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Reader Comments (15)

Posted: May 17th 2007 12:06PM Crono141 said

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I'd say the game industry has easily grown twice as fast as any other, except perhaps TV. In the grand scheme of things, I'd say that "yes" the gaming industry is still young, and just reaching the point of mainstream penetration that it needs to become a viable form of entertainment for the masses, just as TV did in the 60's and film did in the 30's.

You forgot to mention radio, and digital computers.
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Posted: May 18th 2007 11:23PM (Unverified) said

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I would say that video games have grown quickly and become a real cultural force faster than any medium except for television, yet at the same time have remained intelelctually and critically stagnant. Recorded music almost doesn't count because there existed music beforehand, but look at film, there were people doing amazing things (Un Chien Andalou, La Regle de Jeu) within that time period. Video games are still waiting for their D.W. Griffith.

Video games are no longer a "young" medium, but it is a vastly immature medium populated by people who are more concerned with popularity than with art. Until there is a cry from the community of video game players for real critical thinking in video games the medium will languish in artistic pre-pubescence.
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Posted: May 17th 2007 12:49PM (Unverified) said

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Landmark films like Gone with the Wind, Citizen Kane and Casablanca were a decade or more away, but other landmark films like Metropolis, La Passion de Jeanne d'Arc (still one of the ten greatest films ever made), Nosferatu etc. had already been there for a few years...
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Posted: May 17th 2007 12:49PM (Unverified) said

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You mentioned Tennis for Two as the first video game, thus making video games 49 years old, but there was a game even older than that: a tic-tac-toe game called OXO that was developed in 1952. That brings video games up to 55 years old!
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Posted: May 17th 2007 1:06PM (Unverified) said

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I think the avg age here wouldnt be the best statistic to quote. I think a mode stat would be more useful. Also the avg age might be 40 but who's actually playing the games?
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Posted: May 17th 2007 1:31PM (Unverified) said

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It's gay, balls are touching!
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Posted: May 17th 2007 1:32PM (Unverified) said

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@ #5 I agree buying and playing are certainly two different stats. I wonder how different they are.
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Posted: May 17th 2007 2:21PM (Unverified) said

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I think you should count the year of the first movie to be publicly played, as it seems your counting the first "console" as the begining of video games, not the technology that allowed the console to exist.

Does that make any sense?
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Posted: May 17th 2007 2:05PM dibs oddjob said

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How old are books? How old is theater? How old is music? In the halls of great media, video games are young, very young. Sure they have existed for a few decades, but even that is not long enough to really establish influence.

I think TV found much greater acceptance because it was easy. You just turned it on and watched. Boob tube. Idiot box. Video games ("interactive media") require more thought and understanding. Sure it may have some negative side effects, but you can't tell me that it is better for a kid to watch American Idol than to beat the Water Temple on any Zelda game.

/end tanget
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Posted: May 17th 2007 3:55PM Mr Khan said

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If you would look at it, i would say that TV and Video games advanced the most in thier first 40 years (from Brown Box to the Wii Remote, Xbox Live, and Blu-ray storage), and TV (from zero to a national centerpiece in 40 years)

Printed type and Film advanced the slowest, apparently
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Posted: May 17th 2007 4:59PM Crono141 said

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Mr. Kahn, it could be argued that is the case because Television and games began at the very beginning of the Digital Age. Rapid communication, worldwide, was easy compared to the era in which print was beginning.

We have had more technological and telecomunications advances in the last hundred years than in the last 2000 before it. And communication with your fellow man is the reason.
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Posted: May 17th 2007 5:32PM (Unverified) said

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To be fair, we're dealing with two separate issues here - the proliferation of a medium and the subjective qualitative accomplishments within that medium.

In forty years, we've gone from a single dial to the SIXAXIS (for all its faults). We've gone from Pong to World of Warcraft, a game that lets you play simultaneously among millions of other well-realized avatars.

In terms of games as art...well, again, it depends what your focus is. Interactive narrative, beyond the art of improvisation theater, is a fairly new concept, whereas film, books and music all draw on traditions dating back millenia. We have a new way of telling stories, one that fundamentally relates to how we perceive and receive the narrative. Even film, music and television in many ways rely on the much older conventions of live performance.

That having been said, the great (and even good) authors of our time appear to have little to no interest in involving themselves in the nitty-gritty of game design, so the best we can hope for for the foreseeable future is that Halo 3's story just makes sense from beginning to end.
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Posted: May 17th 2007 6:36PM (Unverified) said

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It may be 40 years old, but it wasn't until PONG came along and made it notorious.
And yes, it's a very young medium. Give it another 10 years and we'll reach to the equivalent of 'Citizen Kane'.
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Posted: May 17th 2007 6:49PM (Unverified) said

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Hey, thats not fair. Technology advanced much more in the last 40 years than in the other 40 years you were using for comparisson.
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Posted: May 18th 2007 4:06PM (Unverified) said

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As Dansk said technology advances more and more every year. Try comparing the first 40 years of computers to the last 40 years. As an invention exists for a longer amount of time more and more other inventions are created and those inventions can be integrated. One example would be the ability to download something that is online to a hard drive and video games. Together we can now download video games. So obviously TV and Video Games have advanced the most, they are the newest ones that are listed.

Since a technology can advance at a more rapid pace the later it is into its life cycle, it's tough to say when exactly video games were created. I'm 20 and I've always considered the most important invention in my lifetime to be the internet. However, it has technically been around for over 30 years.

http://tools.ietf.org/html/rfc675

But it has really only been the last 10 years were you could talk about the World Wide Web and people could know what you are talking about. Consider how much the internet has changed in the last 10 years compared to the last 30.

In the same sense you can make a point that video games have been around for more than 40 years, before Tennis for Two or even OXO. According to Wikipedia, the earliest known "interactive electronic game" was made in 1947.

http://en.wikipedia.org/wiki/First_video_game#History

This would make video games 60 years old! However, the distinction must be made between when something was first created and when it came into popular use. The car was invented in the 1800's, however the average person was not aware of it until the Model T in 1908. In the same sense although video games may be technically 60 years old, I look at is as 35 years since Pong became commercialy recognized.

http://en.wikipedia.org/wiki/Brown_Box
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