Eidos Montreal studio developing new Deus Ex
Developed under the watchful eyes of one Warren Spector, Deus Ex (promiscuously pronounced Day o' Sex) was a cyberpunk masterpiece which utterly laid waste to genre barriers and linear storytelling. The post-apocalyptic results are still remembered to this day, though less ambitious games have already rebuilt almost everything that was lost. It's about time we were visited by another catastrophe to conformity and indeed, a proper Deus Ex sequel. According to the director of Eidos France, Patrick Melchior, the plans to make that happen are already in motion.In an interview with French-language television station, MusiquePlus (translated by IGN), Melchior asserts that the publisher's new Montreal studio has made its "first mission" an attempt to revitalize the Deus Ex franchise. It's awfully tempting to suggest a remake of the original, but that very thought seems like an insult to what the game meant to accomplish. Still, this seven year-old game would put many modern titles to shame.
[Via Xbox 360 Rally, IGN]





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Reader Comments (Page 1 of 1)
typoink @ May 17th 2007 10:48PM
I'd be all for a "reimagining" of the original. Trying to make a sequal to a game that's fallen off most gamers' radars isn't going to shake anything up.
Dustin @ May 17th 2007 10:49PM
Wow.
The mere mention of that franchise has got my blood pumping.
... please make it come out soon. I need my Deus Ex fix.
Theta @ May 17th 2007 10:50PM
The first was so very, very excellent. Never played the second one but i heard it was pretty bad.
Here's to reviving Deus Ex.
refinedsugar @ May 17th 2007 11:05PM
As a fan ... this can go either way. The sequel was a bit of a disappointment. Not awful, but a let down ... so its hard to be really optimistic about another sequel ... and if they "re-imagine" the original to do a remake, I think I'll pass.
If I wanted retarded remakes and sorry sequels I'd still watch movies.
REUYL @ May 17th 2007 11:20PM
Deus Ex: Source
Purple Haze @ May 17th 2007 11:24PM
I love Deus Ex, but I never finished it. I got to the end of the ocean lab level and then when I tried to leave my computer always crashed so I could never finish the game. I tried reinstalling it different and a bunch of other things but it just never worked.
Philonious @ May 17th 2007 11:52PM
Fact Check: This was aired by a Canadian (Quebec) and not French television station.
Aprime @ May 17th 2007 11:59PM
About a week late. :V
Gouki4u @ May 18th 2007 12:06AM
Deus Ex is one of my favorite games of all time. I never played Invisible War because I heard from too many people it was sucktastic. Another sequel? I don't know. If Warren Spector isn't at the helm will it be worth playing?
Antipilor @ May 18th 2007 12:16AM
I honestly don't think that a new Deus Ex game could even come close to the original unless it was made for PC's. One of the major problems I had with the second games was how horribly the game was dumbed down to accommodate consoles, controllers and the inherit control difficulties that they bring.
La Li Lu Le Lo @ May 18th 2007 1:51AM
Deux Ex on the Unreal3 or Source engine I'd like to see a remake of. When this game first rolled up on the scene, it flew right under my radar. I was aware of the title being out in the wild and the title was aware of me. For both of us, the town was very big. This remake shall come out on the 360/PS3 and the 360 shall support keyboard and mouse input devices so that the American People(tm) may freely get their WSAD on. Else, Eidos shall present to us a next Deus Ex that shakes the foundations of the industry and rivals the Masterpieceness of such monumental titles as System Shock. Good luck. May the force be with you.
Dustin @ May 18th 2007 1:50AM
Agreed with Antipilor - Making it for consoles seemed to ruin it.
I actually liked Invisible War, even though it wasn't the same caliber as the first one it was still worth beating more than once.
wora69 @ May 18th 2007 4:33AM
OMG my fave game of all time is back!!!
I am so going to reinstall the original now!
Mac Aoidh @ May 18th 2007 6:08AM
Noooooo.... They're gonna f&$% forever it up without Spector to finish his story arc. I never thought that I'd annoyed/sad at the announcement of a new Deus Ex, heh. I really wish they just left the original alone, is there a sequel to Citizen Kane?
Ps: Invisible War wasn't a crap game by any stretch just in comparision to it's brother (Imo, it's an 8.9).
