If you listened to our new PlayStation Fancast, you would've heard about PSP's upcoming Dungeons and Dragons title. It managed to impress our man at the scene, Kevin Kelly (a big D&D fan). So, what challenges did Kuju Entertainment face when bringing the extensive D&D playset to the handheld? In an interview with IGN, lead designer Lee Brimmicombe-Wood explains:
"It's a big ruleset to try and squeeze onto a handheld with relatively little memory (versus PC or next-gen console). In some cases we had to compromise simply because of the PSP's controls. A PC game, where we could use a mouse, would have been much simpler to make. We're fairly proud of the result, though, and think the implementation of the rules should appeal to die-hard D&D fans, as well as anyone who isn't familiar with the system. The tutorial is a good introduction, and we've made info about feats, spells, etc. easily accessible."
Check out more of the interview at IGN, and click past the break to see new footage of the game.
Bringing D&D Tactics to the handheld
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