedly be overlooked by anyone outside of our network of game-heads."

Shame my ass. Hardcore gamers are the most elitist type of hardcores I know. Just as music fanboys hate when their favorite garage band goes global, hardcore gamers take a distinct pleasure in the unsuccess of their favorite titles.

Evidence? Beyond Good & Evil. If the sales for this game wasn't so publicly denounced as a failure in the industries ability to support good games, do you really think it would have the following it does today?

You may talk about how you want it to succeed, but do you really want to share a game with the maddenwhores?
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Posted: May 15th 2007 1:16PM (Unverified) said

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This game proves what i have been saying a long time, You dont need 1 million polygons, 9 million vertices, HD, blah blah blah to make a beautiful game. This game is very beautiful.

All you need is an artist. They can make any game on any console look good. Developers are not artists...I can only wish developers re-hire all their artists back instead of pushing for better technology.
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Posted: May 15th 2007 11:41AM (Unverified) said

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@sheppy

Hey, quality is quality. If I can convince a couple of "Madden-whores" to step outside the circle of familiarity then I am a happy guy. I would love for quality to be appreciated by more people.
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Posted: May 15th 2007 11:54AM (Unverified) said

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My pre-order is fully paid off so now I'm waiting so I can go pick this game up next week. So looking forward to it.
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Posted: May 15th 2007 11:57AM (Unverified) said

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@megaStryke

Not to mention giving money to those who create quality, that's what drive this indystry.
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Posted: May 15th 2007 11:57AM (Unverified) said

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@Sheppy

What about giving money to those who created this great titles? That might make them create other games.
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Posted: May 15th 2007 12:29PM (Unverified) said

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Paul, look at the comment I pulled. It's damning the game even before release. A shame it will be ignored by those who are not gameheads? How can he say that for certain? And, incidently, Atlus will get their money. They have established themselves, right along NIS America, as premier translators of niche and underappreciated games. The developers themselves will get their money. After all, the formula used in the much more ambitious Odin Sphere was actually introduced in the Saturn Classic turned PSP Exclusive Princess Crown. I mean, hell, wanna show true support for this game and this company?

http://www.play-asia.com/paOS-19-49-en-15-princess+crown.html

Notice something? Like how Atlus The Best is actually the third run on this supposedly "needs our support" franchise?

The niche status is helping this game. And the gaming press is always on the lookout for yet another "unappreciated gem" they can lift up to prove their elite status amongst the hardcore gamers.

Odin's Sphere will accomplish it's sales goals. There is a huge amount of buzz. You can support it and win, yes. Personally, I'd love to see Atlus take a chance on Summon Knight outside of the GBA spinoffs. I'd like to see em take a chance on Super Robot Wars outside of the GBA spectrum. Atlus is taking calculated risks and Odin's Sphere is a no fail proposition.

I'm all for niche titles, don't get me wrong. But I having a sneaking suspision that more than a little of their sales will simply be elite status maintaining sales. You know, so they can throw "I bought Odin Sphere" in a blurbing rant against Madden and Halo on gamefaqs message boards.
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Posted: May 15th 2007 12:32PM (Unverified) said

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"They know that not only are they getting quality games, but quality translations."

I'd like to see you explain the mess that was Yggdra Union's localization, then.
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Posted: May 15th 2007 12:30PM (Unverified) said

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I love 2D
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Posted: May 15th 2007 12:43PM (Unverified) said

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I'm tempted to get this game... I don't know why, I think its Squeenix's fault. Also, what's wrong with Madden, its a football game for football fans, that's why its so popular. Football fans are not the best video game critics, thats why they don't care so much its just a rehash year after year with new visuals, players, and stats.
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Posted: May 15th 2007 12:44PM (Unverified) said

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Dr. Sturm: What do you have against Yggdra's localization? I bought it, but I haven't gone through too much of it yet.
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Posted: May 15th 2007 12:54PM (Unverified) said

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Glitches were introduced into the English version, some by cause of the actual translation, some for unknown reasons. Numerous typos are abound; in the first item you get, even, equipped to Milanor, the description has a glaring typo of the word crescent, Yggdra's name is spelled "Yggdrar" several times, poorly formed sentences in story events, items with mistranslated effects (one equip reduces Morale with every movement, but the English effect say it increases it with every movement), portions of the story were omitted, I could continue. I actually through some of this into the Wikipedia article for Yggdra Union.
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Posted: May 15th 2007 12:55PM (Unverified) said

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@Sheppy

That line of thinking is also a kind of elitism in and of itself. The fact remains, however, that whether you want to "share your game with maddenwhores" or whatever, denying yourself a grand gaming experience for such a reason is simply ludicrous. It makes zero sense to balk at the thought of a title you're interested in becoming popular with the mainstream crowd. It can only mean good things in the long run for the company who made it, and hope for a sequel/future games in a similar vein. Personally I hope this game becomes quite popular and proves to the masses that 2D is still a viable medium.