It's main failings were not the over simplification and unavoidably weaker story (forgetting the original game, these still blew most other games away) but much more importantly the rush job to finish it. The last level alone leaves the worst possible taste in your mouth, it's horrendous...
Ian @ May 18th 2007 8:50AM
I absolutely adored Deus Ex, and I really really liked Invisible War as well... as a separate game. Compared to the first, not so much, but if you played it as a new game and not as 'the sequel to Deus Ex' it was actually pretty good. I'll admit that the ending was a bit wierd. I only beat it once though and I killed Paul EVERYONE, not just Paul. I have thought about picking it up if it works on the 360 and giving it another go around. The first time I played it was on PC however.
Steve @ May 18th 2007 9:34AM
"6. I love Deus Ex, but I never finished it. I got to the end of the ocean lab level and then when I tried to leave my computer always crashed"
That's shame, you were soooo close to the end. Fantasic game, easily one of the best I've ever played and I've been playing a looooooong time now.
Almack64 @ May 18th 2007 9:56AM
Deus Ex was probably the last game my ancient PC was able to actually run. Great game it really pulled you into it. Probably one of my favorite games of all time. Sadly I've been off the PC gaming scene for quite some time, just got too expensive.
calthaer @ May 18th 2007 12:23PM
The first Deus Ex game was a work of complete genius.
The second fell far short - the fact that it was a console game DID ruin it. All the vast, open levels got scrunched into these dinky, cramped little micro-segments. The lack of newspaper articles, books, and other "background info" in the game also meant that the sequel lacked a lot of the depth that the original had. Funny how those small details add up to a big loss.
Without Spector's guidance, I predict that this sequel will fail. I certainly won't preorder it - I regret paying full price for IW even to this day.
Jonah Falcon @ May 18th 2007 12:08PM
The problem is... All of the endings of DE:IW basically precluded a true sequel.
This screams "Tomb Raider-itis" to me.
Aaron @ May 20th 2007 3:41PM
I was about to reinstall the original today anyway :) Whatakoinkydink.
Guardian Of Gaea @ May 31st 2007 9:03PM
Here's my take on the Deus Ex situation.
The first one should be considered the mark to beat for all future games, because no game has beaten it yet anyway.
There were only three or four problems with the original, and I'll go through them one by one.
First, some of the voice-acting was dreadful, but most of it was top-notch, especially the voice of JC himself. Replace the crappy stuff with some more quality acting, and you'll have a winning remake.
Second, there's the obvious problem with graphics and sound. It was DirectX7, for chrissakes, and it's time for a revamp.
Third, the physics was just awful, as is expected for 1997. This isn't 1997. This IS the time when physics is ripe and at its best. Come on, guys, give Deus Ex a face-lift.
Finally, the AI was nothing compared to most games today. The variety of actions taken was wonderful, and the actual stealth aspect was pretty good, but there needs to be some reconfiguring of it.
I tried the second game, and I hated it very much. It was trying so hard to be the first but "better", that it forgot what the first was really about: it's not your character who discovers the conspiracy: it's YOU.
The following are the things that need to stay in Deus EX:
1. No Twin Towers at the beginning. What was an accident is, in my opinion, one of the most horrifyingly prescient aspects of the game, and would blow the mind of the mainstream if they knew this game was the same way in 1997.
2. Keep the music. It may be low-tech, but it also was a masterpiece of corporatist atmosphere-building and would have won awards had it gotten the attention it deserved.
3. Keep the maps as accurate to the original as possible. It's obvious why. You should be able to go through every scene except the boss fights without getting shot if you want to, and if possible, the sizes of the individual areas should be expanded to compensate for the power of modern PC's.
4. Every cheat code, along with the text used to activate them, MUST be kept intact. One of my favorite things about the cyberpunk setting is that using cheats in-game actually makes sense, and typing up the right things to make it easier for some players can be just as heart-pumping and fun as anything else. Even if I'm on God mode and invisible, going stealthy as much as possible that way is a valid way to play, and should stay that way.
~ Guardian
Syndicate @ Jun 13th 2007 2:54AM
Being a mapper for the original dx game, I think it would be awsome to have a third title in the series.. As long as it's not like the second one..