Developed under the watchful eyes of one Warren Spector, Deus Ex (promiscuously pronounced Day o' Sex) was a cyberpunk masterpiece which utterly laid waste to genre barriers and linear storytelling. The post-apocalyptic results are still remembered to this day, though less ambitious games have already rebuilt almost everything that was lost. It's about time we were visited by another catastrophe to conformity and indeed, a proper Deus Ex sequel. According to the director of Eidos France, Patrick Melchior, the plans to make that happen are already in motion.In an interview with French-language television station, MusiquePlus (translated by IGN), Melchior asserts that the publisher's new Montreal studio has made its "first mission" an attempt to revitalize the Deus Ex franchise. It's awfully tempting to suggest a remake of the original, but that very thought seems like an insult to what the game meant to accomplish. Still, this seven year-old game would put many modern titles to shame.
[Via Xbox 360 Rally, IGN]



















(Page 1) Reader Comments
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The mere mention of that franchise has got my blood pumping.
... please make it come out soon. I need my Deus Ex fix.
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Here's to reviving Deus Ex.
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If I wanted retarded remakes and sorry sequels I'd still watch movies.
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I actually liked Invisible War, even though it wasn't the same caliber as the first one it was still worth beating more than once.
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I am so going to reinstall the original now!
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Ps: Invisible War wasn't a crap game by any stretch just in comparision to it's brother (Imo, it's an 8.9).
It's main failings were not the over simplification and unavoidably weaker story (forgetting the original game, these still blew most other games away) but much more importantly the rush job to finish it. The last level alone leaves the worst possible taste in your mouth, it's horrendous...
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That's shame, you were soooo close to the end. Fantasic game, easily one of the best I've ever played and I've been playing a looooooong time now.
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This screams "Tomb Raider-itis" to me.
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The second fell far short - the fact that it was a console game DID ruin it. All the vast, open levels got scrunched into these dinky, cramped little micro-segments. The lack of newspaper articles, books, and other "background info" in the game also meant that the sequel lacked a lot of the depth that the original had. Funny how those small details add up to a big loss.
Without Spector's guidance, I predict that this sequel will fail. I certainly won't preorder it - I regret paying full price for IW even to this day.
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The first one should be considered the mark to beat for all future games, because no game has beaten it yet anyway.
There were only three or four problems with the original, and I'll go through them one by one.
First, some of the voice-acting was dreadful, but most of it was top-notch, especially the voice of JC himself. Replace the crappy stuff with some more quality acting, and you'll have a winning remake.
Second, there's the obvious problem with graphics and sound. It was DirectX7, for chrissakes, and it's time for a revamp.
Third, the physics was just awful, as is expected for 1997. This isn't 1997. This IS the time when physics is ripe and at its best. Come on, guys, give Deus Ex a face-lift.
Finally, the AI was nothing compared to most games today. The variety of actions taken was wonderful, and the actual stealth aspect was pretty good, but there needs to be some reconfiguring of it.
I tried the second game, and I hated it very much. It was trying so hard to be the first but "better", that it forgot what the first was really about: it's not your character who discovers the conspiracy: it's YOU.
The following are the things that need to stay in Deus EX:
1. No Twin Towers at the beginning. What was an accident is, in my opinion, one of the most horrifyingly prescient aspects of the game, and would blow the mind of the mainstream if they knew this game was the same way in 1997.
2. Keep the music. It may be low-tech, but it also was a masterpiece of corporatist atmosphere-building and would have won awards had it gotten the attention it deserved.
3. Keep the maps as accurate to the original as possible. It's obvious why. You should be able to go through every scene except the boss fights without getting shot if you want to, and if possible, the sizes of the individual areas should be expanded to compensate for the power of modern PC's.
4. Every cheat code, along with the text used to activate them, MUST be kept intact. One of my favorite things about the cyberpunk setting is that using cheats in-game actually makes sense, and typing up the right things to make it easier for some players can be just as heart-pumping and fun as anything else. Even if I'm on God mode and invisible, going stealthy as much as possible that way is a valid way to play, and should stay that way.
~ Guardian
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