As far as the game itself goes, I'm glad it's finally getting released. I've had my copy reserved for a while now and simply can't wait to dig in. Kudos to Atlus for including the original Japanese voicetrack, too!
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Posted: May 15th 2007 1:08PM (Unverified) said

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@sheppy

"Paul, look at the comment I pulled. It's damning the game even before release. A shame it will be ignored by those who are not gameheads? How can he say that for certain?"

It's not damning. Where is the marketing? Hmm? I ask you, where? On the back of Anime Insider? The only, the ONLY, people who know about this game are anime faithful and gameblog traffic. Then from that sample, how many will actually give this game a shot? Several thousand? THAT'S how I know for certain.
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Posted: May 15th 2007 1:18PM (Unverified) said

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Summon Knight would be one thing, but can you imagine having a new Rocket Knight Adventures or (even better) Clockwork Knight?
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Posted: May 15th 2007 1:16PM (Unverified) said

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Summon Knight would be one thing, but can you imagine having a new Rocket Knight Adventures or (even better) Clockwork Knight?
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Posted: May 15th 2007 1:19PM (Unverified) said

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@JodyAnthony

Damn, what's with the poly-posting today? Joystiq is being a bitch.
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Posted: May 15th 2007 1:24PM (Unverified) said

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haha, I have no idea megaStryke
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Posted: May 15th 2007 1:56PM (Unverified) said

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I am DAMN hyped for this game, and that's not something that happens often.

This is a fine interview Joystiq.
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Posted: May 15th 2007 1:59PM (Unverified) said

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BillyChaos: "This game proves what i have been saying a long time, You dont need 1 million polygons, 9 million vertices, HD, blah blah blah to make a beautiful game.

All you need is an artist."

Who do you think puts in those millions of polygons and vertices? The ARTISTS! It's not a programming decision to make overly poly-heavy characters, that's all the fault of the artists.
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Posted: May 15th 2007 1:58PM (Unverified) said

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I will never make a 3D game. Ever!

Long live 2D and 2D games!

Next, Castlevania

Getting the game, the first day it comes out.
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Posted: May 15th 2007 2:16PM (Unverified) said

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I wish that if they're going to port over so many PS2 games to the Wii that they'd at least bring the good ones like this over.

This game looks awesome. It's just such a shame that the fact that it's 2D and has(gorgeous) anime-esque styled art that it'll probably be a niche game.
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Posted: May 15th 2007 3:00PM (Unverified) said

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Anyway, back on topic. Congrats on a nice interview Joystiq. This game looks superb, and I'll be preordering my copy today.
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Posted: May 16th 2007 7:24PM Sarge said

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Ah, they are "artists", but they are a different kind of artist, in general.

Much like you would say a painter is different from a sculptor, much the same applies to 2D artwork vs. 3D models. They arrive at where they are through very different processes, and the end result is also a different viewing experience.

I'm still very much a fan of 2D games, they have their own issues (limited viewing distance, sometimes a lack of fluidity in animation) but also lose some issues that plague 3D, most notably bad camera angles. I find it extremely disheartening to hear 2D talked about as if it were "inferior" to 3D. They're both great experiences, if each medium's inherent strengths are played to. And Odin Sphere looks like it's going all out on that front.
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Posted: May 15th 2007 3:28PM (Unverified) said

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Will this ever be getting a UK PAL release?
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Posted: May 15th 2007 3:40PM (Unverified) said

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@Steve

"Will this ever be getting a UK PAL release?"

Short answer: No.

Long answer: Bwa ha ha ha! HELL no!
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Posted: May 15th 2007 3:58PM KiraXD said

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Pre ordered this, but now i only wonder if it will have widescreen option, or is it destined to look like crap on an hd lcd tv like all ps2 games that are played on the ps3.
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Posted: May 15th 2007 4:32PM (Unverified) said

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"Much like you would say a painter is different from a sculptor, much the same applies to 2D artwork vs. 3D models. They arrive at where they are through very different processes, and the end result is also a different viewing experience."

Ummmm, where to begin.

A. It's Art Direction and not Art Method that you're speaking of.

B. As proven in the past, 3D games can obtain a gorgeous, almost handdrawn quality to them. It has to be in the art direction from the get go. I mean, hell, the easy answer is Okami. But I could dredge up Dawn Of Mana, Eterna Sonata, Flyff, and countless more.

C. Strictly speaking, 3D isn't able to do Odin Sphere in realtime, but it's getting there. And once again, it's art direction, not method, that determines the look of the game.

Hate to come down on you but I make my living as a 3D artist. I'm tired of people using games like this as a weapon rather than a goal. I do think, provided some great directors jump in, we'll see Odins Sphere in realtime during the PS3/360 generation. That's why I'm so hyped to see what Nippon Ichi is cooking up.
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Posted: May 15th 2007 7:57PM greatslack said

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Posted: May 16th 2007 12:40AM Mike Knew said

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Does anyone know if this is coming out in europe/australia/new zealand?
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